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Re: Helicopter Wheels
Posted: 2013-02-12 17:26
by Microwaife
zombie-yellow wrote:Maybe that would be a problem when you MUST reach the helipad because you're 3 seconds away from blowing up in the sky... I've done this tons of times with the Blackhawk : rushing to the helipad and landing it at 300 km/h and stopping almost instantly
Might have to rework my emergency procedures lol
Would be good if stuff like that would be prevented by this new system.
Makes it a hell lot more realistic and easier for insurgents to kill a chopper.
Posted: 2013-04-10 19:26
by Steeps
I can't seem to ever come to a 100% stop at all. The chopper just keeps rolling and rolling, even slightly.
Re: Helicopter Wheels
Posted: 2013-04-12 09:31
by ChallengerCC
Yeah, why not? ^^
Re: Helicopter Wheels
Posted: 2013-04-12 12:05
by Onil
zombie-yellow wrote:Maybe that would be a problem when you MUST reach the helipad because you're 3 seconds away from blowing up in the sky... I've done this tons of times with the Blackhawk : rushing to the helipad and landing it at 300 km/h and stopping almost instantly
Might have to rework my emergency procedures lol
It you're doing hard landings when damaged, then you definitely weren't 3 seconds away from blowing up.
You should never land when you got the critical damage beeps, you should always just hover on top of the helipad as you still get repairs.
Re: Helicopter Wheels
Posted: 2013-04-15 10:44
by FK Ye@h H@rDstyl3
I totally like this idea, DO IT!!
Re: Helicopter Wheels
Posted: 2013-04-15 10:46
by Rhino
FK Ye@h H@rDstyl3 wrote:I totally like this idea, DO IT!!
Its done
https://www.realitymod.com/forum/f196-p ... dates.html
'[R-DEV wrote:Rhino;1884767']
Helicopter Wheels
As you've probably seen in the
Devcast the
working helicopter wheels concept which was first seen in PR:F v0.1 as a Proof of Concept dynamic and
received the communities approval has been applied to all wheeled helicopters in PR for v1.0.
This essentially allows wheeled helicopters to taxi and perform rolling landings, as well as having much more control while on the ground. Before in PR and vBF2 the wheels where just for show but now helicopters with wheels will behave very differently on the ground from helicopters with skids. This will take a bit of time to get use to but once your use to the new system, you should really appreciate the new control you have on the ground and the new options you have for landing.
Re: Helicopter Wheels
Posted: 2013-05-14 07:55
by FK Ye@h H@rDstyl3
damn you Rhino, it took you only 2 minutes to do it. That was fast
Lets see......
PR 1.0 release tomorrow please. DO IT!! *fingers crossed*
Re: Helicopter Wheels
Posted: 2013-06-16 07:28
by emmanuel15
i clearly don't see a problem in implanting these feature all though it will be alot harder to land with wheel hli's
Re: Helicopter Wheels
Posted: 2013-06-30 02:22
by BuckWheat69
I really like this feature!
Although one problem i had with it was the fact that I could start taxiing right after entering the helicopter. A delay timer for the activation of the wheels would be great. It would be best to make that delay in sync with the engine delay.
Thanks!
Re: Helicopter Wheels
Posted: 2013-06-30 19:09
by Rambo Medic
I may be by myself on this but I f***ing hate it. Mostly because it needs to be reworked, or redone. Example: I land, and I expect people to be fucking jumping out instantly, but instead for whatever ridiculous reason they assume the heli is midair until the heli has come to a 100% stop, so I have to be sitting at the lz for a good 10 seconds trying to stabilize my stupid wheels, while the idiots inside the trans won't get out, and what usually happens is I over compensate here or there when trying to stop my heli from moving, and I ram into a wall, and what about hot lz's? Please implement some kind of way to lock the wheels, which I'm sure you can do in real life (brakes or something) what if somebody wants to land on a hot building, the pilot can't fucking hover over the lz for 5 secs, he'll get blown up, he needs to do a moving landing, which if he does he'll literally fucking roll of the building, or roll into one of the obstacles on the building.
Re: Helicopter Wheels
Posted: 2013-06-30 19:51
by Bluedrake42
it would be nice to have brakes, but from what I've seen, its possible to stop the wheels if you know how to use them correctly
Re: Helicopter Wheels
Posted: 2013-06-30 19:53
by Bluedrake42
in other words... I would practice with them first before you rage on the forums
Re: Helicopter Wheels
Posted: 2013-06-30 19:58
by Rambo Medic
Bluedrake42 wrote:in other words... I would practice with them first before you rage on the forums
It's hard to practice on public servers. If COOP was available, I might be able to play around with the wheels, and see if there is some kind of remedy to the problem I'm having, but as it stands, I can't do that.
Re: Helicopter Wheels
Posted: 2013-06-30 20:06
by Bluedrake42
thats true, it'll be hard to get good practice in with just internet servers
however it does seem like with practice players could get just as good if not better than they were able to with the old choppers
Re: Helicopter Wheels
Posted: 2013-06-30 22:25
by Rhino
Bluedrake42 wrote:it would be nice to have brakes, but from what I've seen, its possible to stop the wheels if you know how to use them correctly
Bluedrake42 wrote:in other words... I would practice with them first before you rage on the forums
Ye a brake would be good but I'm unaware of any way of coding one.
And yes, once you've got use to the new system, especially if you fly with a joystick, you can use the wheels to brake very easily on most surfaces, it just takes practice.
Rambo Medic wrote:It's hard to practice on public servers. If COOP was available, I might be able to play around with the wheels, and see if there is some kind of remedy to the problem I'm having, but as it stands, I can't do that.
Crate a local game?
Re: Helicopter Wheels
Posted: 2013-06-30 22:47
by K4on
[R-DEV]Rhino wrote:Crate a local game?
someone didnt read our testing procedure.
its not possible with the beta rhino

Re: Helicopter Wheels
Posted: 2013-07-01 03:29
by F33bz
I tested wheeled helis on an empty euro server. Just have to treat them exactly like taxi'ing a jet and you'll catch on very quickly.
Now if only I could get my hands on a HIND.

Re: Helicopter Wheels
Posted: 2013-07-01 08:31
by PLODDITHANLEY
I had a go on the Russian trans and Havok didn't seem too hard with a mouse.
Re: Helicopter Wheels
Posted: 2013-07-01 10:11
by Rhino
[R-DEV]K4on wrote:someone didnt read our testing procedure.
its not possible with the beta rhino
Nope, been super busy with r/l stuff this weekend I haven't been able to even play the OB yet

Re: Helicopter Wheels
Posted: 2013-07-01 13:36
by Steeps
Is there any possibility of adding a deadzone to the wheels? Like a certain point where if you stop, it will stop rolling. It's really frustrating to have to constantly fight a helicopter just to stay on a landing pad. It's pretty much impossible to stop the Chinese Mi-17 from rolling everywhere.