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Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-02-13 10:27
by pr|Zer0
yes, I am

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-02-13 10:29
by Pvt.LHeureux
It's awesome that you find the time to work on this, thanks :)

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-02-13 10:42
by J.F.Leusch69
pr|Zer0 wrote:i guess i can do that...roads need to be redone anyway
any suggestion on a easy way?? :D
you could open the primary heightmap file in photoshop and rotate it so it fits, but all other would be basicly lost and it could need some smoothing work after the changes.

you could aswell partly save the color and detail maps, but it looks like its not worth doing it, since you havent done much painting yet.

the statics could be rotate after the heightmap is fixed, but you can end up with a nuch of floaters so you have to check almost every static anyway.

real mappers might know a better way.

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-02-13 10:42
by pr|Zer0
There is not much to be done, except selecting statics and moving them. Its a desert map...all building are set on flat ground...final terrain tweaks are far away...

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-08-05 19:12
by SShadowFox
Bumpety Bump, is you still making this map?

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-10-22 18:45
by pr|Zer0
Map is still being worked on.

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-10-25 15:37
by pr|Zer0
Within 2 weeks approximatelly , expect an alpha test for this map. Details will be posted on my behalf by one of my mates from NwA.
I cannot participate to testing due to real life issues, but happy testing to you all.

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-10-25 16:56
by Tit4Tat
Great stuff Zero, we will be glad doing an Alpha test on this maybe with help from pr community ;)

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-10-25 22:32
by Blondey
Looks freakin' amazing! Good work!

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-10-26 19:40
by simeon5541
If this map would as half good as Burning Sands
then it would be outstanding map.
But like I said there are already MEC vs GB on Burning Sands,
so why not some other factions layouts ?
Example :
AAS - MEC vs IDF
INS - Hamas vs IDF

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-12-02 23:09
by K_Rivers
looking good mate

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-12-28 06:57
by pr|Zer0
Download link added in first post, if anyone is willing to play around on it. Still a lot to-do/tweak.

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-12-28 07:12
by Psyrus
Why's it an exe?

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-12-28 07:16
by pr|Zer0
because there are less chances to screw up things(beside map files is the localization file which needs to be overwritten)..not everyone willing to test it have advanced computer skills.

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-12-28 21:37
by LITOralis.nMd
If people install this will it change any default battlefield2/mods/pr/ files?

Specifically pr\localization\english\prmaps.utxt

I'm asking out of my own ignorance. Also I don't want to have people asking for tech support about it if possible.

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-12-28 23:37
by pr|Zer0
IT will change the prmaps.utxt file only, in order to have proper flag names for umm qasr map only. If you are still unsure, you can back up the original file. Also, you can point the installer to another "safe" location, check the files, a d then move them to pr folder

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-12-29 03:35
by Professorson
simeon5541 wrote:If this map would as half good as Burning Sands
then it would be outstanding map.
But like I said there are already MEC vs GB on Burning Sands,
so why not some other factions layouts ?
Example :
AAS - MEC vs IDF
INS - Hamas vs IDF
and there's already mec vs idf on iron eagle

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-12-29 09:41
by rodrigoma
mec vs russia?? ;P

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-12-29 10:33
by Amok@ndy
pr|Zer0 wrote:IT will change the prmaps.utxt file only, in order to have proper flag names for umm qasr map only. If you are still unsure, you can back up the original file. Also, you can point the installer to another "safe" location, check the files, a d then move them to pr folder
you could have done a new .utxt file and it would work without modifying PR files

Re: [Map] Umm Qasr (4km) [WIP]

Posted: 2012-12-29 10:39
by pr|Zer0
and how am I suppose to do that? to make it load and stuff
I'll modify the files on dld links