Brainlaag wrote:If I'm not mistaking, PR:V removed the binoculars for most kits and firefights benefit greatly from it.
Vietnam has no bearing on this discussion since its a different era of warfare in a different environment. #1 they have no scopes whatsoever #2 the firefights occur at much closer ranges by and large #3 Vietnam and Afghanistan or Iraq have so few similarities that its not even worth mentioning them.
Brainlaag wrote:Thats what scopes are for

It's not like you are holding your binoculars out while returning fire. The main change that removing binos would bring, are better chances as ambushers and those that actually start the firefight. Rather than that the equipment piece is hardly used expect for scouting the area prior to an attack, which the SLs or NCOs can do just fine while being the only ones with binos.
This seems like a meaningless argument since you're basically saying its bad for the average PR player to be able to look for enemies lying in wait and instead should be forced to suffer poorer visual acuity and therefore give the ambusher better opportunity to catch him off guard.
I just can't get over myself when I see people staring at tanks with their binos out until they get a HE straight to the face (or CAS, or IFV, or APC, you name it), GOD THE RAGE!
And yet here you turn around and complain that PR players are just idiots and only use them to stare at tanks and get killed. So what is it? Are they too smart and spot the enemies when they shouldn't? Or is it that they're idiots and we have to protect them from themselves by taking away the tempting offer of omega zoomzorz?
Yes but being a floating practice target isn't exactly how it should work, there might be no foliage but we all know that camos don't work for shit in PR. Try to spot someone from a 100m away while hes wearing sand colors in some kind of veld'ish-desert'ish environment. Hard, in PR on the other hand you see them bright as a star, coupled with the texture flickering over distance and binoculars at hand, it's like your opponent is running around with a glowing 10m "Happy new year" sign. Limiting the amount of binoculars would decrease the chance of being spotted, as only one or two pairs of eyes are actively scanning with high magnification optics.
Again, proposing gimping players to ensure competition. Its deviation all over again. Make them blind so you can manage to get one up on them.
Someone explain to me that if the Binoculars of PR have made it impossible to maneuver without being spotted how does Onil manage to be so good at what he does?
I don't believe in gimping things to make it possible for stupid players to do better than they should for their skill level. I can get around without being spotted just fine. If I'm a Taliban fighter and I know the enemy has glass I should know that they'll see me.
Besides, with a UAV up its immaterial. A commander can give spot any movement better than binocs can. But I guess nobody considers this relevant since we all think Commanders are useless right?
But the best counter argument is merely an extrapolation of what I already posted above. I refer you to Solver:
Solver wrote:PR has horribly low view distance compared to real life. Also you see in much less detail and resolution that in real life. Binos are needed to ascertain whether some movement is terrain folding or not. To verify whether someone is friendly or not at a distance where you'd easily be able to tell in real life. Even to check if there's a ladder in the water on the other side of the 30m wide river. They need to stay as one of those things that need to be in PR because it's a game and not reality or a simulator.
In the end generating more exciting gameplay by limiting the information available to alert and intelligent players is just idiocy. It punishes good players and compensates for idiots who can't be patient enough to crawl through bushes. And as for the desert nobody should be expecting to move about unnoticed if they crest a hill. Urban situations are always a case of get indoors and stay away from windows.
My general opinion is that most PR players have such gobshite situational awareness that its already easy enough to get them in the backside, its just not so easy for those same players to be alert enough to do it to each other.
Nothing is going to be changed by changing game mechanics to B-mod what amounts to simply poor play. B-mod works only on some things, and not this in my opinion.