When will 128 Source Code go public?

General discussion of the Project Reality: BF2 modification.
xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: When will 128 Source Code go public?

Post by xambone »

So basically No new Mumble or 128 going Public or the 128 man server and client side patch for Pr until AT LEAST the next server and client side patch for bf2 comes out.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: When will 128 Source Code go public?

Post by Brainlaag »

goguapsy wrote:What's the problem with a high ping, as long as it's <400 (when I start getting sttuter)?
Little whiners raging over their ping for their inability to hit the targets! ;)
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: When will 128 Source Code go public?

Post by Psyko »

Brainlaag wrote:Little whiners raging over their ping for their inability to hit the targets! ;)
you can whine pretty good too mate. ;)
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: When will 128 Source Code go public?

Post by Brainlaag »

Psykogundam wrote:you can whine pretty good too mate. ;)
Not as good as you oh great master.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: When will 128 Source Code go public?

Post by Wicca »

I AM THE GREATES WEANER OF ALL TIME!

OF ALL TIME!
Xact Wicca is The Joker. That is all.
DenvH
Posts: 208
Joined: 2008-01-01 09:17

Re: When will 128 Source Code go public?

Post by DenvH »

KingKong.CCCP wrote:I predicted back then 128p server option not to be released till BF3 comes out, and I stated that BF3 will be the end of PR64.
To be honest I'm more interested in the next PR:BF2 release than in any other game, that includes BF3. Sure I will play BF3 but the feeling I get from playing the BF3 beta is similar to the feeling I get from COD. The gameplay is all too fast and gets boring because of that.

In PR there is a balance between action and actionless, that's what makes it a great game to me. You can be walking for minutes having fun over mumble but if you run into contact, you experience action 10x greater than in COD or BF3. You could say there is a higher contrast which makes it more pleasant to play for a longer time.

I too like 128player servers but I can wait. The Devs will probably never release anything that isn't working close to 100% correct and if you ask me they should keep it that way.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: When will 128 Source Code go public?

Post by Wicca »

Wicca wrote:I AM THE GREATES WEANER OF ALL TIME!

OF ALL TIME!
Ok the idea was that 3 other people would qoute me, saying imma let you finish bla bla wicca greatest weaner of all time.


Then id qoute the three people saying, hey! u mispelled winner..

And a troll face.

But it all failed.

And as with this thread, u all have tried writing this before, Give us 128 NAO. Its just a troll fest, and you should in my oppinion, start helping soppa! Learn assembly language. And instead of using your miserable time on the forum complaining about something not ingame, ACTUALLY WORK TO IMPLEMENT IT YOURSELF.


Sorry, had to be said.


Still good troll though..

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Xact Wicca is The Joker. That is all.
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: When will 128 Source Code go public?

Post by Sniperdog »

The situation is being actively worked on, I assure you guys, but please do understand that simply discussing it like this usually just causes problems. If you know assembly language or think you have anything to contribute than by all means please contact myself or [R-DEV]Ancientman. Otherwise trust the team to do our best with the situation.https://www.realitymod.com/forum/private.php?do=newpm&u=29778
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Will Stahl aka "Merlin" in the Squad community
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