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Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 11:52
by jozi02
Lots of changes to Black Gold I see

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 11:55
by TeRR0R
Jozi,
make it editable by everyone and it will be decoded in no time! :)

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 12:08
by jozi02
I though about it but I'm also afraid that it'll be trolled even faster :)

If anyone's interested in editing than he should be able to request access to the document (press "share" button in top right corner). Or just PM me your email address.

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 12:18
by gipakok
MENU: Axxxd Su-xx lxxxr-lxxt HxD ixxxs, nxxxd "Fxxxxr" in vxxxxxxxxxxs. (jafar_ironclad) 18823
added SU 34 (or whatever version of it is in the game) laser(?) HUD
Fixed kit cxxxxxxxxxxxn for Ixxxxxxxxs (fxxxxxy)x fxxxs #xxx. Sxxe weapon ixxxs mxxxt
kit customisation for insurgents
MATERIALS: Updated FOB Mxxxxxxxs (k4on) 17993
updated FOB mechanics
VEHICLES: Cxxxxxxxd IDF F-xx lxxxxxt. (jafar_ironclad) 18561
??? IDF F-16 layout(?)
GENERAL: Added mxxe vxxxe to cxxi Lxxxs x civilian Kxxs rxxxxxxxxd to x pxr Sxxxd and to xx
something about x (a number) of civi kits per squad.
: Rxxxxxxxxd SxxW as mxxn USMC HAT kit, with HxxP SxxW bxxxg the AxT kit (chuc) 19267
???? SMAW as main usmc hat kit with ???? SMAW being ALT kit
PYTHON: Fixed UxV bxxxg axxe to cxp fxxxs, fxxxs #xxx. (bloodydeed) 19344
fixed uav being able to cap flags. WAIT WHAT?!?!
VEHICLES: Updated US LxV-xx Txxxxxxs (spush) 18695
LAV textures

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 12:33
by Phoenixo_Idaho
[R-DEV]BloodyDeed wrote:Have fun figuring it out :p
Anytime !

Image

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 13:28
by KEIOS
[R-DEV]AncientMan wrote: we are still positive we will be releasing in 2013.
I hoped, we would be able to play it before summer with all its distractions begins. :-?

Thanks for the update though.

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 13:31
by Dolphinator89
At least a couple of months? Dang, I was Hoping to get PR 1.0 before I started Training... Guess I'll have to wait. Take your time devs, this looks like a Fantastic update.

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 13:39
by jozi02
Ok, time to go home. :)

I made the partially deciphered document editable by everyone so if anyone wants he can give it a try.

https://docs.google.com/document/d/1qf3 ... iFrsFjsOkc

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 13:56
by spawncaptain
SMAW confirmed, yay! Great google doc, btw.

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 13:57
by SAM609
EFFECTS: New burning effects for jets and choppers (anders) 19198
EFFECTS: Updated burning effects from tanks, apcs, and aav's (brunitogg) 19218
FACTIONS: ARF use Arabic (MEC) voices now (bloodydeed) 18496
AI: Set bots to fire HE rounds at inftary instead of coaxial mg. (melonmuncher) 18551
MATERIALS: Updated FOB Materials (k4on) 17993

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 13:58
by SAM609
SHADERS: Removed post processing as it prevented sxxxxxxxxxn from working. Will try and get it back in, but it's probably not going to happen xx (ancientman) 19147

???

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 14:03
by AfterDune
suppression

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 14:10
by Jolly
WEAPONS: Axxxd TV-gxxxxd vxxxxxn of AS-xx mxxxxxe (fxr Su-xx, Su-xx/xx)x (jafar_ironclad) 18666

Added TV-guided version of AS-XX mxxxxxe(for Su-xx, Su-xx/xx)x
Jeeeeeee!! Dont tell me there will be SU-30Mk and SU27!

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 14:16
by HunterMed
Thanks for the news! too bad it still takes months but I will stay tuned.

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 14:20
by ALFABETAS
again this stupid shit... better put that all in game and let that test it for all us what you have done in last 5 months!

- Since you obviously don't care for it, you won't mind if you go away for a while...

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 14:23
by spawncaptain
"WEAPONS: Added SMAW and SMAW spotting rifle"
And the spotting rifle, too. Nice.

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 14:26
by Mineral
ALFABETAS wrote:again this stupid shit... better put that all in game and let that test it for all us what you have done in last 5 months!
so you want to play a game with over 200 issues? With features that aren't ready yet? Then sign up as a tester and help us out. If not, don't post illogical things like that. Other community members asked for this, you didn't. Nobody forces you to read it or spend a second of your time on it. The PR team is like any other un-payed team doing this on their own free time, and it will be done when it's done. In the meantime you can either wine about everything, or enjoy every little detail they give about an upcoming release. they won't change because you annoy yourself in this, only you can change that attitude.

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 14:54
by ma21212
All you do is troll the entire community when you post stuff like this.

- Since you obviously don't care for it, you won't mind if you go away for a while...

Posted: 2013-04-09 15:15
by Microwaife
The devs strike again! :)
Hopefull someone without a life will decode it.
And for everyone whos pissed off by this, you should ALWAYS remember they put a ton of effort into this without getting paid. Let them have their fun.

Re: PRBF2 v1.0.0.0 to v1.0.8.0 Encoded Changelog

Posted: 2013-04-09 15:18
by reptilianhuman
What was that? Did I see Added African Resistance Fighters?