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Re: Helmet cam

Posted: 2013-06-09 15:17
by DigitalRicky
This is cool, however having it open all the time may not be a good idea. How about having it open up when you open the map screen? So it takes a second or two, and once the map pops up it takes another one or two seconds to... "link up"?

Re: Helmet cam

Posted: 2013-06-12 20:54
by =Romagnolo=
this is some future warfare shit

Re: Helmet cam

Posted: 2013-06-12 22:20
by sirfstar
Well, its released now with the new overwolf version, but it seems like they changed something in SDK so it just does not works as intended now (smaller display size), i dont recommend to install it until its fixed.
First post updated with tutorials.

Re: Helmet cam

Posted: 2013-06-14 21:41
by Pesticide
love the tacticam stuff, but dude, dont play on superlow gfx setting wtf ... what a horrible screenshot, really hope its for fps reasons and not for visibility reasons :(

Re: Helmet cam

Posted: 2013-06-18 18:55
by Blackburn92xBHD
wow thats a really really good idea! maybe annoying in an infantry squad.. but i think this would be so usefull for a team that mans a vehicle!

Re: Helmet cam

Posted: 2013-06-18 22:55
by Pesticide
its perfect for 2 man vehicles for sure!

Re: Helmet cam

Posted: 2013-06-21 00:40
by gonzalo658
Been testing this whit the clan already we will test it for 1 more week and i will come back for some feedback!


// Gonzalo, Carolean Legion

Re: Helmet cam

Posted: 2013-06-21 10:26
by sirfstar
Fixed version with proper stream size should be there soon (it will update automatically)
Been testing this whit the clan already we will test it for 1 more week and i will come back for some feedback!
Any things you can notice so far? We're working on 1.1 already :)

Re: Helmet cam

Posted: 2013-07-23 21:16
by sirfstar

http://www.youtube.com/watch?v=iVefogq01z4
as example our first attempt to use it with CAS online, not very successful though.
Seems like its still bugged version in overwolf appstore, cant do anything with it but wait.

>make an option to put them downwards instead of just sideways
in progress
>i dont like the round edges (and blurry), sharp ones would be much better i think.
This one is hardcoded by overwolf so we cant change it yet.