Page 3 of 3
Re: FOBs
Posted: 2013-07-04 10:49
by Cavazos
You'd rather spawn camp a FOB than pursue objectives?
Re: FOBs
Posted: 2013-07-04 11:08
by FoxtrotFaulkner
The only thing I can think of is it would be nice to know what other heavy weapons take out FOBs other than C4. Just vehicle main weapons? Anyways, its refreshing that FOBs are tougher, in my opinion.
Re: FOBs
Posted: 2013-07-05 21:04
by zloyrash
I like FOBs now.
C4, LAT, HAT to destroy it and FOBs will be perfect!
Re: FOBs
Posted: 2013-07-05 21:20
by notmyingamename
FoxtrotFaulkner wrote:The only thing I can think of is it would be nice to know what other heavy weapons take out FOBs other than C4. Just vehicle main weapons? Anyways, its refreshing that FOBs are tougher, in my opinion.
i used an enemy hat last night to take one down. a lot faster than waiting on a specialist to spawn, after asking everyone that walked by if they had c4 for about 5 minutes and killing the spawners

i don't like that aspect. incendiary was an alright solution. i never accepted the argument that fob's should be immune to 'lone wolfs.' well no, they shouldn't be if you defend it. knifing the radio always felt like a gimmick, or stand in solution.
don't know about lats
Re: FOBs
Posted: 2013-07-05 21:36
by Lovvi
MiamiHeat87 wrote:You'd rather spawn camp a FOB than pursue objectives?
Less tickets for enemy, less enemies playing the objective
Re: FOBs
Posted: 2013-07-05 22:28
by Kevokpo
I really like the current system of the FOB, it makes you cooperato with others squads to take it down, what I don't like is that right now it takes some time before you can destroy it, and sometimes you have to give up your current objective in order to destroy the Fob.
Hfett wrote:
The radius from where fob's and hideouts are overun should be much larger, that would fix the issue of it being to "hard to destroy"
I agree, maybe not THAT much but yes increase it and make it more vulnerable to high caliber guns (from .50 cal, to 105mm from a tank, hats and lats) and maybe add a weak point like the radio or something.
Re: FOBs
Posted: 2013-07-06 02:16
by Henrique_Dalben
FOBs are indestructible fortresses right now. If you don't have a C4, you're fucked. What's that? You have 7 people near a FOB nut no one has any C4? Too bad, it's indestructible. It's not like it's a radio on top of a box and a couple sticks in the sand near some sandbags. FOBs worked fine in 0.98, don't fix what isn't broken.
Re: FOBs
Posted: 2013-07-08 16:49
by doop-de-doo
The FSB demolition method is fine. The spawn camping isn't.
Re: FOBs
Posted: 2013-07-08 23:45
by [FC]Freddie
zloyrash wrote:I used LAT vs Hideout. Hideout won.
LAT should be able to damage it, I can understand a knife or a nade not but an AT round should do damage.
That gives one extra option for taking out FOBs if they prove to be to powerful.
Re: FOBs
Posted: 2013-07-09 02:37
by DDS
I like the FOB change. There is quite a bit of FOB hunting that does detract a bit from objectives but if you do, come prepared (explosives).
On spawn camping. Can you fix the spawn area to be slightly larger so that a person spawning has a better chance of surviving? It wouldn't make much difference in an open flat area but not as much a shooting gallery.