Re: Unique FOBs For Each Faction
Posted: 2011-12-24 11:20
Reading through this thread I have found a very... erm.. 'Ganging up' type of trend here. Someone just wanted to post a suggestion to identify who's FOB is what. Now, dtacs, you are saying look at the map... IRL, a map does not a a great big F*** off green triangle that represents a FOB, They do however have a flag draped inside the FOB (Granted they are bigger IRL) but the fact still remains, yes, concealment is a priority, but they do have identifying flags.Stoickk wrote:To use that same logic, the foxholes, MG nests, mortar pits, AT and AA emplacements, and razor wire are all the same too. Surely each faction in PR would construct all of these things in a different manner, wouldn't they? Why not create unique models for each of these for each faction?
The answer is based upon a simple look at cost versus benefit. It will cost many hours (at a minimum) of Dev time in coding, modeling, testing, packaging, and deployment to make this happen. The benefit is that fire bases look a little different and/or better in game, but do not change game play in any noticeable or appreciable way. On the other hand, those same hours of Dev time can go towards projects that are already in the works to improve game play, which is of far greater value to Project Reality as a whole, and by extension the PR playing community. Aesthetics are nice, but it's not like there is anything wrong with the FOB model we have now. Save the minor cosmetic tweaking for another time. It's like scheduling an appointment for liposuction when you need a heart bypass.
However, I have to agree strongly agree with Master Guns here. Each faction would construct there FOB's in completely different ways, so to have a slight different change between faction FOB's would be a nice touch, however there are other more pressing matters that DEV's have to attend to.