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Re: 1000+ Things you've learned in PR

Posted: 2010-08-29 17:27
by bmd-es90
Murphy wrote:Ya, we use invisible fast ropes and have a lot of issues slowing our descent... :razz:
Indeed we do... :p

622. When playing in =]H[= Hardcore Insurgency server the game crashes every time after a long round and then the server has to restart. (No offense to any admin or owner of the server, I like to play there)

Re: 1000+ Things you've learned in PR

Posted: 2010-08-29 17:30
by Epipen
623. civilians are badasses, i mean they walk around without a weapon in a battlefield full of soldiers that doesn't know what "rule of engagement" is...

Re: 1000+ Things you've learned in PR

Posted: 2010-08-29 22:12
by deathfromatruck
624. Not a PR issue (maybe) but using the BF2 platform, relying on EA and Gamespy to get it right = lame. God loves the instant end of round disconnect. Fuck you very much Gamespy.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-30 09:25
by Cpt. Sniper
625. Ignore all "flying advice" and excuses from a helicopter pilot that is currently 2-10 on landing a chopper successfully. (24/7 Muttrah server)

Re: 1000+ Things you've learned in PR

Posted: 2010-09-30 01:44
by Shovel
627. Run away from dumptrucks and red hatchbacks. In real life too.

228. Most chopper pilots think sq5 means square 5

Re: 1000+ Things you've learned in PR

Posted: 2010-09-30 03:39
by Ghost Wolfe
629. The last thing most bluefor will hear before they die is the sounds of Arabic music or a dumptruck

Re: 1000+ Things you've learned in PR

Posted: 2010-09-30 03:56
by Mantak08
Insergents have alot better aim with a HAT kit then BLUFOR does. its hardcoded.

Re: 1000+ Things you've learned in PR

Posted: 2010-09-30 05:51
by Imchicken1
631. Epipens will revive people, and if healed properly, they will be ready to fight in 2 minutes

632. Bodies will stay intact, even after flying a few KM, being shot by a tank, strafed by a jet, and blasted by a Heavy Anti Tank Rocket

Re: 1000+ Things you've learned in PR

Posted: 2010-09-30 09:38
by Blexie
633. Yes, that wall is much higher than it looks.

Re: 1000+ Things you've learned in PR

Posted: 2010-09-30 17:17
by Wh33lman
good to see this thread again.

634. Leroy Jenkins never played PR

Re: 1000+ Things you've learned in PR

Posted: 2010-09-30 18:46
by Tarranauha200
638. You will fail, sooner or later
639. You will win, sooner or later
640. No, alt+f4 doenst deploy fastropes
641. Dont land next to armor marker
642. Dont hit that coord 177t snipz just gave you. There is propably AA waiting for you.

Re: 1000+ Things you've learned in PR

Posted: 2010-09-30 20:05
by Shovel
Tarranauha200 wrote: 640. No, alt+f4 doenst deploy fastropes
very true indeed

Re: 1000+ Things you've learned in PR

Posted: 2010-10-11 19:49
by whoof
643. Do NOT fly chopper useless even when bored to death. You will DO something stupid and lose it

Re: 1000+ Things you've learned in PR

Posted: 2010-10-11 20:59
by Cassius
644. Tracers work both ways

645 If you fail at first, call in an airstrike.

646 Logging unto a PR server and doing the exact opposite of what is intelligent and good for the team is the modern way to be a rebelliou puberscent teen.

Re: 1000+ Things you've learned in PR

Posted: 2010-10-11 21:13
by CCCode
645. When in doubt, Eryx.

Re: 1000+ Things you've learned in PR

Posted: 2010-10-12 00:56
by BigHub
647. Don't run across an open field.

Re: 1000+ Things you've learned in PR

Posted: 2010-11-26 16:02
by Chaosfox_[434th]
648. there is always that one guy in co-op that will walk into an area where frienldy mortars rounds are landing while spamming the cease fire command as he moves in only to get teamkilled then punish the guy on hte mortar because he was to stupid to wait forh te shells to stop before going in.

Re: 1000+ Things you've learned in PR

Posted: 2010-11-26 16:10
by Ghost Wolfe
649. Call in motars when you are semi-close to the target. (Being to far away will allow the enemy to respawn before you get there and if you are too close, then you know what happens.)