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Re: Map Feedback - Saaremaa
Posted: 2013-07-05 08:09
by viirusiiseli
An excellent choice to put Cobra vs Havok in the new STD layer, great to have the cobra against another attack heli finally. Still a good map but there's some FPS issues while flying low over the trees or looking through the guncam of an attack helicopter unzoomed.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-07 02:18
by PLODDITHANLEY
I like it alot.
I find the airport bunker very very hard to assault, all sides except north are too open to cross especially with new deviation, and as the standard kashan bunker but with alot more sandbag walls intelligently placed makes it very very hard.
Subject to what others say, remove sandbags from bunkers, add some wreck statics as cover on runway and or apron?
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-07 04:41
by DesmoLocke
Map really needs at least 100 more tickets. Rounds average 35-40 mins most of time without any real good back and forth fighting.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-07 05:21
by AFsoccer
Have the US been winning any? In all the rounds I played the Russians won... but that was before we made some asset changes.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-07 06:45
by Element-X_IV
I like the map, it's pretty good. The way the terrain has been made provides good amount of cover.
Some western flags could use a bit more static cover though. Noticed that the first two flags the Russians usually get provide more cover with the bunkers and buildings than on the first two for the Americans.
With regards to performance, I noticed it's fine while being on the ground on the island, but whenever I'm flying aircraft at a low altitude or get closer to trees on the island my fps drops to about under 15 fps w/ random screen lock-ups and it stays there unless I get away from the trees/island or gain altitude, it was so bad that a couple times, I'd totally lost control and crashed aircraft. This is the only map I've experienced this on.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-07 07:15
by DesmoLocke
[R-DEV]AFsoccer wrote:Have the US been winning any? In all the rounds I played the Russians won... but that was before we made some asset changes.
Won as U.S. today on the tank layer. It just ended so quickly.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-07 13:26
by K4on
saaremaa is pretty balanced IMO.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-07 13:33
by Kerryburgerking
I think the tanks are a bit overkill. APC/CAS layout is better imo.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-07 15:24
by K4on
the tank layer is pretty cool though. but yeah, we have both options so admins can choose between CAS or Armor gameplay.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-07 18:09
by matty1053
Too many choppers.
AAS
It's honestly almost rediculous how many flippen choppers there are int he map.
I was in a apc squad, offering transport to squads that are just stupid as **** or lazy to walk 50 m to somewhere.
Of course people are dumb pilots wasting them when the chat lines spam:
"ENEMY APC @ ..."
There are almost no use for APC's or IFV's, instead of APC v. APC or so.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-07 22:06
by Gracler
The large layout that has the attack helicopters and apc's needs also to have a AA vehicle to counter it.
With now again 60 flares a portable AA or stationary stinger site, that the commander will spot quickly with UAV just won't be enough against a fairly skilled pilot.
The scenario that I have already seen several times is that the apc's take about 5-10 min to get to the fight on the center island only to be instantly spotted and taken out by CAS. This map has a few bunkers but that's about it that the vehicles can hide in until some lucky shot kills the enemy CAS.
You could say that..... don't use APC's untill the CAS is been shot down.... but because it takes like 5 - 10 min to get to the fight and only 15 min for the CAS to re-spawn and another 2 min to get into combat there will be CAS available almost all the time.
Some movable AA is needed 1 for each faction, on this layer particularly otherwise it is another CAS CAS CAS map where APC's are just a way of losing tickets faster.
The 20 min re-spawn for CAS was also more enjoyable than being able to throw tv guided missiles like crazy.
Air to Air combat always have the same winner it seems so to rely on 2 CAS choppers to be able to take down the skilled enemy pilot is like winning the lottery. It won't happen.
As mentioned in other threads Good CAS on one team is a game breaker for the other. 1 good pilot, 1 good gunner and a commander with UAV is what it takes to devastate a organised enemy team with stationary AA. I hate it when that happens to a round. It should be countered with good map layout's and mobile AA.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-08 03:55
by AFsoccer
We thought about adding AA vehicles but they didn't "fit" the amphibious assault theme very well. Granted, AAS ALT has tanks, so the precedence has been set for non-amphibious vehicles on the island... but at least you know our thought behind not having AA vehicles. But I think you're right, the AAS LRG probably needs them so you might see it in v1.0.
Remember that you can also build deployable AA.

Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-08 11:53
by KaB
Just a small feedback regarding the art direction of the map :
- The texture of the trees looks too much clean and don't help them to blend into the background.
- The quality of the skybox image is pretty poor. I like how is this sky, but the screen is very low-res/quality/whatever, and as for the trees it kinda flunks the immersion and the landscape.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-08 12:14
by viirusiiseli
Gracler wrote:The large layout that has the attack helicopters and apc's needs also to have a AA vehicle to counter it.
With now again 60 flares a portable AA or stationary stinger site, that the commander will spot quickly with UAV just won't be enough against a fairly skilled pilot.
The scenario that I have already seen several times is that the apc's take about 5-10 min to get to the fight on the center island only to be instantly spotted and taken out by CAS. This map has a few bunkers but that's about it that the vehicles can hide in until some lucky shot kills the enemy CAS.
You could say that..... don't use APC's untill the CAS is been shot down.... but because it takes like 5 - 10 min to get to the fight and only 15 min for the CAS to re-spawn and another 2 min to get into combat there will be CAS available almost all the time.
Some movable AA is needed 1 for each faction, on this layer particularly otherwise it is another CAS CAS CAS map where APC's are just a way of losing tickets faster.
The 20 min re-spawn for CAS was also more enjoyable than being able to throw tv guided missiles like crazy.
Air to Air combat always have the same winner it seems so to rely on 2 CAS choppers to be able to take down the skilled enemy pilot is like winning the lottery. It won't happen.
As mentioned in other threads Good CAS on one team is a game breaker for the other. 1 good pilot, 1 good gunner and a commander with UAV is what it takes to devastate a organised enemy team with stationary AA. I hate it when that happens to a round. It should be countered with good map layout's and mobile AA.
Protip: Build 2 stationary AAs 300 meters apart eachother and kill the enemy cas when it attacks the other one. If you think it's too much trouble you don't deserve more ways to kill CAS.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-09 01:26
by Gracler
viirusiiseli wrote:Protip: Build 2 stationary AAs 300 meters apart eachother and kill the enemy cas when it attacks the other one. If you think it's too much trouble you don't deserve more ways to kill CAS.
95% is covered in woods which means the 2 poor sods spending there life on an unprotected stationary target being bait for soldiers flanking.... UAV.... and CAS, are unlikely to win the battle.
You on the other hand only have to worry about getting in...and getting out. It's unbalanced and you know it. Even SAM's have problems locking onto CAS so the only effective counter is the US,Chinese and Russian AAV's.
ps.... "you don't deserve more ways"..... what a childish thing to say in a conversation like this.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-09 08:49
by 40mmrain
the ASMs have been made a lot more challenging to use, I promise if youre moving at full speed, or moving through the woods, youre hard to hit. The tree cover is quite thick, you almost fully disappear in the forest. If you can keep moving too, it should be very challenging for the enemy to hit you.
Friendly CAS is excellent at harassing enemy CAS, if you are falling back, and the enemy chases you too deep, he will usually pay for it. The cobra has a dead accurate gun, and the huey's doorguns are not to be tangled with knowing that it's faster than the havoc. Hydras and hellfires are still very deadly for the havoc. Only 1 chopper per side has the arms to take out an evading enemy armour piece, and each side gets 4 in total, also considering the LAV and BTR's both have excellent ability to raise their guns, returning fire is recommended, the enemy must practically hover to fire missiles, and if he has 3+ targets to shoot at, he won't have a good time being pelted by a .50 and two 25mm. SO group up, stay in comms with the friendly CAS, and move fast if you have to.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-09 14:22
by Gracler
40mmrain wrote:the ASMs have been made a lot more challenging to use, I promise if youre moving at full speed, or moving through the woods, youre hard to hit. The tree cover is quite thick, you almost fully disappear in the forest. If you can keep moving too, it should be very challenging for the enemy to hit you.
Friendly CAS is excellent at harassing enemy CAS, if you are falling back, and the enemy chases you too deep, he will usually pay for it. The cobra has a dead accurate gun, and the huey's doorguns are not to be tangled with knowing that it's faster than the havoc. Hydras and hellfires are still very deadly for the havoc. Only 1 chopper per side has the arms to take out an evading enemy armour piece, and each side gets 4 in total, also considering the LAV and BTR's both have excellent ability to raise their guns, returning fire is recommended, the enemy must practically hover to fire missiles, and if he has 3+ targets to shoot at, he won't have a good time being pelted by a .50 and two 25mm. SO group up, stay in comms with the friendly CAS, and move fast if you have to.
It all sounds very promising but it was not the experience for me in a public server. Vehicles last just long enough to reach the battle to be blown up by CAS.
Your right that the btr80 can fight back, but the btr60 doesn't have enough gun elevation.
Driving through the dense woods is probably your best bet but with the handling of vehicles of this size it is going to take forever to move somewhere. It is doable though.
One of the main problems is that on public servers Intel about something that move fast like a helicopter is so slow to get to the people that need it that it will be too late, where as ground units moving slow through the woods will be easy to take out by infantry or air as soon as they reach a clearing or road.
The idea of "win the air, you win the fight" sounds good, but for public game-play it makes the games end too quickly. Either CAS should have 5 min re-spawn so CAS can fight it out in the sky... or it should be 20min so that you can have a breather on the ground after successfully taking out the enemy CAS.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-13 06:02
by viirusiiseli
Both APCs and hand helds provided a big enough threat on Saaremaa against CAS. All you saw was a bad team that would've gotten rolled most likely without CAS in the whole map if they were that unable. I used APCs on that map in several occasions and never had problems killing the enemy CAS.
UAV+CAS is only effective against APCs if the APC
a) Goes straight into the UAV area, stupidly (often the flags)
b) The commander is smart enough to keep relocating it and checking the whole map
If you want to kill CAS with an APC don't stay near an objective so you wont be lased and they have to find you instead. Go between the objective and the enemy's main, on the helicopter's RTB route and kill him there. Easy.
You're only listing the things you can't do anymore. Change your tactics, come up with something new instead of requesting more power for yourself from the DEVs.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-16 22:23
by 40mmrain
A good counter tactic to UAV + hellfires is your own CAS providing air cover.
AS the co-pilot, or pilot in havoc, hind, CAS huey and cobra you can see lazes your enemies have laid. Get some altitude near the lazes and it's a sure thing you'll be able to intercept the enemy CAS and probably kill them. Did it myself a few times successfully.
Re: [Official] Map Feedback - Saaremaa
Posted: 2013-07-17 07:37
by viirusiiseli
40mmrain wrote:A good counter tactic to UAV + hellfires is your own CAS providing air cover.
AS the co-pilot, or pilot in havoc, hind, CAS huey and cobra you can see lazes your enemies have laid. Get some altitude near the lazes and it's a sure thing you'll be able to intercept the enemy CAS and probably kill them. Did it myself a few times successfully.
That works too, all you gotta do is be creative instead of smashing your head against a wall and try something else until what you want to kill is dead.