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Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-24 12:28
by Brainlaag
Did the Brits use the Osprey during the Falkland Conflict? No, thats why it's definitely not gonna be in there.

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-24 16:30
by Kain888
SGT.MARCO wrote:We need 5 new maps lol. We need to bring wanda shank back
Wanda Shan...

Image

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-24 17:31
by Elektro
Brainlaag wrote:Did the Brits use the Osprey during the Falkland Conflict? No, thats why it's definitely not gonna be in there.
Noob :roll:

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-24 17:33
by Sniperdog
Antol.PL wrote:I dont have shadows ON in PR :D
Light maps are pre-rendered onto terrain and objects. It's completely separate from the shadow system, which is dynamically generated.

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-24 19:02
by AfterDune
Yes, but they're gone if you set lighting to low (not talking about dynamic lighting).

At least I think so ;) .

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-24 19:13
by Rhino
Antol.PL wrote:2. This kind of destruction i wasnt mean, but something like that (i saw better video, where someone is destroying the walls, etc, leaving holes in the walls and much more, but i cant find this video):
Pvt.LHeureux wrote:It can NOT work, as you see in the video the shadow from the objects is still there. Because BF2 engine useS LIGHTMAPS technology wich has problem with destruction. Also the more destroyable objects the more lag comes with it.
That isn't the worst problem with it. The worst problem is that you can never play online with it, since we are limited to 1024 networkabes, which dest objects count towards, as well as things like vehicles etc, meaning you can only have around 400 dest objects on a map absolute tops, without the server crashing.

That video above was shot in single player, where you have unlimited amount of networkables.

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-24 20:43
by Pvt.LHeureux
[R-DEV]Rhino wrote:That isn't the worst problem with it. The worst problem is that you can never play online with it, since we are limited to 1024 networkabes, which dest objects count towards, as well as things like vehicles etc, meaning you can only have around 400 dest objects on a map absolute tops, without the server crashing.

That video above was shot in single player, where you have unlimited amount of networkables.
Yeah I mostly avoid taking DevilManCats' video as what could be possible online since most of his work is solo only.

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-24 22:03
by Brainlaag
Elektro wrote:Noob :roll:
Out of which hole did you crawl out you bloody nab, haven't see you in ages. :D

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-24 22:26
by Psyko
Stealthgato wrote:Hmm...

-French forces;
-New Chinese weapons;
-New Canadian kit geometries;
-BMP-1;
-BMP-2;
-WZ-9;
-New Mi-8;
-Mi-8 gunship;
-New PKM.

That's what I can remember atm.
Theres also insurgent vehicles being made by modders that arent on the team (yet)

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-24 23:30
by ComradeHX
Fastropes!

:trollface:


But seriously; 1.0 is going to be awesome and no matter when it is released...it will be worth the wait.

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-25 01:03
by SGT.Ice
Antol.PL wrote:Im not talking about Osprey in Falkland lol :D I was talking about using a Osprey on maps larger than 4x4km. Maybe in maps with same size like Falklands. 4x8km or something other.

anyway, my smile of avatar is better :)
From what I remember there was a thread about anything greater than a 4x4 which Rhino himself commented on. Roughly stating that it was not possible unless most of the map was covered in water due to some type of terrain problem which caused hard crashes.

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-25 12:32
by TeRR0R
I guess there will be native >64 player support with fixed player tags. :-P

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-25 17:32
by ma21212
What ever happened to that Honda motorcycle?

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-25 18:58
by xleathery420x
Stealthgato wrote:Hmm...

-French forces;
-New Chinese weapons;
-New Canadian kit geometries;
-BMP-1;
-BMP-2;
-WZ-9;
-New Mi-8;
-Mi-8 gunship;
-New PKM.

That's what I can remember atm.
M240 :D

Re: Some questions about PR:BF2 v1.0

Posted: 2012-04-25 19:03
by BroCop
Psyko wrote:Theres also insurgent vehicles being made by modders that arent on the team (yet)
How dare they forget the not-so-hippie hippie van