PLODDITHANLEY wrote:Showed my dad the blog who was there, he mentioned that the only tarmacced road was from stanley to the airport.
Apparently even after all the fishing licence money they're still just loose stones rolled on, no pretty roads with white lines down the middle.
Ye, I am aware of that, although wasn't aware of where the concrete roads existed excatly during the war but knew there was hardly any tarmac roads
The reason I've got tarmac roads in the map is because I had to physically build the roads into the terrain.
This was not just hard and very time consuming, its something I hope I will never have to repeat on this scale again
The reason why thou they are tarmac roads over dirt roads or w/e is due to the intersections. While its very easy to just swap out the tarmac roads with dirt ones, the problem with doing that is where the roads link up, in the editor to make an intersection with a dirt road you just overlap splines. Here you can't do that, since you only have one face, one UV and one texture, and as such you need an intersection texture used by all roads. While this wasn't too difficult to archive with tarmac roads, basically doing them the same way they are done with normal intersections although a few where a bit tricky, doing this with dirt roads would be next to impossible, without unique intersection textures for each intersection at least. In the pics below you can see one intersection, the 2nd is with the intersection textures turned off:
http://i.imgur.com/jVOiL.jpg
http://i.imgur.com/L5na9.jpg
So ye, while I wanted not to have tarmac roads for the most part, it was the only decent way of having roads in the map
Professorson wrote:Vehicle warfare asset list
could surely do with a few more jets ? thats like 8 what do the other 24 people per team do
Please note the "max of *" on the end of the info. This means every spawn point for this type of a vehicle can spawn up to this amount of aircraft from it, for example for the Sea Harriers:
4x Sea Harrier FRS1 (Fighter) [2min Spawn, max of 6]
Now 4 Sea Harrier Spawns, each spawning 6 jets (the spawn point spawns another jet, on its spawn time of 2mins, after the jet that was spawned there already has moved off the spawn point) = 4 x 6 which = 24, and that's just for the Sea Harriers.
We just simply can't fit 24 Sea Harriers on the deck of the carrier, hell we can't even fit all the aircraft that are spawned on the Argentine Airbase either so this is the best solution to the problem, although we may lower the spawn time for jets in time if players feel 2mins is too long.