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Re: [Project] Survival Games / PR-Z

Posted: 2012-12-12 11:43
by Murkey
Yo Onil,

These all look pretty cool. Looking forward to some hardcore disrupt and evade :P

Obviously this will take a fair amount of tweaking to get a balance between fun and realism/ horror.

My question is regarding weapons and ammo. I remember reading you plan on them being limited but how limited are we talking. Can I still take pot-shots like a madman?

I don't want to emphasise the similarity with DayZ but I'm looking forward to playing something that emphasises survival whilst still using our beloved Refractor 2 and PR assets. Shame I can't make the beta :(

Looking forward to more updates :D (Let me know if or when you need actors or video help as I'd like to help out when I can).

<3 Cheers, Murkey.

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-12 11:48
by Phoenixo_Idaho
Pvt.LHeureux wrote:Insurgents skins?
Good argument to make more insurgent maps out of classic battlefields ! would be great to play an insurgent map that take place in USA or NORTHERN/EASTERN EUROPE :grin:

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-12 11:56
by Onil
Murkey wrote:Yo Onil,

These all look pretty cool. Looking forward to some hardcore disrupt and evade :P

Obviously this will take a fair amount of tweaking to get a balance between fun and realism/ horror.

My question is regarding weapons and ammo. I remember reading you plan on them being limited but how limited are we talking. Can I still take pot-shots like a madman?

I don't want to emphasise the similarity with DayZ but I'm looking forward to playing something that emphasises survival whilst still using our beloved Refractor 2 and PR assets. Shame I can't make the beta :(

Looking forward to more updates :D (Let me know if or when you need actors or video help as I'd like to help out when I can).

<3 Cheers, Murkey.
Hey Murkey,

Yes weapons and ammo will be scarce. How scarce, will depend on the gameplay tests that we will do, however the overall plan is for it to be somewhat difficult to find a weapon and to be in constant need of ammo. Based on the DAYZ events that used this same concept, there were often some players without a weapon or with a very shitty one. I want that to be the case here as well... Eventually players die and weapons will be on the ground or spawn back so it's all about balancing the risks of searching for one with the advantage of having a good one.

There will be specific rules for the event to prevent some issues like camping. I will provide a pdf with the rules and extra info for the players.

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-12 12:47
by Heavy Death
PR:Z, pretty fucking awesome! :D Keep up the good work, looking forward to this. Also, will there be some rendomly spawned vehicles with maybe some ammo left in them?

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-12 14:39
by Onil
spawned civilian vehicles yes, probably not random for now.

Not sure what you mean by ammo in them... like ammo crate to drop? That would be too much ammo. You will have ammo kits spawning on the map.

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-12 16:42
by Heavy Death
I mean a military vehicle with few rounds of 50 cal in it, but when vehicles spawn they are 100% ammo and health i assume?

Anyway, you should implement cache spawning logic to vehicles and kits... dunno how to do that but yeah. :D Also vehicles locked to blufor, aka survivors.

Or hey, a "gamemode" idea, some kind of vehicle spawns in the middle of the map, and zombies have the temporary spawnpoint there, so the survivors have something to go for, or else its just a deathmatch. :D

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-12 18:01
by Onil
Let me just point out that Survival Games Event is one thing and PR-Z is another even if using some of the same stuff.

The SG Event will be without zombies or special objectives besides surviving. It will have admins and specific rules to make sure everything works as intended.

The PR-Z is a further development to the original SG, with the addition of zombies, weapons and new gamemodes.

On both cases, you have random spawning of pickup kits, not like the caches since that is a more complex method but using AASv4 which works quite well for what we intend.

Regarding your vehicle question, we can reduce the ammo and health of the vehicle but that means that it can never get more than what it originally spawned with, even if resupplied or repaired.

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-13 07:47
by Onil
I will be allowing some extra testers to join on the 21th.

Anyone following this thread can apply by send me a pm. Very limited slots though.

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-14 13:40
by Wicca
Hey. If you need extra testers, just post up a thread on PRTA.

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-14 14:40
by Pvt.LHeureux
[R-CON]Wicca wrote:Hey. If you need extra terrestrials, just post up a thread on PRTA.
Fixed, :razz:

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-15 11:36
by Onil
Here's Civilian number 6:

Image

Still having some issues with the normals. Will try to fix them eventually.

That's it for now. 6 Civilians and 1 Admin for the Survival Games Event.

Next step will be to make some proper zombies for the PR-Z minimod.

EDIT:

Spawn Screen - Choose your character ( notice the absent map ;) )
Image

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-15 13:55
by Navo
Onil, your textures are pretty amazing.

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-15 15:01
by Onil
It's really just a reskin... as in a few tweaks and color changes, combining stuff from different files, nothing more. You will notice quite a few flaws in the skins. But they will have to do for now.

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-15 19:53
by Onil
Some exciting news:

We're getting all our pickup kits with weapon drop geometry thanks to the work of Dodek which is duplicating and tweaking the bundledmeshes for us to use.

We also have a working crossbow with a special feature made by m42zwilling. We will make a video of it when it is completed.

I'm trying to get the selection icons for the new weapons done but it would be a lot easier with the PR template used to create them. Anyone has it?

We can still use some more testers so feel free to apply, preferably by pm.

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-16 11:36
by [md]MadMak[rus]
Admin skin looks like Gordon Freeman :D

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-16 14:09
by Onil
eheh, I guess he's missing the glasses :p

This is actually just a reskin of the SAS model from the Spec Ops BF2 Addon. Only changed the colors and the head/face is the same.

On another note, the first post is updated with some of the stuff that was spread through the thread.

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-18 12:11
by Onil
Here's Zombie Mike WIP:

Image

Face reskin only. Will work on the suit later on.

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-18 12:26
by Rudd
Hey mike...Er...You have some red stuff on your face...MIKE STOP BITING ME AAARGH! :D

looks great :)

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-18 13:51
by Pvt.LHeureux
You've got red on you.

Re: [Project] Survival Games / PR-Z

Posted: 2012-12-18 13:57
by Onil
I guess someone spit blood in his face.... and then he ate him.

vicious cycle of a zombie's life, unless if he gets killed... again.