Re: [Mini-mod] PR:BF2 Falklands
Posted: 2012-04-05 23:33
Cool, if you could send me what you have it would be good, but from what I can see aren't these models from other mods like AIX, DC and EOD2?Rodrijandro wrote:maybe you can use all this
Also how come in the first video the FN FAL has a scope? Was that common/used in the Falklands war at all?
There is really only two choices here, you try and portray ever battle individually, or you do them all in one which I'm doing here. Doing them individually while yes, is more realistic per what happened each battle, it very much limits you into what you can do, like for example air power, you can't really do the air power side of things very well, unless like AIX did, you put a carrier just NW of goose green, some 500m away from the shore in a spot the carriers never went close too, and Argentinian air power is limited to the small tiny grass air strip which could only realistically launch light aircraft, and wasn't used for providing air power in the war afaik, or at least not a significant amount.PoisonBill wrote:Although it might already be decided, it seems like this could be a little bigger project with "Goose Green" and "Stanley" as skirmish maps or a kind of infantry AAS. They were apparently both important battles in the war.
A entire map (north east island), Falklands minimod could be a completely different game, boats with arty cannons, and artillery for the Argentineans are needed. Boats need to be able to be destroyed by jets and cost tickets or something.
With doing the entire war, you open up a lot of possible options to the players, recreating the battles as they go along but also representing pretty much all the aspects of the war much more realistically, even if the individual battles are not as realistic to history.
Personally I think its much better for gameplay doing it this way and also to give an insight of how the war played out much better.
One thing thou, there is really no point in doing it both ways, its either one or the other.
Unless someone can think of a good way of portray an emotional factor in a non-gamey way, no... Morale is something that comes into all wars/battles and isn't just excursive to the Falklands, so if it was to be implemented, it would need to be implemented into the entire mod but tbh, its already someone in the mod, just the result is rage quitting when moral is low rather than surrenderPoisonBill wrote:In the Discovery documentary they mentioned morale a lot, could this be implemented somehow?
STOVL....PoisonBill wrote:Harrier also needs to be fixed with the VTOL, but I think someone was paying with these settings before.
It was/is a tiny grass strip for light aircraft, nothing morePoisonBill wrote:According to this image from wiki, there's supposed to be an airfield northwest of Goose Green, however I can't find any such thing on Google earth or other images on Google earth. I hate it when things just, disappearSpoiler for Battle of Goose Green:![]()
Nice map, haven't seen that onePoisonBill wrote:Spoiler for Espanol info:





