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Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 18:55
by saXoni
It's been over a year since the last big update, why can you not just show us the changelog instead of censoring it?

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:00
by Conman51
KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414

sxxxxxr = spotter?

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:03
by Hunterman0101
Where is African Resistante ,Poland,Sweeden factions!!!!!!!?

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:04
by BloodyDeed
Keep in mind that this is in NO way the full changelog for 1.0 :D
It's only for our first beta :P

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:14
by Hunterman0101
[R-DEV]BloodyDeed wrote:Keep in mind that this is in NO way the full changelog for 1.0 :D
It's only for our first beta :P
We ll wait the final release date :) )...THX devs for this awesomenes!!!!!!!!!

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:20
by ddeo
quix171 wrote:Where is African Resistante ,Poland,Sweeden factions!!!!!!!?
Poland? Not just yet, we revived project in this year so don't expect it too soon. :)

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:34
by Alek-say
No new ragdoll system and ballistics?

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:36
by BroCop
Alek-say wrote:No new ragdoll system and ballistics?
Read this line
[R-DEV]BloodyDeed wrote:It's only for our first beta :P

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:37
by Sgt.BountyOrig
I can only imagine how many x's the DEV's have gone through whilst developing PR with most of their free time.

Huehuehuehuehuehue

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:37
by Dev1200
saXoni wrote:It's been over a year since the last big update, why can you not just show us the changelog instead of censoring it?
Indeed.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:41
by Alek-say
CroCop wrote:Read this line
I don't want to read! I want: "Bang" "bang "bang"! "Man dooown!!!"

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:41
by ShockUnitBlack
Oh god. Oh god. Oh god. Need Google Translate naow!

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:49
by sparks50
erichhart wrote:Prepare for Project reality, turning into ACE MOD FOR ARMA 2


NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Except we usually don't have zoom to compensate for the eye/monitor difference in prbf2, so I guess squaddies will be more visually challenged than ever. Could make for some good CQB :wink:

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 19:57
by M42 Zwilling
As far as I can figure out,

WEAPONS: Rxxxxxxd oxd PxxH wxxh oxe fxxm BF:Kxxxa (chuc) 16706
WEAPONS: Axxxd nxw xp dxxxxy axxxxxxxn fxr txe PxxH (chuc) 16706

means

WEAPONS: Rxxxxxxd old PPSH with one from BF:Korea (chuc) 16706
WEAPONS: Added new xp dxxxxy animation for the PPSH (chuc) 16706

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 20:14
by Raccoon
I appreciate all of the work that must have gone into making all those x's (I think), but this really is tantalizing. Especially considering it's "Only an early beta". So we're basically going insane trying to decode incomplete information. :D

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 20:15
by dunadan
dat changelog 8)

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 20:15
by milosv123344
Delfer wrote:Besides PR should be more "lets go kill those guys" and less "contact 400m east, proceed to take potshots"
Umm...potshot 400 meter thing - thats kinda how it is in real life, which PR does a good job recreating.
Delfer wrote:Except we usually don't have zoom to compensate for the eye/monitor difference in prbf2, so I guess squaddies will be more visually challenged than ever. Could make for some good CQB"
Which is kinda unfair, most people that i know including myself still play on 19'' monitors. I went to a friend and tried it on 24'' 1920x1080p monitor and the game is stupidly easier and people are incredibly easier to spot, there should be that compensation in pr, at least a little.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 20:16
by PatrickLA_CA
No fastropes? I am disapoint.

Great job guys :D PR 1.0 will be a blast

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-09 20:23
by Stemplus
VEHICLES: Fxxxd Txxxxxo lxxxxxg gxxr (j.f.leusch) 16124
VEHICLES: Fixed Tornado landing gear (j.f.leusch) 16124


f**k YES!