Medic Self Healing: I liked it in .966

Post your feedback on the current Project Reality release (including SinglePlayer).
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Medic Self Healing: I liked it in .966

Post by Dev1200 »

Differences between .97 Medic and ~.9 Medic


.97:

Faster healing
Up to 4 Stop-Bleed-Heals (Or 3 Full Heals) (without rearming off dead enemy bags) for yourself
Ability to look around while you heal yourself
Essentially covering yourself in bandages makes you A-OK from a gunshot wound.

~.9:

Slower healing
Infinite full-heals for yourself
Inability to look around while you heal, making you extremely vulnerable



I understand the part where you say that oh, well, now the medic won't heal himself and he'll get a buddy to heal him. Seems legit, yeah?
Except for the part that the medic can just heal himself anyway. o_o

Also, medic eats up ammo crates.
Last edited by Dev1200 on 2011-08-30 10:03, edited 1 time in total.
Image
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Medic Self Healing: I liked it in .966

Post by Mats391 »

Dev1200 wrote:Also, medic eats up ammo crates.
in 0.97 you can reload from 1 ammobag: 11field dressings for medic + the ammobag for the rifleman. with a little coordination you get infinite healing power w/o the need for ammo/supply crates
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Medic Self Healing: I liked it in .966

Post by Mikemonster »

To clarify, I was not advocating a return to Medics having the infinate healing ability of self-healing via the Medic bag - I was wanting to go back to the 'vulnerable medics' system in .96 where someone had to take the medic-kit and heal you.

I had some great rounds with that, instead of just feeling like the squad gimp the medic kit would be passed around, and squad mates would actually cover you whilst you were being patched up.

And with 'only' 6 patches it was important to be resupplied and also somewhat prevented the RamboMedic syndrome.

And enemy Squads were easier to kill, it affected them when their medic was shot.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Medic Self Healing: I liked it in .966

Post by TheComedian »

Mikemonster wrote:I had some great rounds with that, instead of just feeling like the squad gimp the medic kit would be passed around, and squad mates would actually cover you whilst you were being patched up.
I'm glad you had a good experience with it, but most of the community didn't.

I for one had a lot of stupid engagements where it was totally idiotic to kit-switch in the middle of a CQB firefight.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Medic Self Healing: I liked it in .966

Post by Mikemonster »

Whereas getting shot and being totally ok in a firefight because you MediBag yourself to full health in 15seconds isn't totally idiotic?

Honestly, a medic being shot was a bad thing when they couldn't self heal.. And it actually meant that the squad wasn't fully operational for a time and lost the advantage. Surely that's how it should be?!

If your Squad can't hold the area for you to swap kits then something is wrong and self-healing/dropping infinity patches is hiding the problem.
Post Reply

Return to “PR:BF2 Feedback”