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Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-02-22 13:55
by Nebsif
ComedyInK wrote:Wouldn't ENB be a better solution that everyone can possibly use?
I tried using some oldass ENB last year and PB really didnt like it, bcuz it replaced one of the .dlls in the Battlefield2 folder IIRC.

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-02-22 13:56
by Predator.v2
Ambient Occlusion with Nvidia Inspector WON'T get you kicked by punkbuster.

ENB WILL get you kicked by punkbuster.

(I already tried both solutions).

About LOD Bias, i used either -0.87 or -1.5. But since i have moved from Spare Grid SSAA to mere 8x SSAA for Transparency AA, i doesn't use LOD Bias anymore. Spare Grid has nice effects for screenshots, but looks much worse than 8x SSAA when moving. Plus 8x SSAA takes less power and results in noticeable higher fps.

BTW, UPDATE!

New screenshots, have fun!

Raw Fob:
Image

OA HQ Fob:
Image

Raw Room1:
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OA HQ Room1:
Image

Raw Room2:
Image

OA HQ Room2:
Image

Raw Warrior:
Image

OA HQ Warrior:
Image

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-02-22 15:17
by Dogbox
That looks really great! The fob looks the best with the shadows in between like that.

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-02-22 23:44
by Strepto
Is there any way to force Level of Detail(LOD) for everything in the BF2 engine?

I know that all models are made in LOD0, LOD1, LOD2, LOD3. I find the LOD switching in this game to be less than optimal for my high end system. I dont like the immersion-breaking of the "brutal" lod switching on most buildings and vehicles. My GPU should have enough memory to load all models on a map in its ram, and it has more than 10x the processing power of the first graphics card I played on BF2 on high with. So it would be nice if I could just ignore the LOD3/LOD2 and just draw LOD1/0 buildings vehicles and the likes.

Has anyone done any research on this? I haven't got enough experience with the BF2 engine or graphics fiddeling tools to find an obvios solution. I could not find anything on google either.

I see that the nvidia tuner software mentioned in this tread has a LOD bias setting, but I could not notice any difference with any value on that setting. This might just be me not figuring the program correctly.

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-02-23 01:24
by Predator.v2
I think LOD Bias settings were somehow texture (filtering?) related.

LOD polygon wise are/should be defined in the objects archive, which are checked by Punkbuster. Changing the values shouldn't have a positive effect on your BF2 CD Key..

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-02-23 12:09
by Adriaan
This is just a guess, but the LOD bias might be related to mipmap switching on distance? As predator said, I don't think you can change the actual geometry switching settings either without actually changing game files.

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-02-25 11:53
by hiberNative
got a similar question: will this add motion blur? because i'd like some motion blur in PR.

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-02-25 12:12
by MaxBooZe
hiberNative wrote:got a similar question: will this add motion blur? because i'd like some motion blur in PR.
What? People willfully turn that on?

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-02-25 13:43
by KiloJules
Never understood any of these "modern" visual effects in games. Be it color correction (blue FPS anyone?!), motion blur (yes, I don't like it even though my eyes always do that when I turn my head around!) or the crappy bloom feature that made weapons shine golden in COD4, etc.

Probably a bit of a purist when it comes down to that...

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-02-25 14:08
by Adriaan
Ambient occlusion is actually appropriate/realistic though, in that it adds shadow detail that would realistically be there but would otherwise not be rendered. When it goes over the top (large amounts of bloom, overly monochromatic colour correction or exaggerated AO/SSAO) is when things can go bad.

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-02-25 14:13
by Elirah
Motion Blur is good at 30 FPS. Your movements seems to be smooth, even though they arent, thanks motion blur. However, at like 60 FPS its useless. Your eyes automatically do that effect like in reallife. A small amount of blooms adds realism, however, most game tend to overdo it with this effect -> people dont like bloom. Colorcorrection was done for leveldesigner, however, with most new effects, people play with them and take them in a bad amount. HDR lightning is a good example. In most games, you notice it's used in a good amount. Feels reasonable realistc. I know in some older games where HDR lightning was complete new, it was so overdone (Counter Strike Source anyone?).

In some years, everygame has cool effects and they know how to use them in a good manner.
For now, some games use these effects too much, I mean, TOOOO much...
A little bit motion blur -> awesome. A little bit of depth of field -> much more awesome :D
And HDR lightning is super cool, just like flare effects if you look into the sun.
Everthing is about balance, some games do better than others :)

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-02-27 02:09
by titsmcgee852
Can someone put up a video of this in action? :D

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2013-03-02 06:14
by PipWinsAgain
Image

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2014-09-07 12:53
by Brunitogg
Yo lads,

I recently got a new laptop with a new videocard (nvidia 840m), i tried installing this like i did on my old laptop in whcih it worked, but i cant seem to get it to work anymore :( .

I go for the Fallout 3 compatibility, i turn it into enabled and into high quality but nothing makes it work :( .

Tried two different drivers and none of them worked.

Curious thing is that on my old laptop, whenever i updated my nvidia drivers to one of the new ones that bring GeForce Experience, it will stop this AO to work onto BF2 :( .

Anyone possibly knows a solution for this?

It really makes things look way more realistic, specially against surface, so i would love to have it back :(

Thanks!

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2015-05-31 07:40
by Chefmoto1
Bumping this from the dead. Does this still work with 1.3?

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2015-05-31 08:28
by cribbaaa
Does anyone know if this will work with AMD cards? maybe with Radeon pro, these are the variables you need to fill in:

Image

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2015-05-31 08:56
by Zacam
Chefmoto1 wrote:Bumping this from the dead. Does this still work with 1.3?
Yes. Since I'd already cloned a BF2 Profile for use in nVidia Inspector to dedicate to PR, it just automagically applied and did its deal with no fuss or muss.

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2015-05-31 10:37
by Ishwoo
How do you turn this on? Says Ambient Occlusion isn't supported in nvdia control panel.

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2015-05-31 11:15
by Zacam
Ishwoo wrote:How do you turn this on? Says Ambient Occlusion isn't supported in nvdia control panel.
By using nVidia Inspector.

Re: Ambient Occlusion for PR: Battlefield 2

Posted: 2015-06-01 00:57
by justachap
This looks great! Gives rooms a bit more form.