[Project] Survival Games / PR-Z

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Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: [Project] Survival Games / PR-Z

Post by Murkey »

Yo Onil,

These all look pretty cool. Looking forward to some hardcore disrupt and evade :P

Obviously this will take a fair amount of tweaking to get a balance between fun and realism/ horror.

My question is regarding weapons and ammo. I remember reading you plan on them being limited but how limited are we talking. Can I still take pot-shots like a madman?

I don't want to emphasise the similarity with DayZ but I'm looking forward to playing something that emphasises survival whilst still using our beloved Refractor 2 and PR assets. Shame I can't make the beta :(

Looking forward to more updates :D (Let me know if or when you need actors or video help as I'd like to help out when I can).

<3 Cheers, Murkey.
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: [Project] Survival Games / PR-Z

Post by Phoenixo_Idaho »

Pvt.LHeureux wrote:Insurgents skins?
Good argument to make more insurgent maps out of classic battlefields ! would be great to play an insurgent map that take place in USA or NORTHERN/EASTERN EUROPE :grin:
Phoenixo_Idaho ; Medic & Mortars Specialist
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Murkey wrote:Yo Onil,

These all look pretty cool. Looking forward to some hardcore disrupt and evade :P

Obviously this will take a fair amount of tweaking to get a balance between fun and realism/ horror.

My question is regarding weapons and ammo. I remember reading you plan on them being limited but how limited are we talking. Can I still take pot-shots like a madman?

I don't want to emphasise the similarity with DayZ but I'm looking forward to playing something that emphasises survival whilst still using our beloved Refractor 2 and PR assets. Shame I can't make the beta :(

Looking forward to more updates :D (Let me know if or when you need actors or video help as I'd like to help out when I can).

<3 Cheers, Murkey.
Hey Murkey,

Yes weapons and ammo will be scarce. How scarce, will depend on the gameplay tests that we will do, however the overall plan is for it to be somewhat difficult to find a weapon and to be in constant need of ammo. Based on the DAYZ events that used this same concept, there were often some players without a weapon or with a very shitty one. I want that to be the case here as well... Eventually players die and weapons will be on the ground or spawn back so it's all about balancing the risks of searching for one with the advantage of having a good one.

There will be specific rules for the event to prevent some issues like camping. I will provide a pdf with the rules and extra info for the players.
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: [Project] Survival Games / PR-Z

Post by Heavy Death »

PR:Z, pretty fucking awesome! :D Keep up the good work, looking forward to this. Also, will there be some rendomly spawned vehicles with maybe some ammo left in them?
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

spawned civilian vehicles yes, probably not random for now.

Not sure what you mean by ammo in them... like ammo crate to drop? That would be too much ammo. You will have ammo kits spawning on the map.
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: [Project] Survival Games / PR-Z

Post by Heavy Death »

I mean a military vehicle with few rounds of 50 cal in it, but when vehicles spawn they are 100% ammo and health i assume?

Anyway, you should implement cache spawning logic to vehicles and kits... dunno how to do that but yeah. :D Also vehicles locked to blufor, aka survivors.

Or hey, a "gamemode" idea, some kind of vehicle spawns in the middle of the map, and zombies have the temporary spawnpoint there, so the survivors have something to go for, or else its just a deathmatch. :D
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Let me just point out that Survival Games Event is one thing and PR-Z is another even if using some of the same stuff.

The SG Event will be without zombies or special objectives besides surviving. It will have admins and specific rules to make sure everything works as intended.

The PR-Z is a further development to the original SG, with the addition of zombies, weapons and new gamemodes.

On both cases, you have random spawning of pickup kits, not like the caches since that is a more complex method but using AASv4 which works quite well for what we intend.

Regarding your vehicle question, we can reduce the ammo and health of the vehicle but that means that it can never get more than what it originally spawned with, even if resupplied or repaired.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

I will be allowing some extra testers to join on the 21th.

Anyone following this thread can apply by send me a pm. Very limited slots though.
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Project] Survival Games / PR-Z

Post by Wicca »

Hey. If you need extra testers, just post up a thread on PRTA.
Xact Wicca is The Joker. That is all.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Project] Survival Games / PR-Z

Post by Pvt.LHeureux »

[R-CON]Wicca wrote:Hey. If you need extra terrestrials, just post up a thread on PRTA.
Fixed, :razz:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Here's Civilian number 6:

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Still having some issues with the normals. Will try to fix them eventually.

That's it for now. 6 Civilians and 1 Admin for the Survival Games Event.

Next step will be to make some proper zombies for the PR-Z minimod.

EDIT:

Spawn Screen - Choose your character ( notice the absent map ;) )
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Last edited by Onil on 2012-12-15 12:59, edited 1 time in total.
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Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: [Project] Survival Games / PR-Z

Post by Navo »

Onil, your textures are pretty amazing.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

It's really just a reskin... as in a few tweaks and color changes, combining stuff from different files, nothing more. You will notice quite a few flaws in the skins. But they will have to do for now.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Some exciting news:

We're getting all our pickup kits with weapon drop geometry thanks to the work of Dodek which is duplicating and tweaking the bundledmeshes for us to use.

We also have a working crossbow with a special feature made by m42zwilling. We will make a video of it when it is completed.

I'm trying to get the selection icons for the new weapons done but it would be a lot easier with the PR template used to create them. Anyone has it?

We can still use some more testers so feel free to apply, preferably by pm.
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[md]MadMak[rus]
Posts: 358
Joined: 2009-05-15 11:24

Re: [Project] Survival Games / PR-Z

Post by [md]MadMak[rus] »

Admin skin looks like Gordon Freeman :D
Some guy: "u a f** lier this guy dont use cheats i see him everyday... u draw tha lines u f*** loser"

www.clan41.ru
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

eheh, I guess he's missing the glasses :p

This is actually just a reskin of the SAS model from the Spec Ops BF2 Addon. Only changed the colors and the head/face is the same.

On another note, the first post is updated with some of the stuff that was spread through the thread.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Here's Zombie Mike WIP:

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Face reskin only. Will work on the suit later on.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Project] Survival Games / PR-Z

Post by Rudd »

Hey mike...Er...You have some red stuff on your face...MIKE STOP BITING ME AAARGH! :D

looks great :)
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Project] Survival Games / PR-Z

Post by Pvt.LHeureux »

You've got red on you.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

I guess someone spit blood in his face.... and then he ate him.

vicious cycle of a zombie's life, unless if he gets killed... again.
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