Re: The Launcher and Updater
Posted: 2013-04-13 14:28
So people don't have to download parts.Guniv wrote:Cool stuff, but why are you using an .iso? won't that be difficult for a lot of people to figure out?
So people don't have to download parts.Guniv wrote:Cool stuff, but why are you using an .iso? won't that be difficult for a lot of people to figure out?
It does make a lot of sense, to be honest. Depending on the current implementation, it might not even be that hard of an extension.lucky.BOY wrote:I was wondering, since the updater itself can downlaod and instal the whole mod, why cant we just download and instal the launcher+updater and let it do its thing? Im perfectly fine with using a .iso, i just thought this might be a somewhat more subtle solution.
This is the most important point. The only thing that I expected from the launcher was an integration of PR Mumble.Web_cole wrote:I would also be curious as to what sort of integration PR Mumble will have with the launcher, if any? It would be a shame to have such a streamlined package only for Mumble to still be "separate".

Well you can always burn and sign it yourselfpaul161616 wrote: and i dont know about you guys, but the whole iso thing got me thinking that a hard copy of PR would be kinda cool, especially signed![]()
iso is a very common file format. With native integration in Windows 7 (for burning to disc), and Windows 8 (for mounting to a virtual drive), as well as support by commonly used archive tools such as WinZip, WinRAR and 7zip, plus plenty of other tools, there shouldn't be too much issue. As mentioned, there will be plenty of instructions on the downloads page when we release v1.0 for how to extract, burn or mount the fileGuniv wrote:Cool stuff, but why are you using an .iso? won't that be difficult for a lot of people to figure out?
That's what we're thinking of, release updates with new stuff once they're done and tested, instead of waiting months and months until we have something "worthy" of it being called a new version. The idea we have is release updates as we please, then when the number of updates get too much, or the downloaded file size gets too much, then we release a new installer. Of course, this is the plan, we would need to see how things go when we get there3===SPECTER===3 wrote:So it says the updater will be used to get updates out quicker; and I get the idea behind bug fixes. But like, let's say a dev decides to make a new vehicle and the rest of the devs have nothing else coming any time soon. Will the updater be used for something like that? I open PR and install a quick update and now have a new vehicle to jump into?
No. Changing your CD Key doesn't somehow allow you to have a valid CD Key. You will still need a valid CD Key to play on servers. All this does is allow you to change it safely and securely, as well having the change actually work. BF2 came with a CD Key changing utility (/Battlefield 2/support/Battlefield 2_code.exe), but it doesn't work properly, and often users had more issues than they solved. This should help out a lot of people who have troubles joining a server and either crashing instantly (no cd key), or getting an error about an invalid cd key (when the key is not valid).Conman51 wrote:Also wont being able to change your CD key easily make it hard to ban people?
The two aren't related. We're simply shifting the profile directory so we can have custom settings and not have them conflict with other mods. Stats could have been done just fine with existing BF2 profilesShockUnitBlack wrote:One, because the GameSpy profiles are PR-specific (as opposed to BF2-specific), is PR stat-tracking a possibility?
Yes, that's the plan, release things when they're done, instead of waiting for a collection of things and releasing them all together. Obviously, we wouldn't go overboard on this with updates every single dayShockUnitBlack wrote:Two, will the updater mean many small patches/updates instead of large ones every year or so?