PFunk wrote:
He hides around the corner, I go to undeployed and standing up with sight up rounding the corner while standing I shoot him, with better accuracy I might add than when I had bipod deployed.
Does the above story make any sense? I feel like short range deviation, especially on AR, is nuts. I know it should have deviation before it settles but the first 2 seconds it feels like I'm being featured in one of those "Dumb girl fires gun" videos.
That moment really pissed me off last night. I'd have been better off having a pistol that an AR when that guy was charging right at me. Apparently 800 rounds per minute have a tendency to avoid man sized targets at 10 meters when you haven't been camped there for more than 2 seconds.
You know full well you were doing it wrong. You had a close quarters, short reaction time firefight on your hands. The undeployed mode is clearly made for exactly such firefights, and is it any wonder that the mode designed to be settled for ages didn't perform well when it was used in the complete opposite way to it's intended design?
I've been using the ARs in various factions over the last week and aside from the PKM, I find all of them to be very usable in tight areas while moving. I don't even scope in most of the time. Had you begun your foray using undeployed, I believe he would've been dead during your first three bursts (from my experiences).
Re: For the millionth time... (Deviation)
Posted: 2011-11-22 10:09
by Mikemonster
Mmm, what Psyrus said unfortunately Pfunk.
Bearing in mind that 'deploying' is simulating placing the weapon adequately on a surface as well as getting your eye in for a good long range shot.
You could have had the sniper rifle in deployed mode, which is practically the same in terms of deviation. It would be ridiculous to miss as well but it's obvious why.
Re: For the millionth time... (Deviation)
Posted: 2011-11-22 14:08
by Arnoldio
Full auto uberalles, youre a fool if you dont use it. Except for burst weapons, i use single while shoting more distant targets.
And yes, PFunk, there is deployed and undeployed for a reason, if one was better in all situations there would be only one.
Re: For the millionth time... (Deviation)
Posted: 2011-11-22 18:02
by PFunk
Psyrus wrote:You know full well you were doing it wrong. You had a close quarters, short reaction time firefight on your hands. The undeployed mode is clearly made for exactly such firefights, and is it any wonder that the mode designed to be settled for ages didn't perform well when it was used in the complete opposite way to it's intended design?
It was actually a mixed contact situation. Someone close to me, but many who would be far too. Given the amount of time deviation takes to settle its just intelligent to find a wall, set up, and see if you can survive the situation. The mad banzai charge was unexpected.
I know I know. I didn't game the system properly in this instance. Shame on me. Still feels retarded that setting up a bipod gives you worse deviation than walking standing upright. Yes its a balance issue, but I still had a wtf moment as the bullets impaced off 5 meters to the right. No gun in the world is that inaccurate.
It felt like the guy saw me set up, and decided to charge me because he knew that my deviation was gonna be **** for long enough for him to make it to safety.
The point is that with 3 seconds to shoot even if deviation isn't fully settled it should land NEAR the target inside of 20 meters. Sometimes the situation doesn't let you manipulate the game mechanics perfectly. In real life a SAW gunner sets up on a wall and you suddenly charge him he's gonna kill you, doesn't matter if he just plopped his gun there.
In the end I killed him in undeployed mode, and was promptly shot dead by someone farther away, someone I should have been shooting at in deployed mode but couldn't because the enemy had out gamed me and survived in a situation he shouldn't have in any reasonable context.
I get it, what deployed mode is meant to be. But I still don't understand why it punishes your short range accuracy so badly for the first 4 seconds. I seems like it should have a long cool down to long range accuracy but should actually have a much higher instant accuracy at very short range because you have it deployed, and with the animation to pull the gun up to your face it takes about as long as you'd expect it to rest a weapon on a wall or windowsill. Its not better for CQB in general because you can't move with it easily and it doesn't turn as easily as undeployed.
Really it feels pretty well balanced except that short range deployed is idiotically inaccurate and I don't understand if this is intentional or if its a limitation of the deviation system.
All I know is that while you can tell me I used the wrong mode and all that ****, it was just a moment where I thought "I'd rather be playing Arma". A rare moment indeed. -
Re: For the millionth time... (Deviation)
Posted: 2011-11-22 20:19
by Arnoldio
It has **** deviation when moving about, because ideally, you ont need any accuracy at that time if playing properly with AR. Yes, its ridicoulous, but if it would be any other way, it would be exploited. Its fine as it is right now.
Re: For the millionth time... (Deviation)
Posted: 2011-11-23 00:51
by PFunk
Arnoldio wrote:It has **** deviation when moving about, because ideally, you ont need any accuracy at that time if playing properly with AR. Yes, its ridicoulous, but if it would be any other way, it would be exploited. Its fine as it is right now.
I don't know how you can say its ridiculous and fine at the same time. I'm not talking about something that can be exploited. I'm talking about it being refined to a point where it makes practical sense.
You just rested your weapon against a wall (switched to deployed mode and sighted in), you are obviously not settled enough to engage accurately at 200+ meters, but HOLY **** some idiot just broke cover and charged straight at an AR. You unload in controlled bursts into his centre mass... but wait... the bullets all went in a cone around his body, not a single one landing anywhere near your aiming point.
The above is obviously retardedly dumb. You say it could be easily exploited? How? Unless by making deviation at 10m breaks the deviation at 200m I don't see why.
If I'm wrong and you can't make deviation more gentle at short range during the cool down without affecting the long range deviation settling, okay I get it.
But really, I don't see what exploit there is to making it so you can shoot things that are right in front of you in deployed mode. It takes however many seconds to bring the weapon to your face, and then how many seconds til you can actually kill something? I stood still for half a second, sighted in which took about 1 second, waited 1 or 2 seconds, and opened up in controlled bursts. Total time stationary until opening fire? Between 2.5 and 3.5 seconds. I fired bursts for about 3 seconds. No bullet was at any point a threat to someone closer to me than if he was standing across the street. If that can't be fixed, then I guess the deviation system is really finicky. If it can I don't see the balance purpose in making the above a reality.
Re: For the millionth time... (Deviation)
Posted: 2011-11-23 10:53
by Arnoldio
If deviation was atleast partially better in your case, so that is, CQB with deployed weapon, id rather used deployed 24/7 because of its low recoil, and i dong give a fck about sighting in at close ranges with AR. When everybody would figure that out, everybody would be using deployed all the time.
AR is not as any other kit, you need to predict the situation. I often wtart supressing targets while undeployed, and only when the rest of the squad is doing what they are supposed to at that time, then i switch to deployed and i stay there. If there is any gunshots behind me (judging by the distance, close enough to land in our immediate area), i undeploy immediately, and go to cover while suppressing the target i was on, until i get to cover that protects me from the primary targets and ideally from the ones attacking from behind. Also inform the squad that i cannot provide covering fire, so they sort themselves out aswell.
Ive been playing and training with AR since 0.4 and have been through all the changes and in the early verksions, if you used it correctly, it was deadly at every range, then they came up with the deployed thingy, where deployed mode was actually far better than undeployed, so there was no point in havinh undeployed. Now every mode has its pros and cons and its just a matter of applying each to its own situation.
Re: For the millionth time... (Deviation)
Posted: 2011-11-23 16:51
by Naruto-kun
Have have fired a 22. Long Rifle and a AG3, and all I can say is that deviation is a fact.
Re: For the millionth time... (Deviation)
Posted: 2011-11-24 10:18
by a0jer
Any rifleman with any calibre rifle should be able to hit a man size target at 10m within a second. Does anybody else think it's weird that CoD is more realistic than PR in this respect?
Re: For the millionth time... (Deviation)
Posted: 2011-11-24 14:26
by Psyrus
a0jer wrote:Does anybody else think it's weird that CoD is more realistic than PR in this respect?
Nope, because I've taken the time to understand the reasoning behind it.
Re: For the millionth time... (Deviation)
Posted: 2011-11-24 15:58
by Mikemonster
a0jer wrote:Any rifleman with any calibre rifle should be able to hit a man size target at 10m within a second. Does anybody else think it's weird that CoD is more realistic than PR in this respect?
'In this respect' is very specific. ''CoD is more realistic because it's easier to run and gun'' isn't really a PR game breaker for me tbh.
Re: For the millionth time... (Deviation)
Posted: 2012-02-18 07:14
by obic
Naruto-kun wrote:Have have fired a 22. Long Rifle and a AG3, and all I can say is that deviation is a fact.
you either can't handle a .22(witch is impossible) even a 3 years old can fire it or your the worst shooter on the planet ....
-it's impossible to miss a target at 25 meter even without aiming , 50 meter yeah depend on the shooter(we're taking about trained soldier not Somalian) , a 100 meter + then yes but 3 second you should hit pin point where your aiming at not a foot off ....
-time between shot yes , the bigger the caliber the biggest kick you take the longer you have to wait
Re: For the millionth time...
Posted: 2012-02-18 09:15
by stealth420
goguapsy wrote:I've never had issues with deviation in short range. Only times I've missed in short range was on full auto, spriting towards someone and just trying to no-scope that crawling little dude.
In fact, I think you might be overdoing it a little bit, but I don't know if that's what you want to say. I mean, 5ft? Okay, but seriously, 30 yards? It's not that bad.
The only times Ive missed is when I died.
Re: For the millionth time... (Deviation)
Posted: 2012-02-18 16:38
by Mikemonster
Best not mention the Lee Enfield unscoped pickup kit.. Ooo Err..
Re: For the millionth time... (Deviation)
Posted: 2012-02-18 16:50
by zloyrash
its funny to shoot out whole magazine being face to face with enemy soldier. And nothing... Its Divine Intervention.
i have a couple of video for that^
And thats a 100% PR
Re: For the millionth time... (Deviation)
Posted: 2012-02-19 05:04
by obic
pulp fiction hahaha classic PR CASE
Re: For the millionth time... (Deviation)
Posted: 2012-02-19 11:33
by pr|Zer0
deviation now, compared to previous nightmares like 0.8 or 0.85, is perfectly fine now
Re: For the millionth time... (Deviation)
Posted: 2012-02-20 03:13
by obic
FINE !?!?!?! it's shity, i love the game but shooting is absurd
Re: For the millionth time... (Deviation)
Posted: 2012-02-20 13:28
by pr_profile
There is one cheaty rifle in PR 0.973 its name is CTAR-21. Best deviation ever!
Re: For the millionth time... (Deviation)
Posted: 2012-02-20 14:03
by Brainlaag
pr_profile wrote:There is one cheaty rifle in PR 0.973 its name is CTAR-21. Best deviation ever!