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Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-16 21:40
by rPoXoTauJIo
[R-DEV]Rhino wrote:Its also "possible" (not saying what your saying is mind you) to fire off two M60s at the same time
WAAAT? Pl0x give us a faction that have kit with double M60s :D

Seriously, i think that we a playing in Project Reality, but not in Project Possibility.
If russian MA from pr team can say that 95% army firing metis missiles from shoulder - we can blame DEV's, make metis model, texture it, make some sounds - and give it to PR team.

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-16 21:46
by lgm
rPoXoTauJIo wrote:WAAAT? Pl0x give us a faction that have kit with double M60s :D

Seriously, i think that we a playing in Project Reality, but not in Project Possibility.
If russian MA from pr team can say that 95% army firing metis missiles from shoulder - we can blame DEV's, make metis model, texture it, make some sounds - and give it to PR team.
I don't think you understand that squads in a massive war would not do everything the same.
Standard procedure becomes nothing. There are valid sources that say it can be fired from the shoulder. I just cited them, they all trace back to info from the manufacturer and several books and online sources.

If Project Reality is so real, why does the PGO-7 sight for the RPG not work? And why is there deviation? Its balanced. Its supposed to be fun. The devs have said this many times, and the RPG-7 is unusable at ranges it should be able to hit.

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-16 22:15
by Spec
lgm, I do think, from your sources and common sense, that you are right that the weapon probably could be fired from the shoulder.

When MA's tell the Devs that something shouldn't be done, it is usually not because it is entirely impossible, but very unlikely and unsafe to do so. Due to the limited amount of things that can be simulated in a game, we tend to stick with those that are standard procedure or only so far away from standard procedure as the MA's suggest or the Devs decide. Not every thing that is possible in life can be simulated in PR, and the Devs decided to draw the line here.

There is not much of a point in arguing about whether that thing CAN be shoulder fired. Many things could happen in real life, but are quite rare and therefore ignored in PR - such as a wounded soldier ignoring his wound due to adrenaline. In PR, everyone feels the pain (i.e. bleeding effects), although there are some cases in which things were different. Weapon reload animations are also always default procedure, not other, quicker methods that might be used by soldiers in some situations. It's just a line that was drawn, please respect that decision. I think you've done your part in proving the theoretical possibility, the rest is up to the Devs.

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-16 22:29
by lgm
[R-MOD]Spec wrote:lgm, I do think, from your sources and common sense, that you are right that the weapon probably could be fired from the shoulder.

When MA's tell the Devs that something shouldn't be done, it is usually not because it is entirely impossible, but very unlikely and unsafe to do so. Due to the limited amount of things that can be simulated in a game, we tend to stick with those that are standard procedure or only so far away from standard procedure as the MA's suggest or the Devs decide. Not every thing that is possible in life can be simulated in PR, and the Devs decided to draw the line here.

There is not much of a point in arguing about whether that thing CAN be shoulder fired. Many things could happen in real life, but are quite rare and therefore ignored in PR - such as a wounded soldier ignoring his wound due to adrenaline. In PR, everyone feels the pain (i.e. bleeding effects), although there are some cases in which things were different. Weapon reload animations are also always default procedure, not other, quicker methods that might be used by soldiers in some situations. It's just a line that was drawn, please respect that decision. I think you've done your part in proving the theoretical possibility, the rest is up to the Devs.
Alright. I didn't want to get to nitpicky about it, because the only reason I'm advocating it be added is for balance, plus it would be really cool.. PR is mainly for fun and using a RPG-7 as a primary HAT, especially when you don't know where that missile will go and have no point of reference on the optic.. is not fun at all.

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-17 00:57
by Spec
I understand. But I'll have to cut the discussion here because it's basically a suggestion and not entirely on-topic anymore. I, and the Devs, understand your stance and it may be taken into account, that's all I can offer. If you wish to provide more in-depth sources and request a change to the kit, I'll have to ask you to post a suggestions thread for that purpose, without guarantee of it being approved, as per forum policy.

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-17 02:30
by Stealthgato
You could just make a HAT kit where you carry the Metis around but you can only fire it from prone, like the MG42 in FH2.

Still a suggestion. Stahp. Serious warning. :P - Spec

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-17 07:11
by CopyCat
Souls Of Mischief wrote:Erm... so do I and a bunch of others. Guided HAT is piss poor easy.
And that makes you a decent shooter as I stated, don't worry - I'm not full of myself.

I would like to see you playing in a organized environment where you play as a HAT shooter against crewmans in vehicles on leet level. Happened several times during tournament times and clan wars against 3dac and OD-S where I got countered several times because their crewmans were better than me.

It's not about point and shoot in PR, you have to know how the vehicle operates (everything from a 5 sec maneuverable Challenger, fast Abrams or T90 to over armored Merkava or Leo). You have to know the pros and cons of the assets you playing against, their speed, maneuverability, weak and strong points. Eryx is not a problem, it is as you say point and shoot. But can you make a shot into fog of war where the enemy tank is standing, catch an abrams on full speed, a strafing in full speed Apache/havoc or make a shot around a visually blocking object or just plainly for fun to make a javelin out of that Eryx. I prefer to play with russian RPG, because it's most fun HAT - You need to be 3 times better with that weapon than any other HAT kit. All that is not a problem.

The biggest problem is to shoot assets from an unpredictable angle and position or trying to stay alive when they are clearly better equipped than you - HE rounds, COAX, thermals and etc. That's where the fun part is - Staying alive.

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-17 08:30
by Souls Of Mischief
CopyCat wrote:I would like to see you playing in a organized environment where you play as a HAT shooter against crewmans in vehicles on leet level. Happened several times during tournament times and clan wars against 3dac and OD-S where I got countered several times because their crewmans were better than me.
It's all about positioning, though.
It's not about point and shoot in PR, you have to know how the vehicle operates (everything from a 5 sec maneuverable Challenger, fast Abrams or T90 to over armored Merkava or Leo).
Armor wise, to my knowledge, they are almost identical.
Eryx is not a problem, it is as you say point and shoot. But can you make a shot into fog of war where the enemy tank is standing, catch an abrams on full speed, a strafing in full speed Apache/havoc or make a shot around a visually blocking object or just plainly for fun to make a javelin out of that Eryx. I prefer to play with russian RPG, because it's most fun HAT - You need to be 3 times better with that weapon than any other HAT kit. All that is not a problem.
Done all of that except for using that Javelin method. BUT pulling that **** on a strafing Apache/Havoc is purely based on luck. I'd like to see you pull those shots consistently (or anyone for that matter).

Love using the RPG-7 w/ TANDEM rocket on Gaza. There's just something beautiful killing a tank that costs several million dollars with such a simple weapon lol

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-17 10:49
by CopyCat
Souls Of Mischief wrote:Done all of that except for using that Javelin method. BUT pulling that **** on a strafing Apache/Havoc is purely based on luck. I'd like to see you pull those shots consistently (or anyone for that matter).
Luck?... if you say so.

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-17 11:30
by Souls Of Mischief
CopyCat wrote:Luck?... if you say so.
Feel free to prove me wrong. Just be sure to record how you take down two strafing choppers going full speed in a row without missing.

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-17 13:38
by CopyCat
I will if opportunity presents it self, but to clarify it - Not 1 shot 2 kills...

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-18 15:29
by lgm
submitted suggestion for them to fix the Russian HAT, but they refuse to approve it. Why would they release such a borked kit, which is so vital to gameplay.

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-18 15:59
by CopyCat
-.- Why improve the weapon when you can improve your knowledge and skill in it?...

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-18 18:41
by Mikemonster
Because it's ***.

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-18 19:43
by lgm
CopyCat wrote:-.- Why improve the weapon when you can improve your knowledge and skill in it?...
Because its broken. The optic does not work and it isn't even used on the same level in reality that it is in project reality.

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-18 20:21
by godfather_596
Would just like to note that an excellent place to practice with the RPG-7 HAT is on the Operation Harvest singleplayer map (it's from the singleplayer map pack). Start by rushing the hill and capture it ASAP. A crate will spawn so grab your HAT kit. Now look towards the enemies side and enjoy the huge varieties of ranges you can test your skills on (they always come from the riverbed not the bridge).

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-19 04:23
by Jolly
Crist! Nice job mate!

Can I quote ur tips and translate it then put it on my forum?
Thanks in advance~ :)

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-19 16:04
by MADsqirrel
Isnt the PGO-7 sight zeroed for the PG-7V (2.2 kg) or PG-7VL (2.6 kg)?
The tandem warhead PG-7VR has double weight (4.5 kg) reducing the effective range to 200 (compared to the 500 m effective range of the PG-7V/-7VL)
So the sights can not be correct for the tandem round.

When I use the russian hat I try to get really close to my enemy, around 100m, before i engage.

Re: Russian Heavy AT weapon - deviation and scope

Posted: 2012-12-19 16:29
by fabioxxxx
nice tutorial ... i had little training session with the russian HAT ... after so many fails

Beirut, Vadso , Black Gold some of my favorite maps.. HAT training is not optional

... looking back ... the us and brits need some new maps ... or at least an upgrade