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Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-03 15:45
by Anderson29
Ya I think those mosque spawns need to go away after 5 minutes into the round....its to easy to just respawn. I would say out of the 4 times I have played the map all as african, I have been revived twice.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-04 02:19
by AFsoccer
The mosque spawns and 90% of the city spawns will disappear after 500 seconds. This is a new change based on feedback and playing. Also, k4on made some changes to the ARF that doesn't allow SLs to place rallys. This along with some other modifications should make it a bit easier for the US.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-04 02:46
by saamohod
[R-DEV]AFsoccer wrote:This along with some other modifications should make it a bit easier for the US.
One of those modifications is probably reduced stamina (or regeneration rate thereof) for our black brothers. I definitely noticed that sprinting is more of a luxury to ARF than it was before. Too much office-work and Big Macs made our Somalian Freedom Fighters unfit for runnig long distances with only an AK-47 in their hands. Damn CIA and their dirty tactics. 8-)

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-04 04:19
by KneeHiGh
I think it would be a good test would be to see 2 flags in play at the start of the round to see how it plays out balance wise

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-04 05:09
by AFsoccer
Had a really fun round of "Blackhawk Down" on the US #3 server just now. It looks like the latest update is helping make it more balanced. The US team capped the first three flags, got the extra humvees at Convoy, and were capping the Safe House when the round ended. ARF only won 116-0.

Kudos to the US pilots, btw. We (the ARF) were constantly getting pinned down by littlebirds and blackhawks. It made the fight so much fun and definitely restricted our movement.

gg

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-04 06:54
by TBoy205
ARF is making firebases in mosques and shooting out of them / spawning there to defend the flag.

Also I had thought that AA was removed from the ARF for AAS/INS and there was still AA on the server just now (1.0.24.0) Also I'm pretty sure they had mortars too.

Thanks

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-05 08:02
by viirusiiseli
I've never even seen "Safehouse" flag being capped by US on AAS layer, so having armor after capping it does not really do anything. Maybe change the APCs so they have the same standard 3:50 spawn or something?

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-05 09:16
by AFsoccer
Today I saw Safe House capped twice. In one of the games, the US had APCs in the city and had just rescued their first aircrew member when the game ended.

To stay true to the story, I don't want the APCs to spawn before Safe House because they simulate the UN/Malaysian APCs that went into Mogadishu to get the US infantry out after they spent the night hiding in a house.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-05 09:23
by K4on
yes, AAs should have been removed. ATM there are some pyhton issues, which also allow you having multiple MG kits in the squad for example. we are investigating.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-05 09:23
by rodrigoma
maybe add another of those armed apc's to help boost the US a bit after safehouse?

Although I am not sure about their usefulness to help cap the flags inside the city.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-05 09:25
by 40mmrain
managed to get a hold of the VAB today. Awesome vehicle.

there are certainly tactics you can employ to make those armour pieces VERY effective

AMericans are adapting to the map, people are getting better. Hopefully people stop just wasting littlebirds in the future. It's amazing how often people will just fly the things either into each other, the ground, or over the city with no one to transport, just for fun

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-05 18:24
by AFsoccer
40mmrain wrote:managed to get a hold of the VAB today. Awesome vehicle.

there are certainly tactics you can employ to make those armour pieces VERY effective
Agreed. The idea is once you get the Safe House and the APCs spawn, the next three flags are in the west part of the city that has more open streets, and thus the APCs will be more effective and can move around quite quickly.
Americans are adapting to the map, people are getting better. Hopefully people stop just wasting littlebirds in the future. It's amazing how often people will just fly the things either into each other, the ground, or over the city with no one to transport, just for fun
Yeah, I think this has been part of the problem. After the newness wears off, we hope pilots will be more cautious and not waste tickets.

We've had a few suggestions to remove some of the littlebirds, but to do a proper mass insertion (especially with 100p), you need all of them. They just need to be used more responsibly and with coordination of other squads.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-05 19:23
by ryan d ale
Personal opinions on Ramiel (2x30/45 minute plays)...Opinions subject to change
  • Obviously needs to be renamed to Muqdisho, Mogadishu, Hamah, Throne of Kings, Operation ******, Black Hawk Down or whatever due to flag names especially. "Aidid's Compound"
  • Seemed extremely spammy with helicopters (spawn timers maybe?)
  • Possible Asset Spam by BLUFOR (I saw a cool convoy of 4 humvees but I wonder if there were more on the map?)

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-08 12:45
by Holzy
Liked how humvees spawned at the convoy control point facing the roadblock, was really easy for us to move onto the next cap with them but it was not OP, just helpful.

Also why do the insurgency layers have zipties?
Do the ARF become civs the same way as Hamas? (By dropping their kit)

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-08 19:05
by sweedensniiperr
INS: As with the previous version insurgents usually rape in the city. That has it's ups and downs. That doesn't mean it was impossible to get caches.
More clear(on the map) where the insurgents permanent spawns are: good. However, the main(not the mosques) up north is illogical in my opinion. For me, the insurgent strongholds should be in the middle of a city not at the edge of it.
I don't know if you have done anything to the map itself, rubble roadblocks? Anyway I like it.
AAS: didn't play much but the flags are way to small.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-11 04:22
by Shovel
Ramiel is awesome, and its potential as an AAS map has finally been recognized. Lots of helicopters, maybe they shouldn't all spawn at once, but they are definitely useful when the insurgents have the upper hand in the city.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-11 05:19
by camo
[R-DEV]AFsoccer wrote:Yeah, I think this has been part of the problem. After the newness wears off, we hope pilots will be more cautious and not waste tickets.

We've had a few suggestions to remove some of the littlebirds, but to do a proper mass insertion (especially with 100p), you need all of them. They just need to be used more responsibly and with coordination of other squads.
I think keep the same number for the beginning (so as to allow a team to mass insert) but once those little birds are destroyed have only 2 or so respawn.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-11 19:57
by K4on
[R-DEV]AFsoccer wrote: Yeah, I think this has been part of the problem. After the newness wears off, we hope pilots will be more cautious and not waste tickets.

We've had a few suggestions to remove some of the littlebirds, but to do a proper mass insertion (especially with 100p), you need all of them. They just need to be used more responsibly and with coordination of other squads.

And on the good servers pilots will be more responsible, otherwise they will be kicked for asset wasting.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-12 05:39
by Cushing63
Why make it easier for the BluFor? As I recall, we got our butts kicked in Mogadishu.

I understand it's a game. And as gaming goes, people wanna have fun. And if you're not winning, you're not having fun.

Still - theres nothing like a good challenge. Have people complained about the COOP Ramiel infantry only map when the AI is turned up? One of my favorite maps.

I enjoyed the 1.0 version of this map. As BluFor - Ya, I got my butt raped here and there.....okay frequently - I'm thinking of turning gay due to it. ;) Still, with the proper teamwork..........

Our squads traveled mainly on foot through the city.

The good:
Aircraft Audio FANTASTIC!
Humvee .50 cal amazing
Difficulty level - I had to try so hard, I was sweating when I finished the game and hadn't even noticed how worked up I was.

The bad:
AK47 sound Can't tell who is shooting at who (I know - I'm a broken record).
Grenades OP - every game, spammed with grenades like I have never face - except in BF2/BF3. Thought they were mortars.
How does an a person running at full speed get a headshot with an AK47 on someone was is kneeling for 6 seconds waiting for the person to turn the corner AND gets the first shot off. Graphic lag on my part? or deviation not quite right?
SAW has become 'spray and pray'. :( More like the Russian LMG now.

Issue with chopper damage. I shot down a littlebird. The pilot indicated that he had no idea that he was being shot. No indication that he was taking damage. One second he was flying, next second chopper was unresponsive and crashed. Would be nice if there was audio from pilots POV that he's taking fire/damage and vibration from controls, visually. Would be nice so pilots can break off attacks to try and save aircraft. Or possible a glitch on his end?

---------------
Chopper pilots flying so high and 'float' in mid-air. I only saw 1 capable pilot in the games I played. He flew low, gained altitude, made high speed gun run and was out of there before we could shoot him down. That guy killed me 3 times in techies. Amazing pilot. I felt bad when I finally shot him down.

More Tickets? I thought amount of tickets were adjustable by the server admins?

Most fun I had on Ramiel and losing as BluFor. But we won our fair share. We won on ARF side too.

Re: [Official] Map Feedback - Ramiel

Posted: 2013-07-13 02:32
by x-spades-x
ryan d ale wrote:Personal opinions on Ramiel (2x30/45 minute plays)...Opinions subject to change
  • Obviously needs to be renamed to Muqdisho, Mogadishu, Hamah, Throne of Kings, Operation ******, Black Hawk Down or whatever due to flag names especially. "Aidid's Compound"

-Firstly, it's "the Mog" or simply "Mog". No one calls it Mogadishu here. Secondly, I wouldn't know about the fighting, so don't ask.