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Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-05 14:32
by Arc_Shielder
ZondaX15 wrote:I mean like, I thought I was better. Overestimated. That's what I mean.
Well, you're grossly exaggerating then. Anyone can get better with practice.

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-05 14:54
by Walmarx
You've made such progress! Don't give up now, that is a perfectly serviceable start.

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-06 00:25
by ZondaX15
If you insist :) . I'm busy this weekend, but should be able to continue next week...

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-06 21:25
by Arc_Shielder
Good. ;-) Keep us updated.

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 03:31
by ZondaX15
Continuing on, no screenies yet. Just curious, what's the tri limit of such a vehicle?

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 03:56
by Rhino
Should aim for something around 7k tris I would say but can go above if really needed.

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 04:21
by ZondaX15
Sweet as, I'm on track then

Some screenshots

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Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 04:26
by Xavo|xXx
Reckon you could do one with a refrigerated box on the back to deliver the beer?

Nah sweet job Zonda, looks the goods mate!

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 04:33
by ZondaX15
I could do the one with the refrigerated box. For bomb truck purposes...

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 04:57
by ZondaX15
Quick question, should I have the sides on like in this photo? Or should I do multiple versions for multiple roles? Like, AA without sides, trans with sides, etc...

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Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 05:18
by Rhino
Main thing about your model you really need to fix are the wheels, very blocky right now, take a look at how many sides other trucks/cars have on there wheels ingame. Also you can loose a lot of the 3D detail you've put on the inner rim of them, most of that you can do with a normal map and it will generally look better too.

As for different versions, really depends on what they are, got refs of each version? Main problem with lots of versions is UV space used and if there is a real need for them.

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 05:22
by ZondaX15
Alright, I'll get onto the wheels now.

For the different versions, I was thinking of these two.
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Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 05:57
by Rhino
Hardly any difference between them tbh. Nothing to worth warranting two different versions tbh.

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 06:08
by ZondaX15
Alright, sweet as. But how about something like this for logistics/transport purposes?
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Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 06:10
by Rhino
Ye that would be good for logi, but not sure who would use it?

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 06:12
by ZondaX15
Could replace the ammo techies.

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 06:21
by Rhino
Ye could do, put it in the plans to make :)

Canvas and possibly that wind shield + any other extra bits I would add onto its own texture sheet.

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 06:26
by ZondaX15
Cool as :) . Will do boss

Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 09:21
by ZondaX15
Another little update before I call it a night.
properly fitted the tray to the chassis, did a little work on the interior, added a few details to the tray, more detail to the chassis, and remade the wheels.
Currently at 6026 tris.

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Re: [Vehicle] Toyota DYNA [WIP]

Posted: 2012-10-08 14:29
by Amok@ndy
i would spent some more polys on the steering wheel