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Re: SKS Redux
Posted: 2012-05-21 09:32
by Rhino
karambaitos wrote:too bad the BF2 engine will completely destroy the models beauty
nater wrote:Not true, there's a lot of high quality weapons in game already.
Stealthgato wrote:No, look at FH2 and some of the weapons in PR aswell.
Ye, BF2's gfx engine isn't that bad tbh, sure its normal map rendering is a bit dated etc but you can still get really nice looking model in BF2 and IMO, looking a lot better than some of the modern engines that are constantly shoving effects over everything...
The biggest problem in PR is that we have so much stuff, we can't have super high res textures otherwise players will run out of ram when loading into a map, and CTD (even with like 8gbs since BF2 is a 32bit program and as such, is limited by that). As such many of our weapon/vehicle textures have to be only 1024x1024 pixels or lower, when really we have made them in 2048x2048, sometimes even 4096x4096 or even higher (2048x2048 is the max BF2 can use btw, which saved in DXT5 with full mips, is like 5.33mbs just for one sheet, when you also have normal map sheets etc too) so we are simply forced to have our textures a lot lower than we would like them to be, just so you can play the game.
Now in mods like Alpha Project where they have very little in the ways of content (no offense to them), they can easily have 2048x2048 textures just for the player's hands and will no where near reach the ram limit of BF2 because they don't have all the other stuff we have to load on top of that.
We are looking at optimizing areas of the mod and the more we optimize, the more we can then bulk up our texture sizes for some items, like 1st person weapon textures

Re: SKS Redux
Posted: 2012-05-21 11:17
by Jolly
Sexy weapon!
Re: SKS Redux
Posted: 2012-06-12 02:17
by Bob of Mage
Might be nice to see this as an ALT kit for the Taliban Grenadier. They seem like one of the few factions who would still use gear this old. It's too bad that UGLs have largely replaced rifle grenade, meaning that we will have few chances to use this nice new model for that role.
Re: SKS Redux
Posted: 2012-06-12 09:23
by godfather_596
amazing textures!!!!! it certainly needed a makeover
Re: SKS Redux
Posted: 2012-06-12 16:28
by Apo
Tim I am so proud of you, I might just build you a temple!
Re: SKS Redux
Posted: 2012-06-12 19:09
by Arnoldio
Slowly PR is getting up on quality... this is win!
Re: SKS Redux
Posted: 2012-06-12 20:29
by Spush
Arnoldio wrote:Slowly PR is getting up on quality... this is win!
We're always quality.
Re: SKS Redux
Posted: 2012-06-13 03:00
by nater
Arnoldio wrote:Slowly PR is getting up on quality... this is win!
Slowly? You are crazy, PR is high quality, 5 stars.
Re: SKS Redux
Posted: 2012-06-15 17:18
by Nebsif
nater wrote:Slowly? You are crazy, PR is high quality, 5 stars.
ever played FH2?
Re: SKS Redux
Posted: 2012-06-16 01:02
by 40mmrain
FH2 is shit compared to PR
Re: SKS Redux
Posted: 2012-06-16 01:07
by Spush
40mmrain wrote:FH2 is shit compared to PR
We're not discussing this.
Re: SKS Redux
Posted: 2012-06-16 02:11
by Tim270
Bashing FH2 is not cool. I personally love FH2.
Re: SKS Redux
Posted: 2012-06-16 09:57
by Souls Of Mischief
40mmrain wrote:FH2 is shit compared to PR
So is your opinion.
Re: SKS Redux
Posted: 2012-06-16 12:06
by Daniel
FH2 better graphics, PR lot more teamwork, fun and excitement.
Re: SKS Redux
Posted: 2012-06-16 18:32
by BroCop
Okay, sorry for my expression but why the bloody fuck are you discussing FH2 in a Highlight thread about the SKS being updated?
Re: SKS Redux
Posted: 2012-06-16 19:05
by nater
Nebsif wrote:ever played FH2?
Apples and oranges.
Can't wait for the new SKS, hopefully this means the insurgents should get the correct bayonet now.
Re: SKS Redux
Posted: 2012-06-16 21:23
by Souls Of Mischief
CroCop wrote:Okay, sorry for my expression but why the bloody fuck are you discussing FH2 in a Highlight thread about the SKS being updated?
Because some idiot said FH2 is shit?
Re: SKS Redux
Posted: 2012-06-17 11:11
by Sluispluis
Looking good!
