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Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 03:30
by Conman51
I actually got used to it and am liking it.

Its just a bit hard for medics though. Something needs to be done about that.

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 06:34
by Pvt.LHeureux
I really love this, people are getting used to it and learn the camos, also more local chat is used.

Medic is harder though...

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 07:58
by Cpt.Future
Great change, works well IMO. It's more immersive and especially close combat is now really intense. You have to stay focused to identify people and to not accidentally shoot a friendly player.

But picking up enemy kits to scavenge for ammo or field dressings is suicidal now. :D

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 08:28
by KingKong.CCCP
So far I only played PR 1.0 beta in good squads so far, and it was great. I do like the way it's difficult to identify friend from foe, it should be like that. In the urban environment, it's really tough... but I think it's good if it will make people run around the squads position like bees.
In good squads, it forces people to get more personal with each other - remember the voice, keep talking what you're doing, what you see.

It will tripple the use of mumble. Hope that guy who is paying it for all of us can handle it. :)

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 09:19
by zloyrash
I kill my teammates too often now.
I think its gonna be good to reduce the time of nametag appears when you aim to player? mm?

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 09:24
by Donatello
Is it technically possible to keep nametags only for squadmates?

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 11:03
by Zoddom
zloyrash wrote:I kill my teammates too often now.
I think its gonna be good to reduce the time of nametag appears when you aim to player? mm?
Yeah thats the only thing that bothers me.
rest is fine. If you cant find your guys as a medic then you also probably dont use local chat enough or at all. People have to get used to (local) mumble as an essential tool, thats why its now built in.

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 12:01
by Cavazos
jathlon77 wrote:When u take fun out of a game less ppl play it.
Lot of people are finding the change fun.

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 12:23
by Viglen
Would be good to have player names as an option in the launcher so for the people that want that realism they can choose it. I for one hate no name tags.

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 12:54
by Raklodder
It surely brings only but positive thing such as better team/ squad communication and more.

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 13:14
by zloyrash
yeah, newbies will like that thing

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 19:23
by nAyo
I hate it, I do not even understand what the point is of such a change. Why not just focusing on broken things instead of trying new stuff that we've never had any problem with before? seriously?

Plus it's impossible to do a proper medic job now. Being it is the most important kit in a squad, and reviving is one the most important thing regarding teamwork, it really has to be reconsidered..

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 20:12
by MADsqirrel
nAyo wrote:I hate it, I do not even understand what the point is of such a change. Why not just focusing on broken things instead of trying new stuff that we've never had any problem with before? seriously?

Plus it's impossible to do a proper medic job now. Being it is the most important kit in a squad, and reviving is one the most important thing regarding teamwork, it really has to be reconsidered..
The point of the change was to see how it works out. A lot people were demanding this.

I and my SMs never had any real problems, except for the medic. And my standard medic thinks that you just have to get used to it and use local mumble to find the wounded people.

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 20:40
by Solver
I would prefer them back for squad members. To me, squad member nametags always were about simulating how, in reality, you'd know your squad members well. You would be familiar enough with them not only to recognize their faces (duh) but even to recognize them from behind. Without nametags, you can be unsure of which squadmate is the one standing right in front of you, leading to too much of "is that you in front of me?" - "in front? no no I'm a bit behind you... if that is you?", it's already weird how it takes time just to learn the voices of your squadmates.

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-04 22:18
by Raklodder
Solver wrote:I would prefer them back for squad members. To me, squad member nametags always were about simulating how, in reality, you'd know your squad members well. You would be familiar enough with them not only to recognize their faces (duh) but even to recognize them from behind. Without nametags, you can be unsure of which squadmate is the one standing right in front of you, leading to too much of "is that you in front of me?" - "in front? no no I'm a bit behind you... if that is you?", it's already weird how it takes time just to learn the voices of your squadmates.
I prefer them back as well, but if the 64player name-tags are as you say "hard coded" then I prefer no name-tags at all.

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-05 10:48
by Quentin(GER)
Being the Medic isn't a nightmare in my opinion. It's just challenging a bit more. Stay close to your Squadmates and use mumble in an appropriate way, not too much, not too less. There are two Medics in a Squad, so every medic has to watch three guys around him. It's not that complicated.

I like it and i played the medic very often.

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-05 12:32
by Havocx42
I have to say I did not like it at all.
As you can still aim at someone to see if they are friendly or not it will still lead to confusion when friendlies with ID>64 do not show up.

I found it very hard to play as a medic in hectic situations, sure if you have the time to identify someone by their positional audio its not so bad, but if there are lots of people in close proximity engaging enemies and one is injured, it's very difficult. And then there is the missing health bar and medic symbol, triaging and prioritizing the injured is a part of being a medic in my opinion, losing those tools simulating your ability to see roughly how injured someone is takes a lot of the strategy out of being a good medic.

Something no one has expressed so maybe I'm alone in this is I felt I lost a lot of the camaraderie, I couldn't identify who I was walking beside or who I was hiding behind cover with, everyone was just anonymous identical looking models. If someone I knew was in a different squad and walked past me I wouldn't notice, I think this will be damaging to the game in the long run.

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-05 12:41
by Pronck
At least give the squadmembers and especially the SLs a green arrow above their head, before I knew it I was in the wrong group of Africans on Ramiel going the wrong way. In RL you can recognize the faces, however in PR you can't and the nametags compensate for this since mumble is not always the solution.

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-05 13:20
by ChallengerCC
Donatello wrote: We need nametags for squadmates at least.

I support this idea, but i think its not technical possible otherwise the devs would have done this before.

Re: Deactivated-Nametag Change 1.0.22.0

Posted: 2013-07-05 13:22
by Stulander
I can't say I'm too fond of the change.

If the visuals were improved and it were easier to distinguish between the kits that squad mates had equipped then I'd be able to tolerate the change. As it stands however it's not particularly practical.

In a real-world scenario you'd be able to tell who your allies are because you'd be able to recognise them, or hear where their voice is coming from. That just doesn't work in PR.

First of all players all have very similar models. Even with different kits equipped it's nigh on impossible to tell who's what. Positional audio works well, but it doesn't work *that* well. I mean if you have a few people standing close to each other, or in a line, it'd be very difficult to accurately determine who's speaking.

PR needs something to allow you to recognise your squad mates and players on the same team. The nametags did a good job of that.

So far there has been nothing but confusion whilst I've been playing. It's especially frustrating as a squad leader and medic.

Imagine this scenario: Your squad is engaged and you don't know where the enemy is. A couple of people go down, and so the medic revives them and moves to a safe location. Even with positional audio it can still be very difficult to lead people to your location. It's not like sound is affected by objects, so it could be coming from anywhere in that general direction.

If anything the tag leads to a more realistic experience. Realism shouldn't just be about what looks realistic, it's mainly about how it's played. The tag gives you the ability to differentiate between players as easily as you'd be able to do in a real-life scenario.

Again, imagine a pile of bodies on the floor. One of them needs reviving, the others are dead. How do you tell who's who? You can't. If the bodies are close together it's impossible. You have to just fumble around jabbing epipens into various carcases until you get lucky.

How does the medic prioritise healing? He can't. In actuality it'd be fairly easy to determine who needs aid first, you'd judge based on the amount of screaming, blood, etc... something that's impossible in PR.

There needs to be a way to quickly identify players. The name tag served that purpose very well and removing it without an adequate replacement is just going to be frustrating... even for the people that seem to think it's a good idea.

This'll make people use local chat more, yes, but that's not necessarily a good thing. It's good when it's serving some sort of meaningful purpose, but as it stands all I've seen is people getting frustrated and talking too much over local when they could just be using the tags to see where they need to go. If I'm trying to lead a squad it's made more difficult by the team talking over me on local all the time, when they needn't. It's already frustrating enough when people shout over you because they don't know you're talking on a different channel. (Which could be solved by transmitting squad radio chatter locally.)

The above has happened in-game. It's my experience thus far.