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Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-07 12:10
by Wakain
LITOralis.nMd wrote:We're going to have map set in the interchange between 3 shopping malls, 2 marinas and a golf club directly and on top of the underground junctions of the fiber optic networks of the national military and intelligence agencies??

interesting... choice... of... locations...
it's either that, or it'll be a shootout in the far west

show us other stuff in your movies and we can renegotiate ;)

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-22 19:58
by Shovel
Ran into a slight problem while placing suburb roads.

Basically, when I first place a road, I shows up like it should. But, after a while (not sure what happens) the ends of the road start to disappear, like so:
Image


Image
I know that the last pair of points should not show a road, but the ones before it are disappearing too.
Why is this happening?

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-22 21:12
by sylent/shooter
this has something to do with the octaves on the road. When switched off this will sometimes happen. I just switch it back to 3 so that I can see where it is and then when I save it I save it at 0 octaves. Do not worry Shovel, the roads appear ingame as they should :P

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-22 21:24
by Rhino
First, read this tut since your not using intersections: https://www.realitymod.com/forum/f189-m ... tions.html

second, make sure all your spline settings have "Road.FadeDistAt*" set to 0/3 as per default, if not, they need to be otherwise they wont blend correctly.

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-22 23:47
by Shovel
Okay, I fixed it by changing the octaves back to 3.

I haven't been using intersections because the roads that I am using don't have corresponding intersections, so I was planning to make my own at some point in the future.

Thanks for the help.

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-22 23:53
by Rhino
Place the intersections in now, even if you don't have ones with matching textures (you can swap them out later) as otherwise your have to redo all your splines in order to put them in later.

Or at the very least leave gaps in your splines in between where you want to put them in but that's harder to forward plan doing it that way.

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-23 00:04
by Shovel
[R-DEV]Rhino wrote:Place the intersections in now, even if you don't have ones with matching textures (you can swap them out later) as otherwise your have to redo all your splines in order to put them in later.

Or at the very least leave gaps in your splines in between where you want to put them in but that's harder to forward plan doing it that way.

Rgr, will do.

Even without the intersections the suburb roads don't look TOO bad, but I will leave gaps.

Image

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-23 00:54
by AFsoccer
There are official PR-released maps without intersections but it's best to use them if you can.

As for the fading issue, do what Rhino said... turn the fade off. Also clicking on make "final roads" will also help... but then I think you're supposed to make them "ghost roads" again if you're going to modify them. It's easy to do. Just click on the spline and then "ghost".

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-23 01:05
by Rhino
[R-DEV]AFsoccer wrote:There are official PR-released maps without intersections but it's best to use them if you can.
Ye, but only because the mapper didn't put down intersections to begin with then couldn't be asked to redo his splines later or couldn't for loosing the editor files.

Its not too bad but it doesn't look anything like as good as a proper intersection.

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-23 01:29
by Rudd
yeah intersections look alot better

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-23 02:37
by Shovel
K, will do that.

Also, another screenshot:
Image

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-23 04:39
by Jafar Ironclad
This map clearly calls for the creation of an "American Insurgents" community faction.

Less jokingly, this map's got great potential. Rock and roll!

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-23 05:00
by Pvt.LHeureux
lol Chinatowns insurgents fighting for their home country!

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-23 13:30
by Shovel
Hmmm, US insurgents.

For vehicles they have Toyota pickup trucks. And they all use shotguns.

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-23 13:32
by Panzerfire
nah dude... this calls for ganstas with automatic weapons. :lol:

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-23 16:59
by Ratface
Lol, i always thought about U.S. insurgents in a U.S. based game...

Give collaborators paintball guns ^^

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-23 17:03
by Zeno
Ratface wrote:Lol, i always thought about U.S. insurgents in a U.S. based game...

Give collaborators paintball guns ^^
U.S based game?

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-24 01:48
by Jafar Ironclad
Think he means U.S.-based map.

"A rifle behind every blade of grass", as has been often mis-attributed to Isoroku Yamamoto.

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-24 03:18
by ma21212
Must say I really do like the new setting, tired of same old anonymous middle eastern/asian setting.

Re: [Map] Northeastern USA (2km) [WIP]

Posted: 2012-01-24 07:00
by dtacs
Definitely some awesome potential. It has to be the Russians invading, with the ability to drop commie leaflets from a plane all over the suburbs.

What the hell, just re-enact WiC.