Page 3 of 5

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-04 17:08
by Bringerof_D
SShadowFox wrote:A sharpshooter that was in your squad(or section, platoon, don't matter at this point) put a Trij on a MAG with rail and your sergeant punished him? He is crazy. IIRC, if a soldier can get any attachment that is compatible with his weapon he can put it.
actually even within a western military such as the CF that's entirely based on your unit's SOPs. If your CO is ok with you bringing non issued kit then everything's fine so long as it doesn't hinder your ability to operate. that and so long as it does not change any major functioning parts of your weapon like the bolt that may need to be replaced in a bad situation. You can put whatever you want on there...just remember to remove it for inspections or when the generals come by for a visit.

on the other hand if your CO/RSM doesn't like anything non issue you're shit out of luck.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-05 01:09
by tankninja1
FrostZeroOne wrote:" (using the LMG purely for suppression). " .... heh, PR is Faaar from that friend.. every end of skirmish round u see guys with 50-0 u know they are AR's.
I disagree one time I went 25-0 with a M4A1 IDF medic kit, got most of the kills through suppressing fire, despite how most people want to aim accurately you need to remember that on some maps most of the buildings aren't bullet proof (Asad Khal).

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-09 21:04
by VirtualIsraeliFightR
in reality it also has less recoil than the M4 (and it takes less time to aim with it)

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-09 21:27
by Mouthpiece
tankninja1 wrote:[..] you need to remember that on some maps most of the buildings aren't bullet proof (Asad Khal).
Wait, didn't you wanted to say that most things are penetrable in Asad Khal? (don't know about buildings though)

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-10 13:11
by FrostZeroOne
KITS: Axxxxxxd Negev ixxxxxxxxs to all IDF auto rifleman kits (chuc) 16970
KITS: Assigned Negev ironsights to all IDF auto rifleman kits (chuc) 16970

your wish has been granted 9001.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-10 15:55
by Cassius
IDF polices Israel mostly. I am sure in a conventional war their equipment would be different.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-11 10:55
by ChallengerCC
The Isreal weapons deviation is way to short. It must spread a lot more also the Hamas weapons.
Its only a zoom and spread with this ones. No single fire at all.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-11 10:56
by Rudd
The Isreal weapons deviation is way to short. It must spread a lot more also the Hamas weapons.
sorry bud, but its the same; its probably a recoil issue.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-11 14:23
by 9001
FrostZeroOne wrote:KITS: Axxxxxxd Negev ixxxxxxxxs to all IDF auto rifleman kits (chuc) 16970
KITS: Assigned Negev ironsights to all IDF auto rifleman kits (chuc) 16970

your wish has been granted 9001.
I don't know where this information is, but if you say it I'll trust you.

Hooray!

But I had a list of complaints, the Negev thing was just something I personally had pictures of (though anyone can google it)

Namely:
1. The 3x mag for tavor being too widely issued.
2. The medic kit getting an M4A1 (the M203 too, but that would mean making a new model so eh, forgivable).
3. Tavor with ACOG not limited in issue.
4. Infantry models seems to have older combat vest (but this would mean remodeling so, eh)

I've explained earlier why these are problematic.

And also, something I've just noticed:

5. The officer's kit receives a pistol.

Now, I can't speak for brigade level, but I know for a fact that at least up until battalion level (and likely brigade too) there does not exist a single pistol in the armory. None of my officers had pistols. None of my friends in other units had their officers carrying pistols. Heck, in one of my pictures the commander of my brigade is seen (the guy with the oak leaves on his shoulder) and carries a carbine.
Pistols are used by SF and certain units of מג"בניקים. They are in extremely limited use by the IDF and almost exclusively outside of combat situations.

Sorry if you feel I'm nagging. But I see this mod strives for realism, so I feel entitled to point out inaccuracies. :mrgreen:

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-11 15:34
by Conman51
9001 wrote: 3. Tavor with ACOG not limited in issue.
What do you mean by this? In PR its only on the marksman kit, which is limited to 1 per squad and 4 per team. Are you saying it should just be gone?

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-11 16:19
by MrTomRobs
Conman51 wrote:What do you mean by this? In PR its only on the marksman kit, which is limited to 1 per squad and 4 per team. Are you saying it should just be gone?
I was also a little confused about this point. The Marksman kit is the only IDF kit that has an ACOG if i recall correctly.

As for the Officer kit having pistols - this is just keeping kits in the mod uniform across all factions. In PR, all officer kits, both with iron sights and scopes, have a sidearm. There've been multiple threads about whether or not to give them to riflemen etc, but in game they are largely not used and only really used by pilots.

ANd my last little bit of input is again an observation about kit equality over all kits. You're referring to the fact that the x3 mag Mars sights are not issued widely to soldiers. My counter for this would be - yes, while its not issued in as wide a range as in PR, it's the same across all factions. The standalone Mars sight on the Tavor is the equivalent of iron sights on the L85 or AR-15, whilst the x3 mag is the equivalent of having a SUSAT or ACOG (on a sidepoint - i miss the SUSAT... was a beautiful little sight! Ah well :P ). While i agree that this is project REALITY, the devs have always said they want to keep a good balance between gameplay and realism, and the fact of the matter is that some players will want to use scopes, and others will want to use iron sights - it's simply down to player preference, and the Devs 'issue' the x3 mag Tavor as this choice.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-11 17:40
by BroCop
9001 wrote:Sorry if you feel I'm nagging. But I see this mod strives for realism, so I feel entitled to point out inaccuracies. :mrgreen:
Tbh its more like striving toward the balance of realism and gameplay. This isnt ACE.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-11 23:24
by 9001
Conman51 wrote:What do you mean by this? In PR its only on the marksman kit, which is limited to 1 per squad and 4 per team. Are you saying it should just be gone?
Oh, because it doesn't say "limited" by the kit, like it does for the LMG, so I assumed it wasn't "limited". Okay, my bad, forget the ACOG issue.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-12 02:42
by Hunt3r
TBH the pistol is actually pretty handy, especially in close quarter combat where it's intense and suddenly your rifle goes click.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-12 08:54
by ZZEZ
9001 wrote:Can someone please explain to me why the IDF weapon selection is so unrealistic?

1 - In game, almost everyone who has a Tavor has the 3x mag. IRL, this is issued generally to sergeants and officers. Most don't have the 3x mag.

2 - In game, the medic and grenadier have M4A1s, when the rest of the soldiers have the Tavor. You understand of course, that no army in the world follows the FPS video game trope of "medics receiving inferior weapons to compensate for their healing powers not being OP/weapon diversity sells more than monotony/medic isn't 'soldier class' so he should receive a different weapon entirely." What nonsense. As for the M203, they have Tavors mounted with it, why wasn't that model used?

3 - Negev is mounted with an ACOG. Outside of IDF SF, all soldiers utilize the iron sights mounted on the Negev. The ACOG would be seen as wasted, since it flies in the face of IDF doctrine (using the LMG purely for suppression).

4 - Tavor with ACOG is not limited in number of players who can use it? Sorry guys, but in the IDF, not everyone gets an ACOG.

Also, the combat vest of the soldiers seems to be the Efod, which has been phased out of front-line duty
isayeret.com

infantry units use a different model
IDF Official Combat Vest (Latest Model), Bought from IDF Surplus

Aside, very nice mod. I had a CAR-15/M4A1 with a Mepro when I was in Kfir, and I liked the model.
I'm the guy you are after.

All of what you mentioned was known to us when we made the kits - it was done for the sake of balance[and variety, eg medic] as eventually this is a game thats played in a competitive spirit, its realistic to have 4 magnifiers per platoon but its hampering the game when your side have aimpoints and the other side is decked out in x4 scopes and is picking you from a distance in a conventional map.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-12 11:33
by ChallengerCC
Rudd wrote:sorry bud, but its the same; its probably a recoil issue.
Yes it center to fast and recoil is to low. You can hammer all Bullets in one 10cmx10cm box after running. Liek that is the gameplay of this maps: running and spreading (call of duty stile)
You dont need to wait until you are properly "aimed" and your "breath" and "wobbling" of the arms are gone.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-14 02:29
by ExNusquam
The supposed superiority of the TAR-21 is really imagined by most people. As per the config files, the TAR-21 has 10% less recoil than the M4, but has exactly the same deviation. Firing straight out of a sprint, your rounds will be just as accurate as if you had an M4. It's also worth noting that the deviation penalties for firing are exactly the same as the M4.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-14 06:51
by chrisweb89
The problem is the 3 round burst on the M-4 and M-16,(I'm not saying remove it). It is much easier, at least for me to control a burst of of full auto, than 2 3 round bursts. The jumping of the 3 round burst is what makes the M-4 and M-16 seem so crappy. I would gladly take any faction's scoped weapon over a scoped M-4/16. The C7 and C8 with their high rate of fire I put in the identical class as the Tar, as the best inf guns in the game.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-14 16:36
by 40mmrain
chrisweb89 wrote:The problem is the 3 round burst on the M-4 and M-16,(I'm not saying remove it). It is much easier, at least for me to control a burst of of full auto, than 2 3 round bursts. The jumping of the 3 round burst is what makes the M-4 and M-16 seem so crappy. I would gladly take any faction's scoped weapon over a scoped M-4/16. The C7 and C8 with their high rate of fire I put in the identical class as the Tar, as the best inf guns in the game.
IDF use the A1, which has full auto capability.

Re: Unrealistic IDF weapon loadouts

Posted: 2012-09-14 22:19
by chrisweb89
I know, I'm replying to why some people think the Tar is better than the M-4/16(burst). Its because, for me the burst ruins your control. The M4a1, M16A1, C7A2, C8A(version number?), and Tar-21 are all pure rape weapons for me.