Bad1n wrote:"No, We are not taking objective, We are looking for fobs"
Maps are big and have multiple interesting flags to fight over, but usually squads dont attack objectives becouse they know that if they want to secure a flag they have to go around and search for fobs. I think it woluld be much better if instead of searching for fobs all the time we could just focus on objectives and make game more dynamic.
I think that fobs are making this game more interesting, you got more things to do, not just rush and cap flags, but searching for enemy fobs, mortars and all that stuff. Imo it would be boring to have only 1 thing to do - cap flag, and kill enemies. And " make game more dynamic"? hmmm I really love rate of gameplaying in PR now, cos, if I would like to play more dynamic, without thinking about every step, and move, I would probably play BF3, or some CODs.
Bad1n wrote:"There must be enemy fob somewhere"
I dont like the feeling that probably enemy have fobs all around me. I go for a flag and start to think: maybe i just missed one? Maybe enemies will start coming from behind? I will beter go and check that bush over here, and that dich, and that compound. I would like to focus more on flag but I just cant becouse if I miss enemy fob I will die. And even if I think I destroyed enemy fob there always is one enemy guy left and one crate, hidden in the bushes, just waiting until my squad is done and move along so he can rebuild that fob. I did that myself few times.
Hmmm. I have never been in real fight, but I guess, that soldiers not always know, where the enemy is. So it gives more reality for me while playing pr.
Bad1n wrote:
Fobs are great but there is to many of them. Trans helis, APCs and light vehicles are important only for first 10 minutes of the game becouse then fobs take their function. I would rather like to have one (maybe 2 for 4km maps) that way fobs would be something special and important. Squad would have to think twice before building fob. Defending it and attacking would be better and more intense aswell. And of course I ment AAS mode not insurgency (Multiple fobs fits great to insurgency).
Maybe you are right in all, with numers of fobs we can build on AAS layout maps, but I don't agree that trans helis, apcs, are importat only for first 10 minutes. In fact, they are ( depends on number of players on the map ) very usefull during whole round, Trans helps u to get crates, and transport u from places to places, APC can help u while you are under heavy fire, All assets have work to do during round, i mean whole round not just 10 minutes.