New players who see all the vids and think the gameplay is awesome and just want to jump in and play is what these promo vids are all about. And then they join a server and have to download mumble, and then they need to spend XXXX amount of hours is really whats expanding the problem. VOIP is 'UNIVERSAL' everyone knows how to use it, and let them use it. If they enjoy the game as much as we do, they will download mumble like everyone suggests but DO NOT force it upon them. Let them play the game and figure out for themselves.Murphy wrote:With the new mumble and all those support guys here on the forums there is no excuse to not be using mumble.
PR changed in a year?
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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
Re: PR changed in a year?
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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: PR changed in a year?
Mumble is a part of the PR gameplay if you ask me. Sure you can play it without but mumble only works optimal when everyone are on it. Yes Mumble is a bit elitist but so is PR. At least that's how it used to be. And that's not necessary a bad thing.Scared_420 wrote:I really dont want to de-rail this thread into a mumble issue but like I said why is it "mandatory". If one person in the squad is in mumble relaying what is happening within the squad why does whoever does not have mumble have to be punished. The simple fact someone has to download a mod of a mod throws newcomers off and I 100% agree this needs to be addressed. Wheather or not I had a bad experieance with it does not matter, with new people coming in, this is simply too much and it needs too be toned down from the elitism mentioned previously.
It's like someone said, earlier in this thread about the recent activity around the forum trying to recruit new players. But do we really want new players if they don't play the game as it should? Of course, they are more than welcome to play PR, in my honest opinion but I really wish there was a better way to separate the not so serious gamers. PR is not meant to be played over elitist but it's not meant to be played too casual either.
Peace is that brief glorious moment in history when everybody stands around reloading
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WelshManDan
- Posts: 4381
- Joined: 2009-06-30 20:19
Re: PR changed in a year?
Did you download Falklands? Vietnam? WWII? They are all mods of a mod and are imperative to your gaming experience. If you did not have them then you would be kicked from the server upon activation of the map.Scared_420 wrote:I really dont want to de-rail this thread into a mumble issue but like I said why is it "mandatory". If one person in the squad is in mumble relaying what is happening within the squad why does whoever does not have mumble have to be punished. The simple fact someone has to download a mod of a mod throws newcomers off and I 100% agree this needs to be addressed. Wheather or not I had a bad experieance with it does not matter, with new people coming in, this is simply too much and it needs too be toned down from the elitism mentioned previously.
Same with mumble, its used to enhance the expereince of everyone playing. Even if you have no Microphone is it really that hard to launch Mumble before launching PR? There is literally nothing else to do except remember your key binds.
VOIP is unclear, doesnt allow inter-squad talk and is just generally inferior to Mumble.
Mumble is clearer, does allow Inter-Squad talk, allows you to talk to people right next to you (ever been stuck next to an APC and want to ask for a ride to somewhere, using text this would take ages - if the Drivers even paying attention to the text bar which I barely do anymore myself - With mumble its simply a case of talking to them), and its just all round better than VOIP. There is literally no arguement for VOIP over Mumble. Mumble INF squads are da bomb.
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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
Re: PR changed in a year?
I did download Vietnam as well as WW2, the point Im trying to make is the community makes videos to attract players, but when they come they cant use comprehend mumble. Less is more and when they come wanting to play, mumble is enforced and that throws newcomers off.
What I'm trying to say is do not kick people for not having mumble, People that come see the game and say 'hey i wanna play this' but get kicked witinn 5 mins for not having mumble.
What I suggest is remove the mandatory mumble and let the admins decidide,
What I'm trying to say is do not kick people for not having mumble, People that come see the game and say 'hey i wanna play this' but get kicked witinn 5 mins for not having mumble.
What I suggest is remove the mandatory mumble and let the admins decidide,
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Excavus
- Posts: 539
- Joined: 2009-04-10 19:21
Re: PR changed in a year?
I presume most of the old players are waiting for 1.0 to come out.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: PR changed in a year?
A lot of those people saying "I'll come back for 1.0" will most probably play a few rounds here and there and then return from whence they came. The same thing happened with the last major release, there was a huge influx of players and then the numbers dwindled down in a month or two. The older players who have lost interest can only feign it for so long before they grow wary of the game once again, and that is not a good thing in the long run. I really wish there was a way to sustain a larger player base then we currently have but ultimately there are too many obstacles to overcome especially considering the aged engine the developers are working with.
In a world of ADD gaming and with publishers releasing new titles every other month to cater to gamers short attention span I can only hope there is enough added content and substance to 1.0 to garner a newer crowd of dedicated players.
Sent from my computer using a Keyboard.
In a world of ADD gaming and with publishers releasing new titles every other month to cater to gamers short attention span I can only hope there is enough added content and substance to 1.0 to garner a newer crowd of dedicated players.
Sent from my computer using a Keyboard.

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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: PR changed in a year?
Someone mentioned a lack of action, I think that is a valid point. I know it will increase a bit when the 100p servers come around. I loved playing on the 128p server back in the day. When going back to the 64 p servers it felt more as special forces squads going at each other instead of whole teams. We'll just have to wait to see if the 100p servers actually fill up to 100 players...
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: PR changed in a year?
That's the thing though Murphy.. Personally I'm a busy man, I don't want to join a PR server just to sit in overwatch positions for 45 minutes seeing literally 1 enemy soldier (and then get mortared).Murphy wrote:In a world of ADD gaming and with publishers releasing new titles every other month to cater to gamers short attention span I can only hope there is enough added content and substance to 1.0 to garner a newer crowd of dedicated players.
Some rounds are better than others, but in general I find when I play that I'm just leading 5 other guys on a long walk across an empty map, and then coming across either an indestructible enemy squad (because they are in an indestructible building), or a scant enemy squad who are the only ones arsed to defend that flag.
I enjoyed PR for the tactical mental challenge (if that makes sense), the communicating with other SL's (even if it was just advising about enemy positions, which is all I expect), the arcade gameplay (meaning easy to actually jump into and control the player), and the fact that I could lead 5 other guys as a squad and they would generally listen, and we'd get more kills as a whole.
I'm not really saying the above has lessened, but I certainly feel that things are a lot more disjointed now, and the games are so sloooow. Also, the BF2 engine is terrible at portraying distance, which doesn't help the larger maps (in my opinion) as you end up getting shot from left, right and centre by someone shooting 2 pixels but with a bigger scope/tank sight.
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: PR changed in a year?
This is why i thought my specific squads idea would bring back the "magic".
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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: PR changed in a year?
Mikemonster;1869898 wrote: I'm not really saying the above has lessened, but I certainly feel that things are a lot more disjointed now, and the games are so sloooow.
I think one of the reasons why the game feels slow today compared to the "golden days" is because everyone was hyping 4x4 maps back then. Developers almost forced mappers to make their maps 4x4. If they were any smaller chances were that your map wouldn't get into PR. Everyone loved the big maps back then including me and it couldn't get big enough. Back then we had Kashan and Quiling I guess.
The introduction of so many big maps has kind of slowed the gameplay down in PR since big maps often occurs in maplists.
I think in all our excitement for bigger and cooler maps we forgot that they really don't work well with only 64 players. Back then we had Kashan and Quiling and I think we got deceived by Kashan because even if it is a 4x4 map the area being use for combat is relative compressed so it doesn't really end up as a game of walking. Quiling was fun back then because it was so big but the map really didn't work well because it was so huge. It's just that nobody cared then, as long as it was a 4x4 map it was cool.
I hope 100p servers will pop up at PR 1.0 so we can get those big beatiful maps filled up a bit more.
Peace is that brief glorious moment in history when everybody stands around reloading
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Rico
- Retired PR Developer
- Posts: 1345
- Joined: 2004-08-06 16:28
Re: PR changed in a year?
Hey Cyber welcome back. Just starting playing again after about a year and a half off, though playing now from the middle east my ping tends to suck!! MERK and NWA is where I'll be though they seem to have good teamwork most of the time
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Portable.Cougar
- Posts: 1192
- Joined: 2007-03-03 01:47
Re: PR changed in a year?
The last year has been rough.
That said I still can find some good rounds. Though the game seems to work best when we as a group can dominate the SL positions on a team.
That said I still can find some good rounds. Though the game seems to work best when we as a group can dominate the SL positions on a team.

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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: PR changed in a year?
AwesomeRico wrote:Hey Cyber welcome back. Just starting playing again after about a year and a half off, though playing now from the middle east my ping tends to suck!! MERK and NWA is where I'll be though they seem to have good teamwork most of the time
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: PR changed in a year?
People are going to say im a **** because of this but I dont care if people call me elitist or say i go on elitist servers.
I have to be a **** and ignore other noob players to get PR back to what it used to be i will.
PR in a way is becoming a victim of its own success. It has become so popular and accepting of new players (no matter how bad they are) that in a way it has destroyed itself.
P.S. I dont think this generation of new games are ADD type games. They are ADHD (games like COD cater to these people). I have slight ADD and have had PR as my main game since .75, and its honestly one of the few FPS games that i have liked since i started playing.
I have to be a **** and ignore other noob players to get PR back to what it used to be i will.
PR in a way is becoming a victim of its own success. It has become so popular and accepting of new players (no matter how bad they are) that in a way it has destroyed itself.
P.S. I dont think this generation of new games are ADD type games. They are ADHD (games like COD cater to these people). I have slight ADD and have had PR as my main game since .75, and its honestly one of the few FPS games that i have liked since i started playing.
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Microwaife
- Posts: 627
- Joined: 2011-03-17 11:46
Re: PR changed in a year?
I'm not going to call you a ****, BUT I think you have the wrong attitude towards new players and you are a bigger problem than new players.Conman51 wrote:People are going to say im a **** because of this but I dont care if people call me elitist or say i go on elitist servers.
I have to be a **** and ignore other noob players to get PR back to what it used to be i will.
PR in a way is becoming a victim of its own success. It has become so popular and accepting of new players (no matter how bad they are) that in a way it has destroyed itself.
P.S. I dont think this generation of new games are ADD type games. They are ADHD (games like COD cater to these people). I have slight ADD and have had PR as my main game since .75, and its honestly one of the few FPS games that i have liked since i started playing.
New players are the future of this mod and always should be treated with the same respect as older players. Sure they aren't raising the bar in terms of gameplay, but they aren't lowering it, when treated correctly, either. You have to be really unlucky to have more than one guy in your squad who is a total greenhorn. And these new greenhorns are going the be the future squadleaders, Server Administrators or even DEV's.
Instead of trying to get rid of newbies by excluding them you could take initiative and start giving weekly training lessons which you could announce on the forums and maybe you can make a deal with the dev's so that newbies can see a date and time ingame too.
Or, because the suggestion is a little bit too much, you could just tell the newbies to shoot only when you say it and tell them to only follow your orders and you will be good. Maybe give them your xfire and tell them they can ask you questions if they need to.

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Archerchef
- Posts: 196
- Joined: 2008-10-05 22:05
Re: PR changed in a year?
This game is still provides something most other game doesn't provide. PR til i die
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: PR changed in a year?
On larger maps my arm chair analysis is that the player has gotten lazy (strategy, planning, patience ect..) So naturally the servers cater to this. Don't rock the boat, play smaller less complicated simple simon maps, auto pilot administration and farm it out to people who have power issues. "yeah sure I'll be an admin..yeah sure whatever.. how do you ban people ?"
As far as mumble, I've always thought that it will get integrated in the game. It is a world away from VoIP. It just needs more fine tuning.
People who choose VoIP over mumble cause me to scratch my head. When you press the talk key it literally SUCKS the sound from the game while you are talking. Major issue with me. Mumble's overlay feature alone should be enough reason to switch.
New players. YOU were a new player once. Have some class and slump off you high horse and show people how to play. Most of the time once they learn a few basic things they are good to go. I know of a couple people who were in my squad that I and others helped and now are very good players and can squad lead effectively. yeah I've been playing awhile. The next guy you help might become a DEV, CON or just a great player later on. We do get jaded sometimes and forget how we struggled at first.
I remember back when !r use to mean something. Now it's on the players to put up with it unfortunately.
As far as mumble, I've always thought that it will get integrated in the game. It is a world away from VoIP. It just needs more fine tuning.
People who choose VoIP over mumble cause me to scratch my head. When you press the talk key it literally SUCKS the sound from the game while you are talking. Major issue with me. Mumble's overlay feature alone should be enough reason to switch.
New players. YOU were a new player once. Have some class and slump off you high horse and show people how to play. Most of the time once they learn a few basic things they are good to go. I know of a couple people who were in my squad that I and others helped and now are very good players and can squad lead effectively. yeah I've been playing awhile. The next guy you help might become a DEV, CON or just a great player later on. We do get jaded sometimes and forget how we struggled at first.
Well there is a difference in not knowing how to do something and not wanting to do something. If they are obstructing gameplay then yes. If they don't know how then it is in our best interests to show them.Conman51 wrote:I have to be a **** and ignore other noob players to get PR back to what it used to be i will.
I remember back when !r use to mean something. Now it's on the players to put up with it unfortunately.
Last edited by DDS on 2013-03-01 01:45, edited 7 times in total.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: PR changed in a year?
It isn't about lazy. It's about easiest, safest path to victory, since if you don't win, you just wasted two or more hours. .875-.98 is a slog. Everything that can reasonably be done to "slow down" the gameplay has been done. The more blood, sweat and tears you demand from players to have a shot at victory, the less you should be surprised when they take the path of least possible resistance, because it's a video game, not a war training tool.DDS wrote:On larger maps my arm chair analysis is that the player has gotten lazy
[..]
People who choose VoIP over mumble cause me to scratch my head. When you press the talk key it literally SUCKS the sound from the game while you are talking. Major issue with me. Mumble's overlay feature alone should be enough reason to switch.
As far as mumble, I'll just say this. The harder it's pushed, the more firm the pushback is going to be. The more you indignantly demand that it should be forced on everyone, the more firmly you're going to be told to consume the contents of your lower digestive tract.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: PR changed in a year?
Who's pushing? Every squad I'm in, they ask the guy with VoIP to get on mumble.mat552 wrote:As far as mumble, I'll just say this. The harder it's pushed, the more firm the pushback is going to be. The more you indignantly demand that it should be forced on everyone, the more firmly you're going to be told to consume the contents of your lower digestive tract.
Mumble has won.

