Why is Mumble 1.0 bad and if, why does it degrade the quality of the gameplay? (Excluding previous experience in comm overload etc... Be as objective as you can.)
Re: Mandatory Mumble
Posted: 2012-03-21 12:09
by Arc_Shielder
There's no possible argumentation whatsoever against the new mumble release, unless you're lazy, stubborn for attention or a armchair general that can't seem to tolerate or comprehend human nature in a given circumstance.
Re: Mandatory Mumble
Posted: 2012-03-21 12:56
by Murkey
I think mandatory mumble is just fine and dandy on a server. Mumble is especially useful for SL's, allowing them to talk to one another really easily.
*Shameless plug*
In fact I just made a video to encourage people to communicate well, principally using mumble:
Cheers, Murkey.
Re: Mandatory Mumble
Posted: 2012-03-21 13:55
by Rudd
If a server demanded that you were on teamspeak, would you argue?
You're in their house, you follow their rules, they are part of the PR community and follow the rules of the server license agreement.
If you don't like mumble, that's fine; go on a server that doesn't require it.
Don't ruin the mumble user's fun, when he turns to the blue LAT next to him and says "enemy APC approaching, east!" he doesn't want to wait 10 seconds then have to press team chat, and type...and probably die from the approaching APC's wrath as a result.
Re: Mandatory Mumble
Posted: 2012-03-21 16:37
by MaSSive
Having a different opinion that's not the same as most of people think is not the sin. Its rude to call anyone hater for that.
At last its on server admins to decide if they want it to be mandatory or not. What every single one of us in this thread think is not important in making that decision.
Lastly I think forcing someone to do something against hes will is not what we want, cause were no better than dictators then. What we can do is to educate people and help them understand why and how it improves gameplay in a few short sentences and examples.
If anyone wants to make that kind of video tut you're welcome. Ill be happy to sticky it in support section, and since PR team is officially behind this project it could be promoted by the very same.
Re: Mandatory Mumble
Posted: 2012-03-21 21:31
by ledo1222
Why do people see a serve is running "MUMBLE" They join it, the rules scroll down
VOIP IF OFF, MUMBLE REQUIRED
Why do you complain?!
The server warned you maybe 3-4 times.
Thats not there problem.
Clearly there are MUMBLE Servers and Non-Mumble servers. Join one and have fun.
Re: Mandatory Mumble
Posted: 2012-03-21 22:35
by Dr_Tubesteak
Mumble itself is a great tool. I think it shouldn't be mandatory for playing PR, but left to the discretion of the server administrators. I use it all the time and don't have an issue with it.
That being said, having just recently reloaded PR from your site today, I can say that the current installer is installing Mumble 0.5 and not the current version in use by the game. This would obviously cause some issues with "new" players unfamiliar with PR.
Re: Mandatory Mumble
Posted: 2012-03-21 23:14
by Dev1200
If you don't like servers that force mumble, don't join them.
The same reason that you don't join servers with rules you don't agree with, IE baserape, asset claim, etc.
Mumble is 100 times better than VOIP. It's more clear, uses less server bandwidth for the game server, and allows squad leaders to communicate with each other, without having a commander to relay everything everywhere.
If you don't like it, it's because you haven't tried it. Simple as that.
Re: Mandatory Mumble
Posted: 2012-03-21 23:16
by badmojo420
dtacs wrote:Tyco never said that, but he could've. If you can hear and subsequently reply to someone about something in game then that is an improvement in teamwork.
It's a fact, better players use mumble and those who use it become better unless you're a total dud.
I have nothing against mumble, but you people are putting it up on a pedestal. I could switch 'mumble' with voip/ts/vent/etc and your statement would still be true. It's a communication tool, I can't believe that having one tool over another will improve a players skill. Of course if the rest of the server is on mumble, you're at a disadvantage if you aren't, but that's obviously not what I'm talking about.
While mumble is the superior option, I believe a server using teamspeak(for example) won't instantly see an improvement in player skill if they switched to mumble.
Re: Mandatory Mumble
Posted: 2012-03-21 23:19
by Rudd
your statement would still be true
not with 64 people in the same channel without pre-arranged whispers...even then it would be a cluster
Re: Mandatory Mumble
Posted: 2012-03-21 23:49
by MaSSive
Rudd wrote:not with 64 people in the same channel without pre-arranged whispers...even then it would be a cluster
Now if someone would give some love to Teamsync to make it work with BF2, TS3 would be perfect, same as ACRE for PR:A2. One tool and all the love
And no need for high bandwidth super cost one central murmur server. It all offloads to community teamspeak servers. But I guess nobody thought of that, yet.
Re: Mandatory Mumble
Posted: 2012-03-22 01:56
by Oskar
'[R-COM wrote:MaSSive;1747663']Now if someone would give some love to Teamsync to make it work with BF2, TS3 would be perfect, same as ACRE for PR:A2. One tool and all the love
And no need for high bandwidth super cost one central murmur server. It all offloads to community teamspeak servers. But I guess nobody thought of that, yet.
Massive, you're basically saying: Ok, the PR Team went and made a great addon so that players can communicate easily. The process when using it is basically automatic, it's a start up and forget kind of program. Let's make a similar version of it using TS.
Now, why would they go and make an identical program using a different platform if this one works reasonably well?
I'm not saying that teamsync or ACRE are not as good as Mumble or better even - but when you have something that the team has invested a lot of development time and effort into - why suddenly switch to something different?
I'm sure there are ways to get around the need for one single centralized Murmur server as well - why not distribute the code for that freely to communites and grant them the ability to have their own Mumble server? It seems very doable.
Putting aside technicalities, why would a different program or platform for communications be superior? The servers currently enforcing Mumble would still 'force' players to use whatever would be the alternative. In the end, it's all up to what the majority of the community and people in charge of servers think. If they like Mumble, they will promote it or enforce it.
If someone came up with an even better option, cool, they'd use that instead. But why start an entire new development process or learn a different program when there is already a fully fledged working system in place?
Re: Mandatory Mumble
Posted: 2012-03-22 03:29
by Spush
Mumble Rules, plus my mic drivers (Logitech G35) doesn't play nice with BF2 voip.
Re: Mandatory Mumble
Posted: 2012-03-22 04:58
by xambone
LOL why do people think Teamspeak and ACRE will be any easier for people to get and use than the 3 step install and setup of Mumble 1.0 PR...
Its like saying, "Sure I'm dating a supermodel/exotic dancer but she just wants to do it to often..."
Dude Mumble 1.0 is a god send from the **** we used to use. Only thing that would make it better is if Mumble 1.0 was a forced install. But then again somethings are better in moderation.
Re: Mandatory Mumble
Posted: 2012-03-22 11:14
by Arnoldio
Arnoldio wrote:Haters, please anwer the following question.
Why is Mumble 1.0 bad and if, why does it degrade the quality of the gameplay? (Excluding previous experience in comm overload etc... Be as objective as you can.)
No answers so far.
Yeah, I thought so.
Re: Mandatory Mumble
Posted: 2012-03-22 12:46
by MaSSive
Ok fanboys I give up. You win, this time. No, technical reasons why not making it mandatory are not important, and running costs of one central murmur server are also not that important. I gave valid arguments, and a possible solution which could be less expensive and could be even more easier to setup, but I guess hype wins. Here by popular demands.
I say again its a great tool, and atm its the best, but I have my objections which are valid.
Re: Mandatory Mumble
Posted: 2012-03-22 14:12
by Cassius
Just take it up with the devs then. Most people are willing to use the "industry standard" . Before mumble came around I used teamspeak on the servers that made use of it. Its just about having a tool in common. And for those who dont believe in mumble, I think there are still servers around which dont enforce its use.
Re: Mandatory Mumble
Posted: 2012-03-22 14:15
by mat552
Arnoldio wrote:No answers so far.
Yeah, I thought so.
If I thought you could be reasoned with like an adult, I would have replied. It doesn't help anything to get into a shouting match.
Re: Mandatory Mumble
Posted: 2012-03-22 15:33
by MaSSive
I think this thread served its purpose and should sink for now
Re: Mandatory Mumble
Posted: 2012-03-23 11:31
by dtacs
badmojo420 wrote:I have nothing against mumble, but you people are putting it up on a pedestal. I could switch 'mumble' with voip/ts/vent/etc and your statement would still be true. It's a communication tool, I can't believe that having one tool over another will improve a players skill. Of course if the rest of the server is on mumble, you're at a disadvantage if you aren't, but that's obviously not what I'm talking about.
While mumble is the superior option, I believe a server using teamspeak(for example) won't instantly see an improvement in player skill if they switched to mumble.
TS3 isn't valid for a comparison to Mumble. At no point in PR history has a public server had as many people in respective channels as Mumble has.
You just can't interchange VOIP/TS/Vent with Mumble at all. Mumble has demonstrated its worth as a better tool in every way to those programs. Professional TF2 and CSS ladders in Australia are now explicitly using Mumble instead of Vent/TS as its a superior program even without 3D positioning.
I put 1.0 on a pedestal because its earned the right to be there.