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Re: waypoint markers for each squad

Posted: 2012-09-26 07:27
by kangaroo
sounds Like a great Idea

Re: waypoint markers for each squad

Posted: 2012-09-26 09:18
by Predator.v2
As much as i know the "30 seconds commander map markers" are hard coded from old battlefield 2 times to prevent the former "its raining humvees" hack. So maybe use the common PR spotting system with adjusted distances? Could be a pain in the *** to create a battle plan like that..

And is it possible to limit certain map markers visibility to certain squads only?

Re: waypoint markers for each squad

Posted: 2012-10-10 22:24
by TomatoGun
What about removing Rally point?. Either make its a paracute spawnpoint(para in RP) for limited time. Or total remove it. when people are DD they spawn in main or nearest FOB and must take chopper,APC or walk to regroup. Really dont see the idea in a RP. To ad the realism, and to cut the constant screaming in my ears- Can you set a RP, SL can you set a RP?. When im busisy fightring the very same people that just killed him/them...

1) Ads realism, be more carefull to not loose Squad mates, and to NOT GIVE UP.

2) If it is the paracute drop RP drop in(in bigger AAS maps), this makes the squad be more aware and make them vulnerable to there friend have the feets on the ground, and make them fall back when taken enough loses. instead of just falling 50-100meters back and set a RP, and come back strong again,most often not total clear of the contacts(seen often). And really not fair for the team that maybye still back teamworking reviving and saving tickets for there team.

MayB im just sadistic, but i think there should be more of a punish, to a squad that are leaving a man behind. Medic already have 3 chances to save. first heal if he dies then revive, then heal. If he dies again this must be on the squad, for not organizing, and communicating "covering". Therefor punish ;)

Posted: 2012-10-11 01:07
by K_Rivers
Couldn't agree more. I personally would like rally points to be removed also.
They are very gamey and do the opposite of promoting teamwork IMO, and they are a large
reason why air and ground transport is not utilised to a realistic degree enough throughout the game.

It also bypasses the medics role, and promotes and enables people to be able to rush into combat situations repeatedly,
only to die over and over again wasting tickets.

In short, they have way more negative outcomes than positive ones...

Re: waypoint markers for each squad

Posted: 2012-10-11 01:21
by IINoddyII
Please stick to the topic at hand ;)

Re: waypoint markers for each squad

Posted: 2012-10-11 01:23
by Pvt.LHeureux
You guys mixed 2 threads, but thanks for bumping this one though! This suggestion needs to get in the mod :razz:

Also, parachute RPs, really? No army reinforce their squads by parachuting people lol.

Posted: 2012-10-11 01:27
by K_Rivers
Yeah my bad, strayed off point slightly. And yeah it's a good idea, but probably difficult to implement

Re: waypoint markers for each squad

Posted: 2012-10-11 12:40
by Lesten
Pvt.LHeureux wrote:Also, parachute RPs, really? No army reinforce their squads by parachuting people lol.
No army reinforce their squads by teleporting people to rally points either ;)