Anderson29 wrote:the point of the cache is to defend it so you could maybe win the game.
main bases are used and put in place mainly for vehicles, to repair and rearm them. to me it wouldnt make sense that you would have to repair a techi at a cache....
but if this was put in place then the intel system could get thrown out the window cuz then blufor should have to gather their own intel as they sometimes do when they get unknowns....and i also think for this to be a viable option to insurgency...blufor base should be attackable....
Instead of repairing them at all why not just have more of them abundantly available with lower spawn times or more vehicles available in general.
The intel system as it is is archaic & broken.
Now a days people shoot civis regardless of what they're doing 90% of which become martyrs.
If BLUFOR mains were attackable like they were back in 0.7 (Bar crappy server rules) then they'd need to be allowed to deploy wire, more HMGs, etc. Some of the bases such as Basrahs would need to be redesigned & the towers made more useful.
One good thing about removing DoD from BLUFOR mains on insurgency is that it would give Combat Engineers/HATs a real purpose. The combat engineer would be less for rushing caches and more about area denial/doing it's real job.
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In light of such if we were to consider all of this we'd need to reset IED's back to their old strength so they would be feared as they are in real life & capable of annihilating infantry/vehicles within their radius. The IED was intended for area denial and causing fear much like snipers, except on a wider scale, they were meant to litter roads, not to be side lined from hardcore nerfing from people complaining about their liberal use.
The RPG would need to get unnerfed finally so it would be effective at at range without the 8 second ****. (Yes it can suck to get an insurgent team that's smart enough to have 17 RPGs, but your snipers & marksman should be taking care of those.)
Road blocks would make a nice addition so long as they're effective.
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The idea of placing caches/moving them as i've suggested in the past is always butchered to death by forum kiddies. Everyone looks at all the possible ways it can be exploited rather than how it could modernize the game mode or update it. Had a discussion with someone about that last night with using a truck similar to a gary that would have the ability to move it.
Instead of repairing at a hideout why not have neutral gas stations or somewhere that would have tools such as a garage you can drive to. It could expand beyond Insurgency into other game modes & would give the BLUFOR a place to repair inside the city limitedly, for instance if you're tracked and can make it there you can repair, but it would take longer compared to a low tech Technical.
The idea of an insurgent main base being secure is a bit questionable, when you're the defending side in an invasion you're often not safe & always anxious about when/where/how you will be attacked, spawning all around the map would give the insurgents the old feel of being everywhere while being no where. Which is what an insurgency is about. They are not a conventional force that is in a static position/easily found, they are everywhere, anywhere and no where all at once.