Getting there
But your runway lines are still short and stubby, I thought you addressed that ages ago?
I also don't think its appropriate to use the tyre skid marks on the runway for a heli runway, the wheels aren't hitting the ground that fast to make a skid
http://i.imgur.com/kfztLNe.jpg
If there are some tyre markings then wouldn't really be the same and you would need to stretch them out far more, the texture isn't designed to be used in 1:1 your meant to stretch it out, but ye, its meant for jets, not choppers but you could edit the ones there and replace them with ones more fitting for choppers and have your custom texture as part of your map, but I don't think you need tyre skids at all and can just paint some general ware though the colourmap as I did for the Camp Bastion heli runway
http://realitymodfiles.com/rhino/promo/ ... ase_12.jpg
Your other dirt makings like the oil stains etc are all really small, mine where much larger on bastion, you might want to make them larger? Also some parts of your heli runway could use more dirt from the colour map as some parts which you would think would see some active are pretty much clean?
But ye other than that its coming along well
EDIT:
Grober wrote:ok so now i have a some question about this part
Code: Select all
rem -------------------------------------
ObjectTemplate.addTemplate *object name*_SupplyObject_*Type and True Radius*
ObjectTemplate.setPosition *x/y/z*
rem -------------------------------------
ObjectTemplate.create SupplyObject *object name*_SupplyObject_*Type and True Radius*
ObjectTemplate.modifiedByUser "*Your Name*"
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.radius *~3/4 the "True Radius" your looking for in meters*
ObjectTemplate.workOnSoldiers 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.healSpeed 1
ObjectTemplate.refillAmmoSpeed 2
ObjectTemplate.teamFromClosestCP 1
ObjectTemplate.addVehicleType *define number, 2 = Jets, 3 = Choppers, 5 = Jets & Choppers, 0 = Land, 1 = Sea and 4 = All*
I woule like to make that on parking zone u are geting repaired but realy slowly and then inside hangars u would get real reparis and reload, what do u mean by this when u are on parking zone/air base u would not take dmg any more so u can land savly and then taxi to the hangar to get repairs.
So i have a few questions what is ObjectTemplate.healSpeed 1 so helis would not take dmg any more but only slighly repair
Standard reload and repair speeds in PR are the ones stated in the code above, for "slow locations", we don't do fast reload locations other than on test maps etc. You could try doing a slower repair and reload speeds than 1, but I'm not sure if it accepts decimal numbers but ye, chances are if you set the repair speed much lower than 1 then it might repair slower than the chopper is bleeding out.
Also repairing inside the hangers for choppers isn't really an option anymore. As I said before in this topic when commenting on your layout, you could only have choppers spawn/repair/reload in hangers IF the chopper wheel code is kept, and the choppers had wheels. That working wheel code from choppers has now been removed from PR due to too many players having problems with it, As such, if you have any hangers, they really need to just be for show.