Page 3 of 4

Re: The Falklands

Posted: 2012-09-30 15:25
by Rhino
Cheers :)
AnimalMother. wrote:So whats your next interesting/groundbreaking project?
Back to finishing off the new Afghan statics :p

Re: The Falklands

Posted: 2012-09-30 15:56
by Wakain
I think the many layers you've made out of one large map revolutionary, I especially like how there is a focus on specific parts of the engagement in different parts of the threatre instead of just the same engagement with different assets. Multiple alternative skirmish layers is great!

hope to see more of this in the future

Re: The Falklands

Posted: 2012-10-01 09:29
by PLODDITHANLEY
Looks great.

VW van isn't a Westfaliathats a camper conversion just call it a Type 2 or Transporter.

As I don't fly I'm looking forward to swarms off aircraft overflying my AA.

Re: The Falklands

Posted: 2012-10-01 13:22
by Arc_Shielder
PLODDITHANLEY wrote:As I don't fly I'm looking forward to swarms off aircraft overflying my AA.
Same here.

I have to admit that this is the kind of map that made me wish I had immunity. As a CO it would be hilarious to cause mayhem on the runway.

Re: The Falklands

Posted: 2012-10-01 19:25
by ExeTick
I cant wait to try this out :)

Re: The Falklands

Posted: 2012-10-01 22:05
by jorge_prargentina
The pibe dream. tahnk you!

Re: The Falklands

Posted: 2012-10-01 23:28
by Dr Rank
[R-DEV]Rhino wrote:Back to finishing off the new Afghan statics :p
:shrk: *cracks whip*

Too right

:D

The Falklands is an epic achievement Rhino, congrats to you; I can't wait to play it!

Re: The Falklands

Posted: 2012-10-02 18:41
by chrisweb89
As a warning to everyone, play the night version in a dark room or you will get a pounding headache, and you plan on flying at night, have fun not seeing anything, so don't expect to get many gun kills unless an enemy magically flys directly infront of you.

Hopefully when this is released we can play an organized scrim with 128 people. During the testing things were hectic and everone was trying to get aircraft, like me.

Can't wait to do some hit and run attacks with the mirage.

Re: The Falklands

Posted: 2012-10-02 19:21
by Rhino
chrisweb89 wrote:As a warning to everyone, play the night version in a dark room or you will get a pounding headache, and you plan on flying at night, have fun not seeing anything, so don't expect to get many gun kills unless an enemy magically flys directly infront of you.
Ye it is really dark and you can't see anything playing in a lit room. Need to turn off all lights etc to be able to see anything and not strain your eyes.

As for flying at night, you have to fly off the HUD, hardest is choppers over water, loose concentration for only a moment and you can easily find yourself in the sink :p

As for not many gun runs, if you have a jet with AA weapons then you will get lock boxes on enemy aircraft, then just shoot the guns at them but easier said than done :p

Re: The Falklands

Posted: 2012-10-02 20:55
by chrisweb89
Ya I was flying the harrier hydra version during the night, so I couldn't see a single thing.

Re: The Falklands

Posted: 2012-10-02 22:51
by 40mmrain
that;s how it goes, but at least the quad guns wont be able to get ya

Re: The Falklands

Posted: 2012-10-04 05:45
by PLODDITHANLEY
Showed my dad the blog who was there, he mentioned that the only tarmacced road was from stanley to the airport.

Apparently even after all the fishing licence money they're still just loose stones rolled on, no pretty roads with white lines down the middle.

Re: The Falklands

Posted: 2012-10-04 11:46
by Professorson
Vehicle warfare asset list

could surely do with a few more jets ? thats like 8 what do the other 24 people per team do

GB

HMS Invincible

4x Sea Harrier FRS1 (Fighter) [2min Spawn, max of 6]
2x Harrier GR3 (A - Ground Attack - 2x 500lb Bombs) [2min Spawn, max of 4]
1x Harrier GR3 (C - Ground Attack - 2x 36, 2" (50mm) Rocket Pods, 72 Total) [2min Spawn, max of 3]
1x Harrier GR3 (B -Ground Attack - 2x 1000lb LGB) [10min Spawn, Max of 2]
1x Wessex Helicopters [5min Spawn, max of 3]
- ATC, Radar & AA Defences




Argentina

Argentina

3x Mirage IIIEA (Fighter) [2min Spawn, max of 5]
2x IAI Dagger (Fighter Bomber) [4min Spawn, Max of 3]
2x A-4C Skyhawk (Ground Attack) [2min Spawn, Max of 3]
1x Mirage IIIEA AS (Anti-Shipping) [10min Spawn, Max of 2]
- ATC, Radar & AA Defences

Re: The Falklands

Posted: 2012-10-04 11:54
by Arnoldio
Oh my, cant wait for night chopper flying! :D

Re: The Falklands

Posted: 2012-10-04 12:23
by AnimalMother.
Professorson wrote:Vehicle warfare asset list

could surely do with a few more jets ? thats like 8 what do the other 24 people per team do

GB

HMS Invincible

4x Sea Harrier FRS1 (Fighter) [2min Spawn, max of 6]
2x Harrier GR3 (A - Ground Attack - 2x 500lb Bombs) [2min Spawn, max of 4]
1x Harrier GR3 (C - Ground Attack - 2x 36, 2" (50mm) Rocket Pods, 72 Total) [2min Spawn, max of 3]
1x Harrier GR3 (B -Ground Attack - 2x 1000lb LGB) [10min Spawn, Max of 2]
1x Wessex Helicopters [5min Spawn, max of 3]
- ATC, Radar & AA Defences




Argentina

Argentina

3x Mirage IIIEA (Fighter) [2min Spawn, max of 5]
2x IAI Dagger (Fighter Bomber) [4min Spawn, Max of 3]
2x A-4C Skyhawk (Ground Attack) [2min Spawn, Max of 3]
1x Mirage IIIEA AS (Anti-Shipping) [10min Spawn, Max of 2]
- ATC, Radar & AA Defences

you can have up to 24 sea harriers alone, there's plenty of aircraft for everyone

Re: The Falklands

Posted: 2012-10-04 13:49
by Rhino
PLODDITHANLEY wrote:Showed my dad the blog who was there, he mentioned that the only tarmacced road was from stanley to the airport.

Apparently even after all the fishing licence money they're still just loose stones rolled on, no pretty roads with white lines down the middle.
Ye, I am aware of that, although wasn't aware of where the concrete roads existed excatly during the war but knew there was hardly any tarmac roads :p

The reason I've got tarmac roads in the map is because I had to physically build the roads into the terrain.
Image
Image

This was not just hard and very time consuming, its something I hope I will never have to repeat on this scale again :p

The reason why thou they are tarmac roads over dirt roads or w/e is due to the intersections. While its very easy to just swap out the tarmac roads with dirt ones, the problem with doing that is where the roads link up, in the editor to make an intersection with a dirt road you just overlap splines. Here you can't do that, since you only have one face, one UV and one texture, and as such you need an intersection texture used by all roads. While this wasn't too difficult to archive with tarmac roads, basically doing them the same way they are done with normal intersections although a few where a bit tricky, doing this with dirt roads would be next to impossible, without unique intersection textures for each intersection at least. In the pics below you can see one intersection, the 2nd is with the intersection textures turned off:
http://i.imgur.com/jVOiL.jpg
http://i.imgur.com/L5na9.jpg

So ye, while I wanted not to have tarmac roads for the most part, it was the only decent way of having roads in the map :(
Professorson wrote:Vehicle warfare asset list

could surely do with a few more jets ? thats like 8 what do the other 24 people per team do
Please note the "max of *" on the end of the info. This means every spawn point for this type of a vehicle can spawn up to this amount of aircraft from it, for example for the Sea Harriers:
4x Sea Harrier FRS1 (Fighter) [2min Spawn, max of 6]
Now 4 Sea Harrier Spawns, each spawning 6 jets (the spawn point spawns another jet, on its spawn time of 2mins, after the jet that was spawned there already has moved off the spawn point) = 4 x 6 which = 24, and that's just for the Sea Harriers.

We just simply can't fit 24 Sea Harriers on the deck of the carrier, hell we can't even fit all the aircraft that are spawned on the Argentine Airbase either so this is the best solution to the problem, although we may lower the spawn time for jets in time if players feel 2mins is too long.

Re: The Falklands

Posted: 2012-10-04 14:38
by Daniel
chrisweb89 wrote:As a warning to everyone, play the night version in a dark room or you will get a pounding headache, and you plan on flying at night, have fun not seeing anything, so don't expect to get many gun kills unless an enemy magically flys directly infront of you.

...
Same as the best FH2 map mere eglise (night map). of course you need to make your room dark to experience best excitement and fun (night maps ftw)! ;) 8)

Re: The Falklands

Posted: 2012-10-04 20:17
by TheAssProtectors.Nr1
I do not think that anyone fully understand how great this is. It is impossible to understand.

Re: The Falklands

Posted: 2012-10-05 00:52
by Igwaith
I just don't get it why Brits have such air superiority when it wasn't that way.
Brit won the air, but in numbers was inferior, the only thing that make the difference was the Sidewinder AIM 9L given to you by the EEUU, against the inferior matra that our planes used.... and reason why our airplanes avoid in the possible the air-air fight.
And you put in all the scenarios a big difference, brits have more planes, more helicopters... and, also AA defenses so I think that's no te point.
I know game balances are you gonna say, but.. Wasn't this "Project Reality"? Or "Project Balanced Game"

Numbers 139 vs 38.

The information you can find it in wikipedia (You said that most of the info was taken from there)
I made a list for saving you job...

24 Pucara
15 A-4C
35 A-4B
30 IAI Dagger
17 Mirage IIIEA
6 Aermacchi MB 339A
4 Super Etendard
8 A-4Q
10 Alouette A103



2 Chinook FAA
2 Bell 212 FAA
2 Sea Lynx ARA
2 Chinook EA
3 Agusta 109 EA
9 Bell UH-1H EA
5 Puma EA
1 Puma "Prefectura"


Brits Ground Force
15 Gazelle
12 Scout

Royal Navy and RAF
28 SH
48 Sea King
56 Wessex
10 H GR.3

Isn't my intention to be offensive in any way, I'm just disagree with the "balance" of the maps

British air services in the Falklands War - Wikipedia, the free encyclopedia

Argentine air forces in the Falklands War - Wikipedia, the free encyclopedia

Re: The Falklands

Posted: 2012-10-05 01:12
by Rudd
Isn't my intention to be offensive in any way, I'm just disagree with the "balance" of the maps
Not at all mate, we welcome your input into the discussion. I'd just ask, are you taking into consideration the atlantic conveyer being sunk? afaik Rhino has setup an interesting game dynamic that if the Argentinian jets don't destroy the ship, the Brits have access to extra air capabilities.