Re: What if kits were worth tickets too?
Posted: 2013-03-29 16:35
The new idea wouldn't change how many kits squads are allowed, and it would remove tickets from 'key' vehicles (Tanks, Helis, Jets, APCs) and swap the ticket values over to the kits, so that players are more likely to want to stay alive. Jeeps and trucks would remain the same, so that 'normal' player kits can use them and if they're destroyed, the team still loses tickets.drs79 wrote:My only caveat with this is that rounds would go a lot quicker (much quicker ticket bleed), and with vehicles already costing a few tickets, it would take away from what PR was originally created as.
Now, and I am not being rude, but if PR were to change to a RPG, I could see kits being worth tickets, but as it stands now, I say that leave the kits as they are, I like how x squad is only allowed x amount of kits, and that there is a limited amount of special kits avail to the team at any given time.