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Re: PR Vietnam Evening - 100p event
Posted: 2012-06-24 22:41
by paul161616
were you guys on top of tunnels? because you can only cap while inside the actual tunnels
Re: PR Vietnam Evening - 100p event
Posted: 2012-06-24 22:59
by Mineral
The flags didn't have any attack markers. It looked like we couldn't cap any flags. Only defend ours.
Re: PR Vietnam Evening - 100p event
Posted: 2012-06-24 23:15
by 40mmrain
nearly 40 kills with mortars on ia drang.
Theyre basically required for success on that map.
Re: PR Vietnam Evening - 100p event
Posted: 2012-06-24 23:57
by sweedensniiperr
oh, so that's why we won...
Re: PR Vietnam Evening - 100p event
Posted: 2012-06-25 00:22
by Pronck
I had 2 good rouns on Ia Drang as a CAS leader an on Barracuda as a grunt. Indeed Barracuda needs to be balanced it is actually too small for an invasion map since you never have the element of surprise due to the objectives. But what we need in PR:V is some more maps, maybe insert ghost train, or a tropical Korengal. But of course this is already known.
Re: PR Vietnam Evening - 100p event
Posted: 2012-06-25 00:30
by Stealth Clobber
B.Pronk(NL) wrote:tropical Korengal
That could be an interesting concept, so long as it's not INS.

Re: PR Vietnam Evening - 100p event
Posted: 2012-06-25 00:52
by emmannuelaaye13
man i missed it!!!!!!!!!!
Re: PR Vietnam Evening - 100p event
Posted: 2012-06-25 14:27
by xtali007
Lead an INF squad for 5 rounds,it was fun for 3 of those,we all went on a flank of a flag and every one spread out and did as much dammage as we could....
The fifth round we had to build fobs for NVA becouse the whole team was at village having all the fun,while we were dealing with a runaway squad behind our lines,wich was very annoying...
Re: PR Vietnam Evening - 100p event
Posted: 2012-06-28 10:38
by temexter
Charlie don't surf!