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Re: Turn engine off on vehicles

Posted: 2012-11-09 04:01
by zombie-yellow
If BF2 engine didn't had a shitty animation system, it would've been nice to have some nice animation when you enter vehicles... Like a heli pilot opening the door, pressing buttons, starting engines, closing door, manipulate the stick to see if controls are OK, etc...

Or a tank crewman, when you press "E" at the front of the tank, jumping on the tank, opening the hatch, slipping inside, starting engines, etc... (this would imply modelling tank interiors)

Sweet dream :'(

Re: Turn engine off on vehicles

Posted: 2012-11-09 06:26
by Hunt3r
Turning off the engine in anything diesel should take something like 2-3 seconds. Like starting up a car. Turbines should get a major penalty here. Think 10-15 seconds.

Re: Turn engine off on vehicles

Posted: 2012-11-09 08:16
by Mikemonster
That's how long it took to start my last car.. :o :P

Re: Turn engine off on vehicles

Posted: 2012-11-09 08:37
by Heavy Death
You had a turbine powered car? :O

Re: Turn engine off on vehicles

Posted: 2012-11-09 19:25
by ExNusquam
Mikemonster is actually Jay Lenno.

Re: Turn engine off on vehicles

Posted: 2012-11-10 00:16
by billysmall44
You can turn off your engine in Arma 2. It pretty useful. If the DEVs can work this out and apply it that would be super dope.

Re: Turn engine off on vehicles

Posted: 2012-11-11 18:21
by Mikemonster
Nope it was just f00ked :P

Re: Turn engine off on vehicles

Posted: 2012-11-12 17:46
by Fir3nzE
It should take really long to start an engine.

Tiger Tank Hand Crank Inertia Engine Start Up. - YouTube

Or is there a quicker way? In terms of gameplay, realistic way maybe too slow for gameplay.

I mean if it would take really long to start the engine, is it worth of a tank kill?

Re: Turn engine off on vehicles

Posted: 2012-11-12 18:40
by ExeTick
Tiger 1 had electric starter during ww2.

posting a video how you start a tank from ww2 is not really going to help here.

but it could be a good thing that it takes longer before you can drive away in a tank and apc so it will not be worth getting out of your tank.
you could also do that if your driver is jumping out of your tank, your turret will not work (even if modern tanks can turn of there engine and have there turret working).

Re: Turn engine off on vehicles

Posted: 2012-11-13 16:05
by Hotrod525
DavviZ wrote:I think killjoy meant that the battery will at some time run out and needs to be charged with a generator. The generator is the Tanks engine. It would be unfortunant for the driver not being able to start the engine because of dead batteries.

I think you should make the screen black when you enter a tank or APC for a while (maybe 10-15 seconds?) This will simulate the driver jumping in the tank, start it up, adjust his seat etc :p
If it take you 15 seconds or even 10 to start you're vehicle, you're crew commander will be piss... (RL wise). Yes ofcourse battery can run out, but hey, you generaly dont stay 72hours on them :P Being a sitting duck (in a non COIN conflict) is extremely dangerous. :)

oh and BTW, there is a difference between STARTING the engine, and START ROLLIN on the engine :) Generaly you leave all master switch on ( cause if you dont you kill thermal, stab, FCS, HSight, radio etc. ) driver stay inside the vehicle, dont move he's seat of whatever, he just wait the "Go" from CC to push the Start button and keep on going.

Re: Turn engine off on vehicles

Posted: 2012-11-15 11:06
by Fir3nzE
echo wrote:What? :p You are comparing a WW2 tank to a modern-day tank. It's like comparing a model T Ford to a 2012 model Toyota. lol

Also, if you read the comments section, the video uploader said this:


So, there is a reason, even as to why the Tiger took so long to start and the fact on why they needed to manually crank the engine up.
I had some kind of brainfart. Thought this was about PN so that's why i sended Tiger video.
Also i don't know much about tanks so i asked is there eny other way. But anyways thanks for correcting me. :)

Re: Turn engine off on vehicles

Posted: 2012-11-15 22:54
by Quobble
EA AND DICE! Y U NO MAKE BF3 MOD ABLE!?

Re: Turn engine off on vehicles

Posted: 2012-11-23 16:17
by FelipeFR
I hate threads wherein no one notices actual idea progression and continue debating about what the very first post presented. Once again, what about this (funnily enough, pretty much what CrazyHotMilf said just above me)
FelipeFR wrote:Can't you guys just make that "2" button the Linx_esp mentioned force the vehicle to have its speed set to 0 and its sounds muted somehow? It would be just SEEM like the engine was indeed turned off, and that's what really matters, because, in practice, that's pretty much what happened.

I mean, as far as I understand, there is, for instance, afterburner for jets in vBF2 (no idea about PR, though :D ), and, as far as I understand, the jet's speed is changed when you press that afterburner button, along with its sound. Can we do something similar?

Re: Turn engine off on vehicles

Posted: 2013-02-05 23:05
by Jakoporeeno
Sure, but not just like in a second for tanks and apc's.

Re: Turn engine off on vehicles

Posted: 2013-02-09 04:00
by Many
Would really like to see this :D

Re: Turn engine off on vehicles

Posted: 2013-02-09 04:38
by Gracler
I would say that It is unrealistic to have tanks in covered position with there engine ON, so ofcourse it isnt unrealistic to be able to turn the engine off. However it is unrealistic that people drive to the battlefield... turn off the engine for 3 seconds to listen and continue on the next second, any commander would go nuts if a driver turned off the engine in an uncovered position while advancing.

This is where it would be nice to see the helicopter warmup cycle apply to the drive of tanks and apcs if possible. 20 sec warmup atleast before its ready to roll.

Another factor that I haven't seen yet is that most of these engines use diesel funny enough. and if your gonna defend a position for several hours or even days with no supply, your not going to waste it keeping the engine idle. also i'm pretty sure that most war-vehicles have a backup battery, or a manual way of starting it, they can switch to in case the primary ran out of juice. its not like they can call Triple A if they cant start... although they could get a jump start from another vehicle, leaving 2 vehicles exposed.

Re: Turn engine off on vehicles

Posted: 2013-03-27 20:52
by Dzanic
It should maybe also be determined how far a vehicle can be heard. As far as I remember the BMP in real life I saw it like 500m away and I could not hear it and the T-72 is even quiter so I dont know where the sound-distance references come from in the first place.

You dont usually turn off a vehicle even if you stay still because you need electric or hydraulic power for the turret and electrics and without electrics the digital sights shouldnt work either, or the air-conditioning, or the autorealoader, or the smokedispenser