[Map] Cold Response (4km) [WIP]

Maps created by PR community members.
Durkie
Posts: 264
Joined: 2009-01-12 08:10

Re: [Map] Cold Response (4km) [WIP]

Post by Durkie »

One idea for the capture order why not let the russian helicopters spawn when they have captured the military base simulating that they have to take down an AA emplacement before the choppers can come in.
"Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
Captain Henry P. Jim Crowe
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: [Map] Cold Response (4km) [WIP]

Post by Hans Martin Slayer »

The Fenring tut can be found here now: David Wahlberg | Resume
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Cold Response (4km) [WIP]

Post by Amok@ndy »

is this the new homepage of fenring ?
a lot of tutorials are missing :S
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

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what is this i dont even... :roll:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Adriaan
Retired PR Developer
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Joined: 2008-10-22 21:47

Re: [Map] Cold Response (4km) [WIP]

Post by Adriaan »

Zomg, secret sub base, awesome! :D
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

and its huge!! :twisted: atleast 20-30 rooms and corridors :grin:

its going to be EPIC infantry fighting inside :mrgreen:

yes that is a aap7a1 on top of it(for comparison)

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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [Map] Black Coast

Post by Shovel »

Zeno wrote:if its someone out there that want to make something realy cool for PR and the Norwegian forces i have the perfect task: The Goliat circular floating production, storage, and offloading vessel :D

the Goliath oil field is just some miles north of the Sørøya where the map is going to be :D

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i know it would take long time yes. but the result would be amazing! :D
I will not be a happy person untill I get the chance to land a helicopter on that thing. :D
Shovel009
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [Map] Cold Response (4km) [WIP]

Post by VapoMan »

Zeno wrote:and its huge!! :twisted: atleast 20-30 rooms and corridors :grin:

its going to be EPIC infantry fighting inside :mrgreen:

yes that is a aap7a1 on top of it(for comparison)

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You should put the Iron Gator static in one of those sub pens :p



(im joking)

Image"Eight glorious sides and eight stunning angles!"Image
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Cold Response (4km) [WIP]

Post by Mora »

Looks like its from one of the first missions on BF:BC2 the WW2 one.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Cold Response (4km) [WIP]

Post by Amok@ndy »

maybe you will finish your map ... once you have stopped playin around -.-"
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ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Map] Cold Response (4km) [WIP]

Post by ChiefRyza »

With all due respect, he is allowed to play around all he wants to?


Current project: Operation Tempest
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

This is part of the new changes that im doing :-P

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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: [Map] Cold Response (4km) [WIP]

Post by karambaitos »

Mora wrote:Looks like its from one of the first missions on BF:BC2 the WW2 one.
also MP you have t blow up a submarine bay i dont like BC2 vibes im getting from you zeno :)
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

BC2??? THIS IS PR!!!!!!!!!!!!!!!!
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Cold Response (4km) [WIP]

Post by Amok@ndy »

ChiefRyza wrote:With all due respect, he is allowed to play around all he wants to?
zeno and other guys involved know what i mean :P
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

i know what you mean but this is not playing around :wink:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Map] Cold Response (4km) [WIP]

Post by dtacs »

Don't see what isn't feesable about a sub pen, other than it being unrealistic.

Could make it a 'NATO sub pen' simulating British or German subs or whatever.
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Map] Cold Response (4km) [WIP]

Post by ChiefRyza »

[R-CON]Amok@ndy wrote:zeno and other guys involved know what i mean :P
Ok read it the wrong way :-P

Coming along very nicely Zeno! a very unique looking map, forced landing maps for the win!


Current project: Operation Tempest
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [Map] Cold Response (4km) [WIP]

Post by VapoMan »

Mora wrote:Looks like its from one of the first missions on BF:BC2 the WW2 one.
Im pretty sure IT IS the exact same model. Its originally from Bf2 Special Forces, and I remember playing that mission in BadCompany thinking... wow this looks familiar.

I like your new ideas for your map zeno, its coming together nicely.

Image"Eight glorious sides and eight stunning angles!"Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Map] Cold Response (4km) [WIP]

Post by dtacs »

Will the CB90's be forced to go around funneling towards the Russian carrier to access the southern flags, or is there a chance of a chasm or something in-between the landscape to help boats pass through?
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