FEEDBACK Operation rusty Bayonet

General discussion of the Project Reality: BF2 modification.
ZeakQ
Posts: 8
Joined: 2012-04-25 12:49

Re: FEEDBACK Operation rusty Bayonet

Post by ZeakQ »

VoodooActual wrote:Image

Sabre did most of the organisation, aswell as Sproge doing a brilliant job of using his own initiative when I couldn't reach him, but I think our fire team didn't go so bad, apart from the fact most of my recordings seem to involve me following a charge order and then a quick "wounded" coming up XD
Yeah, you rushed several times, I tried keeping up but the rest of the squad didn't follow so I ended up in the middle of everything. Didn't know if I should try to save you or if I should return to the squad and wait for you to come back.
JonJohnson0
Posts: 12
Joined: 2009-07-13 12:26

Re: FEEDBACK Operation rusty Bayonet

Post by JonJohnson0 »

Great event and entertainment. Doorgunning for the Transport Squad was good fun. Watching the squads load/unload onto 6 helos and the formation flying was something that you don't normally witness on normal PRV servers and it showed the mod to its full effect.

Still managed to get myself killed 3 times. Once as Turista showed me how not to land a helo (no hard feelings mate), once when half the Transport squad pilots CTD'd mid flight leaving me to glide serenely to the ground and once when I succumbed to wounds received flying over the Creek.

Ron was an excellent SL for Transport.

Only downside - my Mumble dropped out for about 40 mins of the game so I spent a lot of time incommunicado from the rest of the squad. Ah well - they say silence is golden!!!!
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: FEEDBACK Operation rusty Bayonet

Post by Tarranauha200 »

Image

Air assets in full effect.
VoodooActual
Posts: 124
Joined: 2010-10-24 17:10

Re: FEEDBACK Operation rusty Bayonet

Post by VoodooActual »

30 minute vid very nearly complete, was about to render and put in the intro before I had to go to my grandads.. uploaded for tonight (late) I promise :D
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: FEEDBACK Operation rusty Bayonet

Post by Nugiman »

Tarranauha200 wrote:Image

Air assets in full effect.
Great pic! One second later and we'd have a nice explosion in it... :p




Looking forward to your vid, voodoo!



Did someone film the event extern, without first person but with the PR Camera tool? That would be awesome..!
Or battlerecording?
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
VoodooActual
Posts: 124
Joined: 2010-10-24 17:10

Re: FEEDBACK Operation rusty Bayonet

Post by VoodooActual »

Due to sony vegas being a -insert chosen word of the highest insultingness-, I'll render now whilst I go do some homework or something, and be glad that I paid the extra for a half decent processor (i5 2500k), but wish I'd have saved for an i7 2600k (since I didn't know then I'd be making a lot of videos like I do now :D ) but.. yeah, it's about 28 minutes long, and It'll probably take like all night to upload for me (encoded in x264 or whatever it is, handbrake).. so check back here tomorrow hopefully ;)
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: FEEDBACK Operation rusty Bayonet

Post by ExeTick »

it suck that I got CTD while I was flying. and when I tried to come back my PR screen turned black and BF2.exe stopped working :'(
VoodooActual
Posts: 124
Joined: 2010-10-24 17:10

Re: FEEDBACK Operation rusty Bayonet

Post by VoodooActual »

Sucks that my C: is too full, so about 50 minutes through an hours render it decides to tell me I ran out of room -.-
English_infidel
Posts: 116
Joined: 2011-09-17 08:09

Re: FEEDBACK Operation rusty Bayonet

Post by English_infidel »



the very start of the server when everone was a little too excited. couldnt have happend to a better bloke haha :lol:
Ron-Schultz
Posts: 118
Joined: 2009-05-18 17:18

Re: FEEDBACK Operation rusty Bayonet

Post by Ron-Schultz »

Thank you guys!
But I also have to thank my pilots of "Echo-Trans". There were public pilots (we first met on the briefing) but after a short briefing i managed to form a working air force formation with these good pilots. I m sorry for the 1st landing, we didnt expect so much enemys around that position. Overall we just lost 6-7 helicopters (3 because of c2d) which is a good balance I think. If anyone needs an Air-Force SL in a comming szenario realism event with formation and all that stuff I am in again.
See you on the battlefield
Ron-Schultz, cpt of the Air-Force-Platoon
Playing PR since .756
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: FEEDBACK Operation rusty Bayonet

Post by Tarranauha200 »

Ron you did awesome job organizing those formations and keeping everything under controll. Nice job! Too bad I could`t fly due to lag. Exetick did my job very well.

Echo, doorgunner
VoodooActual
Posts: 124
Joined: 2010-10-24 17:10

Re: FEEDBACK Operation rusty Bayonet

Post by VoodooActual »

Urgh, since I broke some copyright **** by putting up a song on one of my youtube videos, I now can't register for the over 15 minute limit thingy, so It'll have to be in 2 parts -.-
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: FEEDBACK Operation rusty Bayonet

Post by Pvt.LHeureux »

English_infidel wrote:

the very start of the server when everone was a little too excited. couldnt have happend to a better bloke haha :lol:
hahahahahahaha the end is priceless hahaha :lol:
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: FEEDBACK Operation rusty Bayonet

Post by Nugiman »

2 parts are okay, upload it, im excited to see it :D
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
farna
Posts: 40
Joined: 2011-01-28 10:15

Re: FEEDBACK Operation rusty Bayonet

Post by farna »

VoodooActual wrote:Sucks that my C: is too full, so about 50 minutes through an hours render it decides to tell me I ran out of room -.-
Hope u can fix it soon, Iam really looking forward to the videos! :-D
//farna - Bravo Platoon:sq2:ft2:sm3
test11b
Posts: 13
Joined: 2011-11-26 03:28

Re: FEEDBACK Operation rusty Bayonet

Post by test11b »

i just hope every one in my platoon had fun!
Columbus kicked some butt guarded the CP and then moving south aside from recon father than us we may have been alone aside form the assets!
overall it was amazing! i had a great time platoon leading i would totally do it again for the next event.

i want to thank the admins of the event and any everybody on both teams.

hope to see another event like this soon.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: FEEDBACK Operation rusty Bayonet

Post by Arc_Shielder »

Voodoo. Vids. Now.
Image
VoodooActual
Posts: 124
Joined: 2010-10-24 17:10

Re: FEEDBACK Operation rusty Bayonet

Post by VoodooActual »

hahaha, I love being in demand :D was gonna play some DayZ, but I'll fix it quickly (Just a matter of cutting and fading it into two parts really)
VoodooActual
Posts: 124
Joined: 2010-10-24 17:10

Re: FEEDBACK Operation rusty Bayonet

Post by VoodooActual »

Update on the videos - Sucessfully seperated, Part 1 = 100% rendered and ready for upload, second is 40% and then I'll upload both when I go to sleep, as the upload affects my internet = no gaming :(
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: FEEDBACK Operation rusty Bayonet

Post by Wicca »

Looks like you guys have fun! Keep the videos rolling then!
Xact Wicca is The Joker. That is all.
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