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Re: Improved Ragdoll Physics

Posted: 2012-04-22 20:05
by AquaticPenguin
-=anders=- wrote:Yeah, what's gonna happen pure gameplaywise?
Might make it more difficult to tell if you've killed the enemy, which is a good thing imo.

Re: Improved Ragdoll Physics

Posted: 2012-04-22 21:02
by Pvt.LHeureux
AquaticPenguin wrote:Might make it more difficult to tell if you've killed the enemy, which is a good thing imo.
Yes exactly, no more enemies jumping in the air from prone when you kill them.

Re: Improved Ragdoll Physics

Posted: 2012-04-22 21:05
by -=anders=-
Pvt.LHeureux wrote:Yes exactly, no more enemies jumping in the air from prone when you kill them.
Yeah, would be nice. :) But with this an a little "bloodmist" by me and it would be nice. :)

Re: Improved Ragdoll Physics

Posted: 2012-04-22 21:53
by Rhino
-=anders=- wrote:Yeah, what's gonna happen pure gameplaywise?
This affects immersion, which being immersed in the game directly affects gameplay, as when your immersed, you tend to enjoy the game more.

Re: Improved Ragdoll Physics

Posted: 2012-04-22 22:17
by Adriaan
I think anders meant to ask the same thing jax did, how it will impact reviving etc.

Re: Improved Ragdoll Physics

Posted: 2012-04-22 22:23
by -=anders=-
[R-DEV]Adriaan wrote:I think anders meant to ask the same thing jax did, how it will impact reviving etc.
Spot on. ;)

Re: Improved Ragdoll Physics

Posted: 2012-04-22 22:43
by Spush
Was going to ask the same thing.

Re: Improved Ragdoll Physics

Posted: 2012-04-23 13:13
by USMC scout sniper
I was playing with bots yesterday and I could revive/ be revived just fine.

Re: Improved Ragdoll Physics

Posted: 2012-04-23 13:27
by MikeDude
That's just awesome...

He just pops up out of nowhere with a worked out idea which noone ever thought about. Heheh, Good work dude!

Re: Improved Ragdoll Physics

Posted: 2012-04-23 14:37
by Daniel
Well, obviously YOU did NOT think about it... xD

Re: Improved Ragdoll Physics

Posted: 2012-04-23 14:50
by ChallengerCC
Great stuff !

Re: Improved Ragdoll Physics

Posted: 2012-04-23 16:46
by Surround
Its one of those things "why I didnt think about it?!"

gj!

Re: Improved Ragdoll Physics

Posted: 2012-04-25 16:22
by Navo
Video of the updated ragdolls, also with Stealthcat talking nonsense. I told him to be quiet.

My noscoping skills need improvement.

Re: Improved Ragdoll Physics

Posted: 2012-04-25 16:57
by Daniel
Nice loop @ the end man... -.- boring.

Nice animations. But PLS, now show us how guys fly way by bigger payloads. Grenades, C4, JDAM, TANK/APC shells...

Re: Improved Ragdoll Physics

Posted: 2012-04-25 16:58
by Navo
I fixed the loop, right?

Re: Improved Ragdoll Physics

Posted: 2012-04-25 17:03
by Daniel
Oh, now, just minute ago, u did it? :p

Re: Improved Ragdoll Physics

Posted: 2012-04-25 17:15
by Navo
No like half an hour ago.

Re: Improved Ragdoll Physics

Posted: 2012-04-25 17:17
by Daniel
Those settings just took effect then shortly after I watched it ^^

So can u record another time with the things mentioned above?

Re: Improved Ragdoll Physics

Posted: 2012-04-25 17:19
by Navo
I'll check how the ragdolls react to an arty IED when I stop being lazy.