To: PR:BF2 admins

General discussion of the Project Reality: BF2 modification.
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: To: PR:BF2 admins

Post by Orford »

Been helping to run *NwA* for three years this month been a in game admin for many more years than that. We started PR with no, how can i put it "street cred" and some servers have been doing this longer or with other games. We encourage mumble all the time we are not negative to mumble. To admin an enforced mumble server in its currant form would be amd as others have said IS a complete nightmere.


Again I put it to you that you have no knowledge of what it takes to admin and run a PR server otherwise you would stop thinking its so easy, or if you do think its so easy start your own server If its such a simple problem theres your simple answer

YOU TRY IT!

round and round and round we go where the thread stops nobody knowes//
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: To: PR:BF2 admins

Post by BloodyDeed »

Fully agree on Orford.

You guys also have to differentiate between the players.
If you read in these forums you may think that pretty much every PR player likes PRMumble. In reality there are a lot of players on your server that have never been to the PRForum before.
Its really hard to fill a server with mumblers.

All I can say is that we try to promote it as hard as possible but players are hardcoded.
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SmoothIsFast6
Posts: 141
Joined: 2011-02-21 20:48

Re: To: PR:BF2 admins

Post by SmoothIsFast6 »

@orford, if i had the money i would personally send a check to everybody i thought deserves it, i would run at least 5 servers that have more than a few admins with at least 20 easy to get a hold of people who loved playing/helping other figure out mumble and teaching PR and radio comms. No doubt shit would be squared away.

I would also save the world from itself and cure all aliments of the young and old.

but the thing is i don't have the cash...
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LyRiCs
Posts: 93
Joined: 2009-05-03 13:56

Post by LyRiCs »

i dont use prmumble becouse i dont like it AND becouse my clan and our partner clan are using the actual original mumble, which works far better.

my whole clan, and many people of our partner clan do not like the prmumble client.. the channels are extremely confusing, you need to search long for the right channel, then you need to ask ingame which team, usmc/mec etc. is, voice activation for local speech is restricted (destroys the realm factor of mumble..), and prmumble dont get the mumble automatic updates i think?

im sry, aslong as prmumble restricts the voice activation for local speech, i never will use it... i can do the same comms in pr too, then i dont need prmumble..


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Bufl4x
Posts: 252
Joined: 2009-05-05 03:37

Re: To: PR:BF2 admins

Post by Bufl4x »

LyRiCs wrote:im sry, aslong as prmumble restricts the voice activation for local speech, i never will use it...
Voice activation instead of push-to-talk is easily the worst feature of any voip software.
Never mind not being realistic, i don't want to hear people breathe, cough, blow their nose or any other ambient noise they make.
It is somewhat funny when a player goes afk to have an argument with a family member or play with the dog and everyone in their channel can hear it, but mostly it's just annoying.
LyRiCs
Posts: 93
Joined: 2009-05-03 13:56

Post by LyRiCs »

bufl4x..

youre right, but thats the reason why we use a private clan mumble... we got both: teamwork and voice activation.,

for public it would never work becouse evertime there will be guys with a not adjusted mic..

but for me its a KO-criterium... i play pr for realism and immersivity..


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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: To: PR:BF2 admins

Post by gazzthompson »

LyRiCs wrote:bufl4x..

youre right, but thats the reason why we use a private clan mumble... we got both: teamwork and voice activation.,

for public it would never work becouse evertime there will be guys with a not adjusted mic..

but for me its a KO-criterium... i play pr for realism and immersivity..
1. PR is about working with the team, not just in clans.
2. Whats so realistic about Voice activation?
SmoothIsFast6
Posts: 141
Joined: 2011-02-21 20:48

Re: To: PR:BF2 admins

Post by SmoothIsFast6 »

when i said enforce mumble i also said in the nicest way possible like if the guy has a problem running it maybe not banning him just helping would be nice, i did not ask for all your opinions on it, you admins can if you want, i know for a fact community will grow if you do but that's just me and what a few other people think.. deal with it

@lyrics where do i start.. you have 64 clan members? all using main release of mumble with unrealistic auto-activate voice comms? it's extremely confusing to look at 1 name then alt-tab and double click on team one? takes 2 seconds for any normal human being...

only way i've ever seen realism and immersion in Project reality is full mumble teams in correct place relaying comms simply with over, out and howcopy... never seen KO or a server filled with 64 of them...

oh wait i'm wrong my thoughts of PR realism and immersion are different than yours (way different) nvm all this chatter ;)
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: To: PR:BF2 admins

Post by PLODDITHANLEY »

LyRiCs wrote:i play pr for realism and immersivity..
What realistic about not being able to talk to the guys around you?
LyRiCs
Posts: 93
Joined: 2009-05-03 13:56

Post by LyRiCs »

no... dont get me wrong guys..
my clan and our partnerclan are talking via voice activation with positional audio.. that IS immersive..

we are playing the most time on NEW becouse we know us all... the little infos we need to talk with other players, we use the ingame chat and thats not so often..
most time we play, the whole team is my clan and our partnerclan becouse we make 3 squads. sometimes other clans we know get together with us..
if the server uses pr mumble, our squadleaders are going on prmumble to have a voice comm between the leaders

why do you guys think that positional voice activation is not immersive or real? if you talk to your friends on the street if youre shopping, do you need to press a button everyrime you like to say something?
no..


we do have great teamwork everytime we play.. becouse we have good and immersive comms in our mumble... prmumble is not able to simulate "normal" speak like in real life, you ever need to press a button, that thing destroys every immersivity..

in our mumble we have: squadleader radio, squadradio and the positional speech to everybody. the positional works with voice activation. if your mic is adjusted right, then its really fun... pr mumble restricts this thing instead of doing something for a better control over the voice activation settings..


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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: To: PR:BF2 admins

Post by Cassius »

SmoothIsFast6 wrote:Please enforce mumble in the nicest (if you like) way possible, i liked to play PR but i check mumble and nobody is using it and it makes me not want to play the mod at all. I've been playing for awhile and nothing is like good comms yeah it really is up to you admins to make this game fun again it rest in your hands. Don't bann them, just kick the noobs or have them make a labeled sqd called New PR'ers or something and people who know how to play can see ok these guys are just starting out and may need help, but noobs? the one's that go around rambo style wasting shit why are they even playing PR? cmon they need to go to a training server.. I want to see people with mics like its 2011...

/rant ;-)
Second. But I think its just because a lot of the regulars are switchting to PR ARMA2 and now are waiting for the warping to be fixed.
|TG|cap_Kilgore
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: To: PR:BF2 admins

Post by Brainlaag »

LyRiCs wrote:no... dont get me wrong guys..
my clan and our partnerclan are talking via voice activation with positional audio.. that IS immersive..

we are playing the most time on NEW becouse we know us all... the little infos we need to talk with other players, we use the ingame chat and thats not so often..
most time we play, the whole team is my clan and our partnerclan becouse we make 3 squads. sometimes other clans we know get together with us..
if the server uses pr mumble, our squadleaders are going on prmumble to have a voice comm between the leaders

why do you guys think that positional voice activation is not immersive or real? if you talk to your friends on the street if youre shopping, do you need to press a button everyrime you like to say something?
no..


we do have great teamwork everytime we play.. becouse we have good and immersive comms in our mumble... prmumble is not able to simulate "normal" speak like in real life, you ever need to press a button, that thing destroys every immersivity..

in our mumble we have: squadleader radio, squadradio and the positional speech to everybody. the positional works with voice activation. if your mic is adjusted right, then its really fun... pr mumble restricts this thing instead of doing something for a better control over the voice activation settings..


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Derp use voice activation if you don't want to press a button and you find it immersion breaking, although that can lead to some errors and overall cluster of the chat when not setup properly. Frankly said all your arguments are quite week and more of a "personal anti-mumble" attitude and thus invalid.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: To: PR:BF2 admins

Post by saXoni »

SmoothIsFast6 wrote:when i said enforce mumble i also said in the nicest way possible like if the guy has a problem running it maybe not banning him just helping would be nice, i did not ask for all your opinions on it, you admins can if you want
Well, you pretty much asked for it when you posted it on a public forum.

Lyrics; Voice-activation is for 11 year old kids playing COD over Skype.
Kwalc297
Posts: 178
Joined: 2011-05-02 01:15

Re: To: PR:BF2 admins

Post by Kwalc297 »

LyRiCs wrote:no... dont get me wrong guys..
my clan and our partnerclan are talking via voice activation with positional audio.. that IS immersive..
I'ts not about "you and your clan", its about "you and your team".
While I get that you want to have the realism factor, it is not realistic that you can only talk to your clanmates and not your team.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: To: PR:BF2 admins

Post by Web_cole »

*NwA*Orford wrote:Again I put it to you that you have no knowledge of what it takes to admin and run a PR server
I on the other hand have some reasonable experience of it :p Having been in charge of PRTA from about when it launched (mid - late 2010, I forget) to something like 5/6 months down the line I would say I'm qualified to comment on it. And obviously your right, its a *****. Admining a server anyway is a lot of work, if you add to that the task of keeping a server to 100% mumblers that is a LOT of extra work.

And most of the points you made earlier are good ones; it is kind of a **** move to kick someone after they've helped seed your server, dual screens is almost a necessity(not quite bit it really helps), and it does take it out of your admins.

But, here's the thing; we did it for half a year, with average administration, bad infrastructure ( <-- both my fault) and a rather small (but dedicated) admin team PRTA was, for a brief time, the best server in PR (not that I'm biased ;) )

That's what 100% mumble will do for you.

Now I listed some of our problems, and some of the reasons why things didn't work out so great in the end, and here is the point I'm trying to make: NwA could do it if they wanted to. With an admin team capable of running 2 servers, a good solid organisational structure already in place and as Ploddit said something like a 75% mumble population I think if you guys wanted to you could do it and you could do it right.

Even just enforcing SLs on mumble SL radio can be a significant step up in organisation and teamwork. :)
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IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: To: PR:BF2 admins

Post by IINoddyII »

saXoni wrote:Well, you pretty much asked for it when you posted it on a public forum.

+1

So OP what's the purpose of this thread?

Is it just to tell the server admins who don't enforce mumble and everyone else who isn't using it that they are doing it wrong without accepting they might have opinions which differ from your own?

That thread is heading for a lock.

Or is it to have an open discussion about the benefits of Mumble and things people can do to encourage the use of it whilst accepting (without getting into quote wars and belittling) another person's opinion).

That discussion I think is valuable.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: To: PR:BF2 admins

Post by Brainlaag »

Well don't think this thread servers much purpose, not even to discuss the benefits of PR, as there are other 5 threads still open about the very same topic.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: To: PR:BF2 admins

Post by saXoni »

This thread is useful, indeed. But I think the OP is starting to realize that he has lost the battle, and therefore, he doesn't want our opinion.
SmoothIsFast6
Posts: 141
Joined: 2011-02-21 20:48

Re: To: PR:BF2 admins

Post by SmoothIsFast6 »

i got exactly whatever i wanted :P

people talking and carrying on, stirring up the hornets nest

It's a thread to rant, as well as tell admins how i feel, most do.
when its integrated there will be no more of this, it's going to suck until it gets integrated

thanks for the thread i invite forum admins to close

thanks again everyone for not hanging me too high :P
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