Well yes it does, but each DMR has its own specific bullet with its own specific damage.
Normal 5.56
Code: Select all
ObjectTemplate.create GenericProjectile 556_45
ObjectTemplate.material 3556
ObjectTemplate.damage 36
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 400
ObjectTemplate.DistToMinDamage 1000
ObjectTemplate.gravityModifier 0.3
include projectiles_common.tweak
DMR 5.56
[html]ObjectTemplate.create GenericProjectile 556_45_dmr
ObjectTemplate.material 3556
ObjectTemplate.damage 41
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 600
ObjectTemplate.DistToMinDamage 2000
ObjectTemplate.gravityModifier 0.1
include projectiles_common.tweak
[/html]
DMRs do have a damage increase but they don't share the same bullet. Again, currently the 7.62 (DMR and MEC) are the big losers in this whole situation.
[html]ObjectTemplate.create GenericProjectile 762_51_dmr
ObjectTemplate.material 3762
ObjectTemplate.damage 58
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 600
ObjectTemplate.DistToMinDamage 2000
ObjectTemplate.gravityModifier 0.1
include projectiles_common.tweak[/html]
Compared to the 5.56 they should be doing something like 300% its damage instead of just 30% more.