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Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-11-11 19:42
by Doc.Pock
indeed lucky. my mistake. i somehow thought the squares were 3x3...

anyway. change your measurements so they are in multiples of 8 :)

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-11-12 19:22
by SShadowFox
Lads,

I wan to say that I'm having a few problems and need to resolve them, so until the end of this month I'll not work on the map and probably won't even check the forums, see you guys on December!

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-11-12 19:31
by KiloJules
Good luck solving them. Solva da shit out of 'em!

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-12-03 18:07
by Pronck
In really hope you have seen the wrong sides from Kokan, since I assume compound warfare is one of the main things in this map. In my opinion, to make it more fun and realistic, it is best to make the grass high in the fields and the compounds surrounded by growth, trees, creeks and some small hills. This to make it feel less like Kashan Desert + compounds. Look at videos from Ross Kemp, or the series called "Our War" from the bbc. That should definitely help. Otherwise it is just constant sprinting over the fields. And please make the ground, so that IEDs can be a real threat to the enemy.

Anyway, good luck, the idea seems awesome!

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-12-05 11:06
by SShadowFox
I'm now continuing the map.

B.Pronk, don't worry, I think that this map will work different from other Insurgency maps.

There will be two large villages, each one in one side of the river, as well as some small compounds spread on the map.

If the Taliban gets organized, they can ambush the USMC anywhere they want, but, to help the USMC to avoid this, I'll put some UG that will be able to cover the USMC since they stay crouched or prone, this UG will also cover the IEDs, this will make the USMC walk carefully on the fields.

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-12-05 14:43
by Pronck
UG? What is that?

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-12-05 14:51
by SShadowFox
Undergrowth, too lazy to write the entire word.

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-12-05 15:00
by BroCop
Dont use UG to create cover as it will just block the vision of the dudes hiding in it while giving no concealment due to the way UG works.

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-12-05 15:26
by lucky.BOY
Yep, you need overgrowth to create long range cover, best use with UG together as UG will thicken the vegetation in close ranges.

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-12-05 15:26
by SShadowFox
You're right, but I still need to find something to create cover for anyone that goes to the fields, just a question, what about if I use that UG that is used on the Al Basrah fields? I play on low and I can see they even from a distance.

EDIT: Just saw what Lucky wrote, there is a way to get the UG and place as OG isn't there? I saw a tutorial around here, need to find it.

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-12-05 15:30
by Psyrus
SShadowFox wrote:You're right, but I still need to find something to create cover for anyone that goes to the fields, just a question, what about if I use that UG that is used on the Al Basrah fields? I play on low and I can see they even from a distance.

EDIT: Just saw what Lucky wrote, there is a way to get the UG and place as OG isn't there? I saw a tutorial around here, need to find it.
I believe those are overgrowth fields [the basrah ones].

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-12-05 15:36
by SShadowFox
Yes they are, just found the tutorial.

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-12-05 16:55
by Pronck
What about some small narrow tunnels in the villages to turn it more into a little fortress?

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2012-12-05 17:07
by SShadowFox
Then I'll need to either make them or request for someone to make. Most likely it won't happen.

EDIT:

Please someone that get a hand on Operation Khanjar videos, please send me via PM.

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2013-01-13 18:14
by Pronck
SShadowfox have you been working on this map lately and could you post some screenshots if possible :D ?

Re: [Map] Operation Khanjar (2km) [WIP]

Posted: 2013-01-22 12:55
by SShadowFox
Unfortunately I'm not working on it now, I'm trying to solve some problems with it first.

Here we go, I was testing it, to see if the spawners and everything else are working fine, but the map lags as hell, even though it's only the USMC MB and the VCP alongside with some trees, I think that's the secondary terrain, also for some reason, the secondary terrain is elevated 100 meters.