[R-DEV]Rhino wrote:There is a thread on it
hah, i knew it...! does that mean im not able to use the search function properly? who knows!
anyway, the exploitation argument was also on my mind, since people are evil and tend to abuse everything they can grab. and of course, the good old scale, yep.
i just thought about it being a really really great teamplay asset, you know, like involving the overall logistics in a much bigger way, even if that would mean that map sizes and especially the player amount were quite too small.
however, lemme philosphize about it as if it
would be my favourite game changer unit
ps: what about the heavy ammo crates for FOB assets idea at all? was there a topic or discussion for these ones already too? i like the idea that the player is given multiple decision options and ways of how to support the team.