Disabling helicopters after v0.98 update seems worse?

nAyo
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Re: Disabling helicopters after v0.98 update seems worse?

Post by nAyo »

Pvt.LHeureux wrote:I think that after being hit by hydra missiles it's fair that a chopper gets immobilized...
No heureux, I'm saying that it was different before the patch. Being 'immobilized' (= engine lost) was still quite rare, you were either burning or destroyed or whatever.

As far as I know being immobilized is something randomly happening with some defined probability, and it feels that probability has drastically inscreased.
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notmyingamename
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Re: Disabling helicopters after v0.98 update seems worse?

Post by notmyingamename »

saXoni wrote:It's probably just a bug, nothing the DEVs did on purpose. Might have something to do with a mix of the regular and Vietnam Hueys?
i think that's a fair guess with the vietnam heli's. regardless of how the numbers look, i've noticed this myself since the last update and have had several squadmates mention their experiences in game. the threshold between 100% and ditching in a kiowa is the most noticeable, so if you were to go about testing this then that would be the place to begin. maybe it's less to do with a condition/material and more to do with an unintended leak into non-minimod play
risegold8929
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Re: Disabling helicopters after v0.98 update seems worse?

Post by risegold8929 »

Just noticed this awhile ago on Coop. I usually take alot more hits on kiowa before it loses power, but this time it happend extremely fast...
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ExeTick
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Re: Disabling helicopters after v0.98 update seems worse?

Post by ExeTick »

I shot Cas huey with AR on jabal and he was disabled pretty fast..

so I would think its something like Saxoni said.
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FLAP_BRBGOING2MOON
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Re: Disabling helicopters after v0.98 update seems worse?

Post by FLAP_BRBGOING2MOON »

i got locked up by maybe .5 seconds of . 50 fire in a huey 3 times on barracuda, somethings definitely wrong.
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nAyo
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Re: Disabling helicopters after v0.98 update seems worse?

Post by nAyo »

There is something that has changed for sure, that could have been placebo effect at the begining, but now it's definitely not
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FLAP_BRBGOING2MOON
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Re: Disabling helicopters after v0.98 update seems worse?

Post by FLAP_BRBGOING2MOON »

nAyo wrote:There is something that has changed for sure, that could have been placebo effect at the begining, but now it's definitely not
a couple of friends and i tested this, on kashan out of 15 kiowas shot with mg3/.50, 9/15 locked up 6/15 blew up outright. the average number of rounds used was around 7 .50 cal and a fourth of an mg3 mag, with 5 locking up much earlier than that, around the first 10 mg3 and 2 .50 rounds. we tried with 5 blackhawks, 3/5 locking before blowing up outright.

somethings different, this is no placebo.
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risegold8929
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Re: Disabling helicopters after v0.98 update seems worse?

Post by risegold8929 »

At least we won't see as many suicide runs in Trans choppers.... Spray teh cobra on Muttrah with da MG3!!!111eleven!!1
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40mmrain
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Re: Disabling helicopters after v0.98 update seems worse?

Post by 40mmrain »

does it only happen with kinetic projectiles like bullets, and AP cannon rounds, or do explosions from missiles and such induce this effect more than last patch too?
nAyo wrote:
As far as I know being immobilized is something randomly happening with some defined probability, and it feels that probability has drastically inscreased.
I had heard a rumor that if you hit certain parts of the helicopters, there is a higher chance of this happening, perhaps the projectile damage hasnt changed, but rather the hitboxes.
Stemplus
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Stemplus »

Yes, it also includes explosions. Just today I've tracked a BH by hitting a flare 20 meters away from him. He wasn't even smoking when he started falling out of the sky. By the way, is it realistic that rockets exploding on flares deal any damage? Would they just fall in pieces, or just miss the flare since it's so small?
SuperHornet
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Re: Disabling helicopters after v0.98 update seems worse?

Post by SuperHornet »

Something has to of been changed. Was just flying around on CIA in the CAS huey, like 20 - 30 MG3 bullets hit me and I became disabled.

That's bullshit.
ExeTick
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Re: Disabling helicopters after v0.98 update seems worse?

Post by ExeTick »

hopefully they can find and fix the problem :)
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Henrique_Dalben
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Henrique_Dalben »

Kiowa is the most useless helicopter in 0.98, 1 or 2 rounds of .50 will disable it. I used to fly kiowas all day everyday only getting shot and dying in the pilot seat or by destroying the helo itself, since the update i've never had a smoking kiowa or been shot out of it, every time it gets disabled with the first or second .50 cal round, or the first or second pkm burst.
Pronck
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Pronck »

SuperHornet wrote:Something has to of been changed. Was just flying around on CIA in the CAS huey, like 20 - 30 MG3 bullets hit me and I became disabled.

That's bullshit.
Had almost the same problem twice on Muttrah with the CAS Huey, an AA missile hit a flare that was like 10 meters under the tail and then I took some rifle shots and I immediately lost my power. Luckily I could crashland it into the ocean without getting hurt but it still doesn't seem right.
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Mikemonster
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Mikemonster »

Shot up some Kiowas on Karbala with the .50 the other day.. They didn't go down instantly. Is it map specific?

Of course, everyone with this 'problem' could just test it on Muttrah with a .50 and a Huey (or the M60 on the boats as it's the same calibre as the MG3).
nAyo
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Re: Disabling helicopters after v0.98 update seems worse?

Post by nAyo »

That would be cool that DEVs say something about this problem, which is clearly one. Just so we know it's gonna be taken into consideration
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Psyrus
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Psyrus »

nAyo wrote:That would be cool that DEVs say something about this problem, which is clearly one. Just so we know it's gonna be taken into consideration
Well in over 50 posts there has only been one person to show that they've tested this, which was actually an IED kill & not the bullet hits that are being complained about. I'm not saying it doesn't happen, but you know what holds a lot more weight than just words? A video with you and your friend testing exactly how many shots it takes to disable said helicopters.
Truism
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Truism »

Psyrus is the helicopter man.
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40mmrain
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Re: Disabling helicopters after v0.98 update seems worse?

Post by 40mmrain »

nAyo wrote:That would be cool that DEVs say something about this problem, which is clearly one. Just so we know it's gonna be taken into consideration
go into a dead server with a friend and shoot at some hueys and stuff with machine guns, record it, shouldnt be hard to demonstrate
Mikemonster
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Mikemonster »

Plus wouldn't it be amusing if the engines were critical hit points and it was actually realistic (and not BS like the airtank hueys that no pilots complained about or petitioned to be changed?).
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