omfg12333 wrote:So you don't find the fact that you either gotta hipfire or look through an extremely large and magnified aperture in CQC annoying? You don't know that there's this thing called an "opinion" and that yours isn't better than anyone else's?
No, neither of those annoy me. Hipfiring is easy at the range I need it (1-4m), and the magnified aperture doesn't affect me because I have a good spacial memory. I scan along the room's walls, snap back to whatever entrances I need to watch, and move with my back along the wall based on memory of the room layout. It's not particularly difficult.
I thought the "ACOG STRONG" comment would be enough to make it obvious that the parts about irons users being a bunch of pussyfooted, liverspotted scallywags were a joke, but I guess not. I was mocking some of the people on the other side of the argument, doing the same (but for real).
Brainlaag wrote:I'll challenge you every day.
Back to the point, it's not hard to kill someone at distance but to keep him from getting revived. Besides we were not talking about long range engagements as most FFs don't go over 300m in PR. In these scenarios you are fairly better equipped with a reflex/ iron sight. One AR, or marksman is enough to keep them heads down while you move in to finish them off for good.
I'd win.
But if I can hit a man-sized target at 300m in 2 shots, how can't I hit his buddy in another 2, or him when he is revived, killing him immediately? I've not had many issues with getting a man down and keeping him down when I'm otherwise unoccupied. I know how to actually shoot, which is the difference.
Regardless, that was merely a tongue-in-cheek reference to the inability of an irons to conduct long-range combat, therefore thinking it doesn't exist because most of them are also the ones trying to run up to you.
Murphy wrote:I noticed a lot of players who prefer "acog" actually have poor KDRs when I have played with them. Sorry all these whimsical tales of deciding when/where the enemy will pop up is complete baloney, they mean nothing when a guy with a full auto 7.62 weapon pops up beside you while you're scoped in looking for that 300 meter head shot. Any good player will not allow you to hit/see him until HE is able to effectively drop you, thus nullifying any of these "I TELL THE ENEMY WHEN/WHERE WE WILL FIGHT" nonsense.
I noticed a lot of ironsight players have poor KDRs and usually choose medic because they can't fight. This information is completely legitimate and not biased or based on false information to make my argument seem more correct without actually providing backing information.
Most people in PR just suck in general at fighting. Most have a major fault in one area, either being a poor shot, not watching flanks, not being in proper cover from the enemy, not adapting quickly enough to change in enemy tactics...
Keep taking your useless acogs in Muttrah and Fallujah, I will gladly take the free kills while you're trying to find a spot to camp and have a 300m killzone.
And I'll be ahead of you on the stairs, doing your job for you.
PS - I have made and witnessed plenty of 300m+ kills with very few followup shots using reflex/similar, I do however agree the m16 ironsights is fairly useless at ranges past 200m. If you need scopes after years of playing you're doing it wrong.
Who said anything about
needing a scope?
Brainlaag wrote:It helps by giving you the advantage of one quick burst kill, not half/complete mag spray. Those few seconds matter A LOT. Everyone saying hip firing is equally good to a scoped in reflex/iron sight is, I'm sorry, a compete imbecile.
Hipfiring is only useful in a range of 1-4m. At that range, it is equally as effective if not more effective than sighting in on an iron-sighted weapon. I say this because sighting in will make it harder for you to keep track of the target if it runs right past you. In which case being unsighted keeps your eyes on the target longer, making it more effective.
Any range past that needs sights of some kind, making that argument nil.
When you master both, than you can start arguing but saying magnification is better because you can't hit shit is not an option.
When you master both, then you can start arguing but saying ironsights is better because you're crippled by a lack of understanding how to clear a room is not an option.
Spoiler: Most of the comments in this post are overly sarcastic and are more meant to mock silly comments made by posters trying to assert their correctness via strawman arguments and ad hominems than actually arguing the topic. Don't take it all seriously.