I love all the layots especially the INF i have never played as a Russian on the INF ore INS but i still love them epecially the wether. Love the thunder but would want it to be moore agressiv and the sand storm is perfect.
Re: [Official] Map Feedback - Black Gold
Posted: 2013-07-05 16:14
by Stemplus
It's impossible to attack the M1 cache with mortars/CAS due to the mortars shield yet mortars can be built there which makes the cache almost impossible to attack
Re: [Official] Map Feedback - Black Gold
Posted: 2013-07-05 20:56
by lucky.BOY
There is bugged terrain on the edge of the primary terrain just south of the Russian main base, I accidentaly went over the egde with a technical on INS layer and it glitched halfway trough and soon blew up, i survived by pure luck. Second techie did the same thing just meters from us and the same happened to him. I suppose the primary and secondary terrain dont connect properly there.
Im sure it should be okay to go into secondary terrain if you can return within 8 seconds?
Re: [Official] Map Feedback - Black Gold
Posted: 2013-07-08 19:14
by sweedensniiperr
Most of my rounds here was on ins, but i did get a look on the three layers.
Overall, i like what has been changed. THe big fort removed in the middle some new places added etc. However, I think the big construction in the city is too much. It's too high.
INS: Not much to say, maybe Chinese tickets needs a look over but I'm not sure exactly. I didn't like the atmosphere with the dark skies and such.
Alt(inf?): PR needs more of these "half-skirmish" like infantry maps. Especially when made out of big 4km maps. I quite like the sandstorm and the fighting in the city. Except the abovementioned construction site.
Std(regular?): The absence of the fort is really showing, for the better. Although I didn't play it alot it felt like the fighting was focused too much on the three compounds in the middle. Not sure what is intended but I would personally fight more on other places on the map.
Re: [Official] Map Feedback - Black Gold
Posted: 2013-07-12 13:23
by twodogshumping
I can never run black gold. before the beta and during. Not sure why. I'll alt tab to fix that "see through" glitch but then Ill eventually CTD or just freeze.
Re: [Official] Map Feedback - Black Gold
Posted: 2013-07-18 08:54
by Donatello
Where can i download/listen Black Gold loading screen music ?
Re: [Official] Map Feedback - Black Gold
Posted: 2013-07-22 10:04
by VapoMan
Donatello wrote:Where can i download/listen Black Gold loading screen music ?
Here
Re: [Official] Map Feedback - Black Gold
Posted: 2013-07-23 05:41
by Donatello
Thanks!
Re: [Official] Map Feedback - Black Gold
Posted: 2013-08-03 01:10
by Rabbit
I think this is more coop/singleplayer, but I don't see the point in making a thread for this. Abandoned fob flag in coop should get its name raised about the flag as it overlaps onto the market flag, covering it.
Re: [Official] Map Feedback - Black Gold
Posted: 2013-08-30 20:03
by Mats391
Just played black gold AAS Large and got this attack route:
As you might be able to see the russians are bleeding with still 3 flags to go.
The flag that started the bleed isnt even marked as a bleed flag (no blue shield).
Is this a bug or just bad map design?
Re: [Official] Map Feedback - Black Gold
Posted: 2013-08-30 21:44
by AFsoccer
I was playing with VapoMan the other day and this happened, and he seemed surprised, so I don't think it was intentional. He said he'd fix it for an upcoming patch.
BlackGold_CQ_INF
Posted: 2013-09-25 08:27
by Ghostwolf
Hi!
Yesterday we played BlackGold_cq_inf on PRTA with ~65 players.
Apparently both teams start with 700 tickets, which is in our opinion a bit too much.
Several people complained about it and questioned the need of 700 tickets for that map.
After 60min both teams still had ~300 tickets with approx. 140 kills on the better side.