Project Reality v0.4 Player Guide - Part One
-
MrD
- Posts: 3399
- Joined: 2006-05-13 16:21
I notice the combat engineer now doesn't have clays, but appears to have an explosive pack that suggest a larger explosion that before.
Am i right in assuming that you left click to drop and left click again to detonate? how much delay is there between the clicks, or have things slowed down considerably there?
Witnesses will attest to a scenario a few days ago where the whole enemy team were moving to cover behind a building prior to assaulting our last decent flag. Due to the enemy usage of smoke to cover their advance I was able to successively run round the corner into the midst of them and detonate my explosives taking out their entire team of 12 !!!!
Am i right in assuming that you left click to drop and left click again to detonate? how much delay is there between the clicks, or have things slowed down considerably there?
Witnesses will attest to a scenario a few days ago where the whole enemy team were moving to cover behind a building prior to assaulting our last decent flag. Due to the enemy usage of smoke to cover their advance I was able to successively run round the corner into the midst of them and detonate my explosives taking out their entire team of 12 !!!!

[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
-
[DVB] TRIggS
- Posts: 397
- Joined: 2006-10-15 01:51
MrD wrote:I wonder if this will create arguing amongst a squad when your resident Sniperboy decides to grab the sniper kit and go CQB with the opponents, losing your kit in half a minute flat and having an enemy with double the snipers fighting you until they've stopped rolling around laughing and you've voted the offending Sniperboy off the battlefield for being a reetard?
We should all be used to 5 to 10 snipers firing on us from .32, so 2 or 3 shouldnt be terrible. Its bad, but to veterans of PR were used to it.
-And on the topic of insurgents, it seem they have better weapons than some conventional armies. RPGs, SCAR-Hs, Grappling hooks, Tear gas launchers, even my fav weapon the G3A3

-
Duke
- Retired PR Developer
- Posts: 948
- Joined: 2006-10-22 22:23
OMGZRZ. This looks so froobloin amazin. Good job on making the insurgents a desirable team, i thought that was gonna be near to imposible if the brits are included as well!
Only slightly disappointed to see the pilot kit is exclusive to xtract mode. Would be cool if it were present on airmaps, and they only have a chute and a pistol. It would stop people who cant use the assets taking them on impulse.
Only slightly disappointed to see the pilot kit is exclusive to xtract mode. Would be cool if it were present on airmaps, and they only have a chute and a pistol. It would stop people who cant use the assets taking them on impulse.
-
Ghostrider
- Retired PR Developer
- Posts: 2585
- Joined: 2006-01-04 02:56
e-Gor, I think that if you "fix" this the way you think, you will open a hole for exploits. Say my team wants many restricted kits, I only need to send one from my team to the other side, he starts requesting, we kill/revive him, and in the mean time, we "pass" the requested kits to the team that is taking advantage of the exploit.'[R-DEV wrote:e-Gor']Hmm, I didn't think of that. The kit will still count for your team even if the enemy has picked it up. I guess that should be changed really. Just a one line fix, but too late for 0.4.
Edit: Unless you guys think it's a good 'feature'?
I would say: Leave it as is.. if the person looses it and it gets "stolen" you can think of it as unaccounted equipment, etc..
There's always someone that dedicates his/her life into finding an exploit.
-Ghost
EDIT: It will also make the player that's using the limited kit to be more cautious, because if he/she looses it, then he/she won't be able to request it later, so it's a valid (and completely acceptable) side effect penalty
-
Ghostrider
- Retired PR Developer
- Posts: 2585
- Joined: 2006-01-04 02:56
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Could we keep this on topic please?
While there are a lot of questions about the content in the player guide, having to filter through the "this server is better than that server" discussions (yet again) is really not productive for those of us wanting to address player guide content issues.
And as a result I've deleted anything that's even remotely off topic.
While there are a lot of questions about the content in the player guide, having to filter through the "this server is better than that server" discussions (yet again) is really not productive for those of us wanting to address player guide content issues.
And as a result I've deleted anything that's even remotely off topic.
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
-
Guardian[]B()b
- Posts: 209
- Joined: 2006-07-17 04:56
-
Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
this had me laughing
"QUARTERMASTER: Sorry, I already issued all of those kits. How about a whiskey?"
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
-
Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
hehe yeah. Guess what I was drinking when I reworded the error messagesthis had me laughing
"QUARTERMASTER: Sorry, I already issued all of those kits. How about a whiskey?"
There's going to be a lot of message spam from Kit Req. We'll hopefully swap it over to voice messages in the near future. But we tried to give the messages a lil bit of humor .. some fat guy with a cigar in his mouth and some bottles of whiskey under the table
-
Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
'[R-DEV wrote:eggman']hehe yeah. Guess what I was drinking when I reworded the error messages
There's going to be a lot of message spam from Kit Req. We'll hopefully swap it over to voice messages in the near future. But we tried to give the messages a lil bit of humor .. some fat guy with a cigar in his mouth and some bottles of whiskey under the table![]()
you by any chance??
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
-
Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
'[R-DEV wrote:Fullforce']This made me laugh.
it was just a question
if you like it so much put it in your sig.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
-
Happy
- Retired PR Developer
- Posts: 1807
- Joined: 2005-11-07 02:43
I don't think you can kill people with it but the effect makes you a sitting duck.R@ge wrote:#4 DSA tear gas gun (4 rounds)
Anyone know how this will work???
i soppose you can't kill anyone with it???
Great work guys.. this is awesome...
Proud Killer of 38 Spambots.
After much intense calculation, it has been decided that your thread is already in the forum that you wish to move it to. Deep Thought should be jealous. - Moderator Control Panel
After much intense calculation, it has been decided that your thread is already in the forum that you wish to move it to. Deep Thought should be jealous. - Moderator Control Panel
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
-
Xizor
- Posts: 135
- Joined: 2006-11-10 21:28
Lol is it sad that I keep refreshing the page hoping for the "weapons" and "equipment" guides to appear? Just kidding, but I really would love to see them before tomorrow, although I guess it'll be a big surprise when I install the mod tomorrow!
By the way are we going to have to Add/Remove 0.32 like when 0.3 was released?
By the way are we going to have to Add/Remove 0.32 like when 0.3 was released?



