Re: Remove the kill counter?
Posted: 2012-06-20 13:00
Agree Kain, the best is to delay the kills and score by 10 minutes and make every player on enemy team on the scoreboard not fade out when they die.
I was refering to change for change sake and the questions in the poll, should it be removed yes/no. I would say no, thats my point.Kain888 wrote:Being able to magically check status of guys you just hit is not tactical at all. It's just cheap, gimmicky way to check who are you fighting with, who is remaining, are they reviving, etc.
I don't agree with you on the second point either - I don't see anything wrong playing for kills. Of course there has to be priority, but scoring kills may not only be enjoying, it's most of times helpful for team and it's a way to achieve victory.
And thanks for tip about stopping to be so self destructive. xD Will again state the obvious - kill counter DOESN'T have to be removed. It should be tweaked, there are many way and compromises you can do that/ Many not hrmful for people who care about seeing their kills.
Check this post:
https://www.realitymod.com/forum/f18-pr ... ost1780472
Yeh. There are many ways to disable the magical intel, more or less drastic. First of all, like other said and Moon elaborated - graying enemy score chat is the best to do to disable the gameplay and immersion breaking factor that allows for checking in real time your enemy status - "there are still two more of that clan, wait with reviving!". It's a bit like having a radar sometimes when you are experienced in PR. This is additionally making the game less appealing for newcomers IMO, especially that they won't use that trick everybody uses here.Stealthgato wrote:Agree Kain, the best is to delay the kills and score by 10 minutes and make every player on enemy team on the scoreboard not fade out when they die.
I'm not saying you have no right to express your points and I respect it. I just doesn't agree that's it's tactical to see numbers out of nowhere. I would prefer in game called Project Reality to rely on teamwork provided intel - not TAB provided one. ^^ So as you can already see it's not change for the sake of change, it has some valid points behind it brought by many people in this thread. Both sides of course have valid points, hence the discussion ;]*NwA*Orford wrote:I was refering to change for change sake and the questions in the poll, should it be removed yes/no. I would say no, thats my point.
There is point. Brought by many in this topic. Many factors and reasons have been posted, including, but not limited to: fun, immersion, tactical aspect, teamwork, realism, gameplay issues. I won't talk about them here, because on almost every page of this topic there are people who are have been bringing these points.*NwA*Orford wrote:Now if i wanted to discuss the other questions, how to change it, delay it, fade it out. I'd have to say whats the point. If its made to do some thing diffrent other then tell you if the guy you just shot has respawned or delay giving you that info then theres no point it in being there.
First of all you can't really state it's against players not having any data about that fact, it's just not fair. Also counter productive is not really a matter here. Delayed reward is the best of reward for most people (we need to remember about individual differences), especially to fight with boredom. You see, repetitive gameplay and quick feedback is what is bad for modern games so they need to release new content every few months, on the other hand we have PR with rare as hell updates and people still play it, some for years not getting bored like they would with other games.*NwA*Orford wrote:If I had to chose between no kill count until the end of the round or a delayed kill count, I would say no kill count and that would be counter productive as the players who like the kill count and enjoy looking at the kills tot up will just stop playing as they get no enjoyment or there enjoyment is reduced thus leading to another nail in the coffin of them coming to play PR.
Thanks again for tips regarding what should or shouldn't I do in my life. But moving back to discussion. Not changing something that is not broken may be cool idiom but is stupid in it's deep understanding, the progress is made by changing things and improving them. That's how world is spinning.*NwA*Orford wrote:So i refer you back to my point, why change whats not broken, adjusting some thing that has no bearing on YOUR GAME just because YOU dont like hearing "yeh i got 10 kills" at the end of the round. I suggest you spent more time setting a key bind for Muting mumble then spending time taking away other peoples enjoyment of the game.
Don't try and speak for everyone when their consent is not given.O_turista_portugues wrote:I think everyone agrees on the server rules no road-killing, mainly because the engine cant handle well those kind of physics.
Wrong thread?O_turista_portugues wrote:I think everyone agrees on the server rules no road-killing, mainly because the engine cant handle well those kind of physics.
Oh I didn't realize that IRL when I shoot some one square in the face with an m14 that a medic will be able to patch him up so he can return fire back at me after I "thought" I killed him 5 mins ago.SShadowFox wrote:It's better to, sometimes the kill count, sometimes no, because IRL you won't know if you killed the target every time you hit someone.