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Re: Wind affected projectiles!

Posted: 2012-08-17 11:07
by RUSSIAN147
Excellent usual man, your work is refreshing and insightful. Well done.

Re: Wind affected projectiles!

Posted: 2012-08-18 11:27
by dodek96_pl
Ok, I know what's wrong. The start delay is not the delay since the start of the round, but since start of bullet flight... so ATM if the bullet flies for 30 seconds, the "wind" direction for it changes :P So I would have to come up with some other way to make forecasts.

Re: Wind affected projectiles!

Posted: 2012-08-19 05:02
by |HBD|Bad_santa12345
You could use python to change the "wind" direction and speed on the server side over time or even randomize it for each round. But then there would be problems with tracers having different trajectories than actual bullets because the client would have different wind settings. Only way i can think of for fixing that is to send client commands from python. I have no idea how to accomplish it other than using third party executables on both the server and client. It is something that the devs of Operation Dead Dawn have figured out. Operation Dead Dawn mod for Battlefield 2 - Mod DB

Re: Wind affected projectiles!

Posted: 2012-08-21 22:24
by rushn
wow great job

Re: Wind affected projectiles!

Posted: 2012-08-22 01:29
by RUSSIAN147
|HBD|Bad_santa12345 wrote:You could use python to change the "wind" direction and speed on the server side over time or even randomize it for each round. But then there would be problems with tracers having different trajectories than actual bullets because the client would have different wind settings. Only way i can think of for fixing that is to send client commands from python. I have no idea how to accomplish it other than using third party executables on both the server and client. It is something that the devs of Operation Dead Dawn have figured out. Operation Dead Dawn mod for Battlefield 2 - Mod DB
Gotta love Dead Dawn, looks bad ***. :evil:

Re: Wind affected projectiles!

Posted: 2012-08-23 14:56
by FrostZeroOne
would be great in my opinion... marksmen and snipers going to have a little challenge instead of aiming and firing like COD robots...

Re: Wind affected projectiles!

Posted: 2012-08-23 19:37
by paul161616
if this does end up being worked out, it would go along perfectly with the deviation changes the devs are making. internet high five! :29_slaps: you missed

Re: Wind affected projectiles!

Posted: 2012-08-27 21:50
by Gosu-Rizzle
Sounds interesting. Good luck getting it working.

Re: Wind affected projectiles!

Posted: 2012-08-29 17:26
by Alek-say
Is this ballistic system going to be for the whole weapons? Assault rifles, pistols, tanks etc?

Re: Wind affected projectiles!

Posted: 2012-08-29 18:11
by Doc.Pock
well it affects every object you put the code on so yes i hope

Re: Wind affected projectiles!

Posted: 2012-08-29 18:18
by Alek-say
Me too. But, if there will be ballistic system, so it will be difficult to aim on long distance without scope. In grenade launcher you can set the distance( 100m, 200m, 300m...). So, such aiming set system could be good for non scope rifles, isn't it?