[100p] General Feedback

Post your feedback on the current Project Reality release (including SinglePlayer).
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [100p] General Feedback

Post by Stealthgato »

Mouthpiece wrote:One more positive aspect of "can't pick up nmy kits" is that it encourages teamwork more in the logistics aspect (witch right now is kinda meh in PR). If it was IRL, one couldn't rearm from enemies ammo bag, but right now in PR we can mainly because every soldier uses the same ammo bag. And this "exploit" is being used a lot. If we couldn't pick up the kits, it would actually give logistics/trans guys more work to do witch is a good thing knowing chopper pilots can get bored fast if they don't get requests.

Let's make this game fun for everyone - including the logistics/transchopper players.
Even with this system you have more than enough time to use the ammo bag of an enemy kit. I hope it stays the way it is now (being able to use non-special enemy kits).
Last edited by Stealthgato on 2012-07-16 18:05, edited 1 time in total.
Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: [100p] General Feedback

Post by Vicious302 »

True or False: Large maps designed for 128-166+ Players were totally finished and needed no further work to continue testing of large number servers.

FALSE
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: [100p] General Feedback

Post by Brainlaag »

Vicious302 wrote:True or False: Large maps designed for 128-166+ Players were totally finished and needed no further work to continue testing of large number servers.

FALSE
And this is feedback of which kind?
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [100p] General Feedback

Post by Wicca »

Brainlaag wrote:And this is feedback of which kind?
I dont want to sound rude, but when vicious posts something like that. And you reply it just creates a funny situation in my head.

I like the ability to not be able to pick up enemy kits. Its more realistic and keeps the players forced to play as his faction, not as the enemy. The teamkills are avoided, and you can still scavenge ammunition and supplies from the enemy kits, just not use it as a standard issue, which is just wrong.

Soldiers are trained for months and years even with their gear and equiptment, just to switch it for an AK?

The 100p needs less veichles IMO. More transport but less heavy assets IMO. But that might be me Being an infantry whore.

not to mention the SLs nightmare of losing a Grenadier/LAT/etc for some noob who wants an enemy Kit. Not acceptable!
Xact Wicca is The Joker. That is all.
Vicious302
Posts: 407
Joined: 2010-07-28 19:54

Re: [100p] General Feedback

Post by Vicious302 »

It's feedback that were not ready for feedback yet. It's like asking how the sex was and we just finsihed 69ing and no one came.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [100p] General Feedback

Post by Wicca »

Vicious302 wrote:It's feedback that were not ready for feedback yet. It's like asking how the sex was and we just finsihed 69ing and no one came.
I came?

U want me to help you?
Xact Wicca is The Joker. That is all.
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: [100p] General Feedback

Post by Stealth Clobber »

[R-CON]Wicca wrote:The teamkills are avoided, and you can still scavenge ammunition and supplies from the enemy kits, just not use it as a standard issue, which is just wrong.
Yeah but I don't mind that change, it's the not being able to pick up enemy kits period that is stupid. Without that ability, you can't scavenge ammo and supplies from enemy kits. Not even enemy medic kits. I understand not being able to use enemy ammo bags for obvious reasons, but patches and epi-pens work on an Arab's body just the same as they do an Americans.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [100p] General Feedback

Post by Psyrus »

Stealth Clobber wrote:Yeah but I don't mind that change, it's the not being able to pick up enemy kits period that is stupid. Without that ability, you can't scavenge ammo and supplies from enemy kits. Not even enemy medic kits. I understand not being able to use enemy ammo bags for obvious reasons, but patches and epi-pens work on an Arab's body just the same as they do an Americans.
You can pick them up though... you just can't use them.

You can still use the ammo bags of the enemy kits.
You can still use the patches from the enemy kits.
You can still pop out a grenade or two from enemy kits, time permitting.

:)
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: [100p] General Feedback

Post by Stealth Clobber »

Psyrus wrote:You can pick them up though... you just can't use them.

You can still use the ammo bags of the enemy kits.
You can still use the patches from the enemy kits.
You can still pop out a grenade or two from enemy kits, time permitting.

:)
And that is what I'm saying.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [100p] General Feedback

Post by Psyrus »

Stealth Clobber wrote:And that is what I'm saying.
So basically you, Wicca and I all agree?
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: [100p] General Feedback

Post by Stealth Clobber »

Kinda, but I was remarking on how Wicca said he liked not being able to pick up enemy kits, but then contradicted himself (possibly) by saying how you could still scavenge stuff from the kits. Maybe he just worded the "not being able to pick up enemy kits" in a way that sounded like the recent 100p implementations of pressing G and getting nothing, when he really meant how it is in DBMod.
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